=====Twin Snakes Hard Notes===== *Hard difficulty is an interesting middle ground between Normal and Extreme, borrowing elements from both. *Overall, you will be eating many rations during this run. Make sure to grab the ration at the forklift in the Dock. *Prozac skip on the Docks is not possible because there are no throwable items *You cannot pick up the M9 until you blow up the northwest wall in the Armory after the Cell fight. *On the Helipad, pick up the chaff at the spotlight, move left, then roll into the vent guard after being shot twice. *In the Tank Hangar, take the same line as in Extreme. You do not need to wait for the bottom guard to pass, as long as you R mash in the vent. *Grab the SOCOM to start, turn around, and fire at the guard closest to you to give the other guards an ! delay. These guards are more aggressive than the lower difficulty guards. *While unconfirmed through hard testing, it overall seems worthwhile blowing up the northwest wall in the Armory for the M9. *You can skip picking up the chaff grenades in Canyon, but you cannot takes the Very Easy/Easy line. Thus, you can save some frames by dodging the Chaff and going upright early. *Remember to lean dodge in FPV at the Tank if your ration count is low. *In Nuke Bldg 1F, hug the bottom of the missiles after performing the door skip. Remember to toss a chaff grenade after performing the door skip. *The balcony guard will not get in your way, allowing you to freely roll up the stairs, unlike Normal. *Dogs can hear you shoot, enabling the consistent cave return to pick up the PSG1-T. *When returning through the canyon, hug the left side, and M9 autoaim TPV shoot the guard beyond the Tank twice. *Hind-D operates like on Extreme, meaning bad luck is not as annoying as on lower difficulties. *Raven spawns NW of you. Go up a row, hug the bottom crate to attack him. *There are multiple ways to approach the Underground Base (Rex's Lair). *Fire the SOCOM in TPV once at the first guard to stun him, then roll into him to knock him over the edge. *Fire the M9 twice at the top guard with autoaim TPV. You can roll after the first shot, get a damage boost, then time your second shot so he falls asleep by the wall. *After the PAL scene, switch to the SOCOM, go into FPV, and autoaim to the lower guard and spam for a crotch shot. This will remove all guards. *Refer to Normal for everything else.