=====GBVR Time Attack===== //Successfully complete all VR Missions in Time Attack Mode. Time starts when you select your first mission. Time ends when you see the final mission's complete screen.// ====Menu Routing/General Info==== *Before the run, set up your menus so that you begin on Level 1 on each subset. *Before the run, select the top or bottom subset on each VR Mode. This way you go in ascending or descending order. *You want to start with Weapon Mode, so no suppressor is equipped for the Five-seveN. *Arguably, it is better to start from Nikita and go up to Five-seveN, as Nikita and Mine can lose a lot of time if failed in Weapon Mode. *Whether you do Sneaking Mode or Advanced Mode second is personal preference. *Saving ammo for IGT score is pointless, just make sure not to run out of ammo before taking out targets/enemies. *Two explosions and you are dead, be careful! *Explosive targets in Weapon Mode blow up into shards, the damage lasts longer than you think. *Try to always face down and be at the bottom of a goal, or else Snake needs to move. *Hold B during clear screens and intros to skip text. *It's faster to reset via the menu than to cause a Mission Fail. ====Weapon Mode==== *Be careful with Nikita 03, as a fail loses a lot of time. Use the radar. *Don't pick up extra mines for IGT. *Mines are dangerous, two explosions and you die. *Be careful with Grenades that you don't run into the explosive shards from a target, they last longer than you think. *If you are unsure of your C4 position in C4 02, double up or detonate early so you do not need to double back. *R5 02's time limit is very strict, watch out! *Five-seveN 05 is particularly difficult. ====Sneaking Mode==== *Single punch distractions are quite risky versus knockouts. *Assume bad luck for noises with Five-seveN to avoid getting caught. *No Weapon 05's noise luck is annoying, zigzag rather than running vertically to avoid guard luck. *07's laser manipulation is worth it, but if you mistime it (getting caught by lasers) you will lose time ultimately. *No Weapon 09's camera cycle can lose 15 seconds, so timing the movement properly is useful. *No Weapon 14 = bottom right, right, middle right conveyor belts *Five-seveN 14 = top left, bottom right, middle right conveyor belts *To deal with noise luck on No Weapon 15, crawl for a second or so when approaching the goal. If the second guard looks around from the noise, run around the top, as the top guard will intercept you. ====Advanced Mode==== *Don't plan your kill strategies around Individual Level luck. *You can always kill a guard by punching them to death if other methods fail. *Five-seveN 03 and 05 are in the dark, watch the radar if you do not go for blind alert strategies. *Explosives in particular need extra care, as relying on guard luck is risky. *Nikita 05 can be done via the safe/intended route (bring the missile all the way around). This loses 10 seconds over the IL strategy. The IL strategy if failed will lose over 20 seconds. ---- [[metal_gear_ghost_babel:vr_missions|Return to Ghost Babel VR Missions]]