=====Levels===== //The following is the general structure for all missions. // \\ //Note: Not every character has access to all the available modes.// ===VR Missions:=== * Sneaking Mode * Sneaking * Eliminate All * Weapon Mode * Handgun * Assault Rifle * C4/Claymore * Grenade * PSG-1 * Stinger * Nikita * HF.Blade / No Weapon * First Person View Mode * Variety Mode ===Alternative Missions=== * Bomb Disposal Mode * Elimination Mode * Hold Up Mode * Photograph Mode Notes: - All characters have to do every Weapon level, with exception to Raiden (Ninja) who only has access to HF. Blade. - Raiden characters have to do HF. Blade levels rather than No Weapon, and vice versa for the Snake characters. - First Person View Mode and Photograph Mode are only available to the main Raiden and Snake characters, not their reskins. - Raiden and Snake have access to 7 Variety Mode levels, whereas the other characters have access to less. - While the majority of levels take place in the same rooms, the guard cycles, available equipment, difficulty, etc. are different. =====Score System===== //MGS2VR is a point-based game. Points are awarded for meeting certain requirements during the duration of the level. Some point bonuses are universal, some are level dependent.// ===Time:=== * **Levels:** All * Points awarded to the player based on how many in-game ticks/frames were saved. * Every level starts with a timer that counts backwards towards 00:00:00. * On 60Hz: The game decrements time by 6 ticks for every XX:XX:10 units of time. They are as follows: * XX:XX:X0, :X1, :X3, :X5, :X6, :X8 * On 50Hz: The game decrements time by 5 ticks for every XX:XX:10 units of time. They are as follows: * XX:XX:X0, :X2, :X4, :X6, :X8 ^Framerate^Level^Time Bonus^ ^60 Hz | Bomb Disposal | 1 points per frame saved | ^60 Hz | Everything Else | 2 points per frame saved | ^50 Hz | Bomb Disposal | 1 points per frame ending in XX:XX:X0, :X2, :X4, :X8. 2 points per frame ending in :X6 | ^50 Hz | Everything Else | 2 points per frame ending in XX:XX:X0, :X2, :X6. 3 points per frame ending in :X4, :X8 | Note: It is possible to end a level with a time of 00:00:00, but 0 points are rewarded as a time bonus. This is true regardless of what framerate or level is being played. ===Sneaking Bonus:=== * **Levels:** Sneaking, Eliminate All * **Points:** 0, 500, 1000, or 1500 points * If a guard spots you, the player is deducted points ===No-Kill Bonus:=== * **Levels:** Sneaking, Eliminate All* * **Points:** 0 or 2000 points * If the game registers a kill, the player recieves 0 points. Otherwise, the player recieves 2000 points. ===Bullet Bonus:=== * **Levels:** Eliminate All, Weapon Mode Levels, (some) Variety, (some) First Person View, Bomb Disposal, Elimination * **Points:** 0 - XXXXXX points * Player recieves certain amount of points per bullet for certain weapons. Does NOT apply to any items. * Points are rewarded based on how many bullets the player ends with, not how many are used/saved (i.e: picking up ammo packs grants more points). ^Weapon^Bullet Bonus (points per bullet)^ ^M9 |50| ^Socom |50| ^USP |50| ^M4 |5 | ^AK-74u |5 | ^C4 |50| ^Claymore |50| ^Book |0 | ^Grenade |50| ^Stun Grenade |0 | ^Chaff Grenade |0 | ^Magazine |0 | ^PSG1 |50| ^PSG1-T |50| ^RGB6 |50| ^Stinger |50| ^Nikita |50| Note: The following weapons do not have bonuses attached to them as they do not expend bullets: * Coolant Spray * Directional Microphone * H.F Blade ===Map Score (Photograph):=== * **Levels:** Photograph * **Points:** 10000, 20000, or 30000 points * Player recieves stars based on how close the taken photograph is to the required photograph. * Each Star is worth 10,000 points and the maximum amount of stars possible is 3, therefore a maximum of 30,000 points for Map Score. - **Exception:** Raiden Photograph 02 allows the player to double their map score if a photo of both guards jumping is taken. - **Exception:** Snake Photograph 07 allows the player to get a map score of 99,999 with a Kojima-related easter egg. Reset 10 times then take a photo of the poster in the middle-left locker. ---- [[metal_gear_solid_2:vr_missions:|Return to Metal Gear Solid 2: VR Missions]]