=====Disc 2 Extreme===== ====Communication Tower A==== *You can use a grenade or a stun grenade to incapacitate the alert guards. Be aware that mistakes along the way can allow the guards to catch up. *Using more stun grenades for the tower climb can potentially save time over using the M9. ^ Grenade ^ Cook ^ Throw ^ ^ 01 | BLACK LINE BEFORE CORNER | DOUBLE BLACK LINE, 2ND LINE | ^ 02 | JUST PAST FLOOR 8 MARKER | WALKWAY LIGHT ALONG WALL | ^ 03 | FLOOR 16 MARKER | FLOOR 18 MARKER (TRANQ SECOND GUARD WHILE PASSING BY) | ^ 04 | AS SNAKE IS PASSING FLOOR 23 COLUMN | AROUND THE CORNER, PASSING FLOOR 25 MARKER | ^ 05 | IMMEDIATELY AFTER LAST THROW | MIDWAY UP FINAL FLIGHT OF STAIRS | *Tranquilize Floor 6, 11, and 15 Guards *Hold B after shooting if you want to keep moving and easily press A again to hold the gun up. Press A THEN B to hold up the gun, so you do not punch. *Keep your Stun Grenades equipped as you climb the ladder. {{youtube>drpaxiuICpw?medium}} ---- {{youtube>oQVRk7vYqIk?medium}} *Easier version of Tower Climb that doesn't use as many Stun Grenades ====Communication Tower A Roof and Wall==== *You can save frames by rolling onto the roof, but it is precise to do so. If you fail you lose frames. *You just need a tap to the right as you move up to the Satellite stairs. *Roll as you pass the vent on the left to save up to 24 frames. As you roll, L ◄ or ► 1 for Rope. {{ :tts:roofroll.png?direct&300 |}} *Do not mash Start and B during the fadeout to the rope scene, you may accidentally pause. ===Rappel=== *Remember, to jump you need to press A. To stop on the wall, press B. *After the helicopter flies by, two down jumps followed by B. *Run downleft along the girder. The steam is random. *Once Snake is at the corner, downleft jump. *Down jump once you hit the girder. *Downright jump once you hit the next girder. *Press B when Snake gets underneath the girder to do the girder glitch. {{youtube>RtO438LKVJk?large}} ====Communication Tower Corridor (Walkway)==== *IF you opted to pick up 3 C4 in Armory, now is the time to pick up the C4. *For PSG1-T strat - swap to Stun grenades R ▲ 1, L ▲ 1 to Pentaz, use one. *You can save up to 4 frames rolling into the Tower B door. {{ :tts:upto4frames.png?direct&300 |}} ====Communication Tower B Ascent==== *Roll into the //"Damn!"// trigger after you turn the corner. *Roll up the staircases.((I am not making screenshots for these, lol)) *Roll into the Otacon cutscene when you turn the corner. *Before Hind from nothing, L ▼ 1 Ration, from Pentaz L ▼ 2 =====Hind-D===== *Turn the corner, and aim at the pillar {{ :tts:first_shot.png?direct&300 |}} *From Nothing, R ▲ 2, ◄ or ► 1 for Stinger *The Hind's invincibility frames last 4 seconds. *Start Phase 2 on top of the ammo box on the right side. *During phase 2, the two corners of the map he's guaranteed to shoot more bullets. In those corners you will get hit if you don't move. *If Hind's anywhere else, shoot quickly to avoid damage. *You may need a ration for this fight if things go poorly! *End the fight with the Stinger out. ====Communication Tower B Descent==== *From Stinger, R ▲ 1 for Grenades [At the top of the tower, press up) ^ Grenade ^ Cook ^ Throw ^ ^ 01 | TOP OF MARKER 25 | FIRST STEP ON NEXT FLIGHT | ^ 02 | TOP OF MARKER 21 | FIRST STEP ON NEXT FLIGHT | ^ 03 | TOP OF MARKER 17 | FIRST STEP ON NEXT FLIGHT | ^ 04 | TOP OF MARKER 13 | FIRST STEP ON NEXT FLIGHT | *If you do not destroy all turrets, roll down the stairs when you hit the first step. You can choose to do this instead of cooking grenades. *After calling the elevator, from stinger, R ▼ 1 for C4 *After the elevator moves, hold Start+A to answer Otacon's call as soon as possible. *Press A, then mash B to explode the guards quickly. *Pick up the SOCOM ammo if you want, swap to Stinger out before Snake sighs in relief. =====Sniper Wolf 2===== [[Wolf 2 Positions]] *Move onto the PSG-1 T ammo. Swap to Stinger to see where Wolf is. *From nothing or Ration, L ▲ 1 or 2 to Pentaz, finish off the Pentaz (not necessary if you used PSG1-T for the Walkway) *From Stinger, R ▲ 2 for PSG1-T *As you roll into the Wolf cutscene, equip the socom or nikita. Rolling into the cutscene trigger saves up to 22 frames. Plywood's visual cue is the shadow from the tree. {{ :tts:snowfieldroll.png?direct&300 |}} *From nothing, R ▼ 1, ◄ or ► 1 for M9 OR From nothing, R ▲ 1 for Nikita. ====Blast Furnace==== *After entering the door to the Blast Furnace, go left and press Y to hang over the rail. Press X to drop. *We trade health to avoid going against the ledge with the crane. *Pick up the stinger ammo, roll into the gap to go into the pipe room. You can set yourself up with the line going through the lockers. {{ :tts:piperoomroll.png?direct&300 |}} *You can avoid the steam damage by running along the bottom wall. *Roll at this line to save 23 frames compared to running forward. {{ :tts:blastfurnaceroll.png?direct&300 |}} ====Cargo Elevator==== *You don't need to face the panel to interact with it. Just run forward and press Y. *The slow but easy strategy is to knock out all three guards with the nikita whack. *The faster strategy is to headshot all guards. Shoot the guard diagonally across. Lock on with B. TPV and punch to lock onto the final guard behind you. *Rolling into the Warehouse door saves up to 2 frames. {{ :tts:upto2_frames.png?direct&300 |}} =====Vulcan Raven===== *Go prone around this spot, along the edge of the final box on the bottom row. {{ :tts:ravenspot.png?direct&300 |}} *Make sure to pace out your shots. Don't fire too quickly, or you will hit his i-frames or deal too much DPS, forcing you to do a backup. *In a backup situation, go to the opposite side to the edge of the first box on the bottom row. *On dpad, hold upright then right to run along the horizontal line, hold upright at the vertical tile line to roll into the opening door. This saves up to 15 frames. {{ :tts:postravenroll.png?direct&300 |}} ====Warehouse North==== ====Underground Base (Rex's Lair)==== *Hold upleft during the camera change to save 4 frames. *Roll once you get past the lights on the wall to save up to 12 frames. {{ :tts:whiteboxes.png?direct&300 |}} *After skipping the cutscene, call Otacon 3 times. This is around a second faster than taking each call on their own. *Roll once you see Snake's head go above the final step. {{ :tts:finalstep.png?direct&300 |}} *To save up to ~8 frames, you need to flick down then roll as Snake is turning to the stairs. This is fairly precise. The first step is the load zone trigger. {{ :tts:computerrmroll.png?direct&300 |}} ===Rope Drop=== *There is an 8 frame window to grab the rope, the final frame is so late that "it looks like Snake's feet are touching the ground." *At 60FPS, you have 0.13 seconds to input or hold Y *If you press or hold Y on the frame previous to the 8 frame window, **Snake will die.** *This is thought to be a countermeasure for autofire. *Wallguy's "Rope Drop of Shame" backup can be found below {{youtube>eQn30gIiCaw?large}} ===PAL Card=== *When rolling up the final set of stairs, ration to PAL card *Shoot the camera in the computer room. There is an audio cue for its destruction and a visual cue of the green light turning red. *You will have to kill yourself if you run into the computer room without destroying the camera. *Mash Y as you approach the first laptop. *Run around the top catwalk to the opposite side. *Drop here for the Liquid Nitrogen Pipe (Blue Card/Freeze the Key) to do a TPV shot. {{ :tts:bluepipe.png?direct&300 |}} {{ :tts:bluepipedrop.png?direct&300 |}} *Run back to the computer room to use the second laptop. *Drop here for the Steam Pipe (Red Card/Warm the Key) to do a TPV shot. {{ :tts:redpipe.png?direct&300 |}} {{ :tts:redpipelefthand.png?direct&300 |}} *Run back to the computer room to use the third laptop. *Hold Start+A after the Liquid codec. Press down to open the codec call list. *If you didn't get the Nuke Building 1F call, press up and left for Otacon. *If you did get the Nuke Building 1F call, press up for Otacon. *Press B to exit the call, hold left on Dpad and start. Quick change to ration. Once Snake's back is leaning against the Door, Press A. {{ :tts:earlyopenframe.png?direct&300 |}} =====Metal Gear Rex===== *At minimum, you need 14 stinger missiles to defeat Rex *From nothing, R ▲ 1, ◄ or ► 1 for Stinger ===Radome=== *From whiteout to ending of invincibility frames is about 5 seconds long((without menuing)) *The Radome's invincibility frames are 2 seconds long (120 frames) without lag. *Fire after 1 second((Keep in mind, this is on 60 Hz without lag)). *This is the magic spot where you will only get hurt by the machine gun, not the missiles. {{ :tts:rex_1_spot.jpg?direct&300 |}} {{ :tts:magicspot.png?direct&300 |}} *If you are unsure you got the magic spot, creep a bit forward after the first set of missiles. ===Cockpit=== *STAND STILL, __DO NOT MOVE__ *Don't forget to re-equip the ration! *You should only move if you hit another part of Rex. *The Cockpit's invincibility frames are 2 seconds long (120 frames). *If in the rear, fire after 1 second. *If in the front, fire after 1.5 seconds. =====Liquid Snake===== *This fight requires a lot of practice to understand Liquid's AI. With enough practice and knowledge, 2:00 flat is an achievable time floor. {{ :tts:lotteryrollangle.png?direct&300 |}} JMChunk initial roll for quick damage, can be followed up by the lottery roll afterwards {{youtube>8WGRg07kGzI?medium}} ====Escape Route==== *Once Snake steps on the stairs, roll forward. {{ :tts:firststair.png?direct&300 |}} *When using the Machine Gun, 6 shots will destroy a barrel *You can not instakill a guard with a headshot or groinshot ====Liquid Jeep==== *Shoot immediately at start, you’ll hit him with a right tap. *Aim along the outside of his jeep, fan in once he aims the FAMAS at Snake. *There’s a low chance that when he crashes into your jeep, his car will become slower and lag behind. This changes the tunnel phase, as he won’t drive into your jeep. ===Tunnel/Bumper Phase==== *Ply does a Third Person Shot during transition, seems to make the shot more consistent {{ :tts:transhot1.png?direct&300 |}} *Depending on when you do the transition shot, Liquid's i-frames will affect the tunnel phase. *Aim for the head after he bumps his car into yours. *On final bump, shoot him once you get out of the tunnel. *Repeat the fanning motion. ===Side by Side Columns Phase=== *Again, go for Third person shot on the transition {{ :tts:secondtrans.png?direct&300 |}} *Shoot him in the pants/abdomen on side by side {{ :tts:sidebyside.png?direct&300 |}} ===Side by Side Crashing Phase=== *Aim at his back or his far shoulder (right shoulder) *Aim far to the left {{youtube>yDHfTn8Wxyg?medium}} {{youtube>B96BCmUwwg0?medium}} *Choose TPV, FPV, or a mixture of two. It's essentially personal preference. [[metal_gear_solid:the_twin_snakes|Return to Metal Gear Solid: The Twin Snakes]]