=====Difficulty Differences===== {{ :mgs1:labelled.png?direct&400 |}} *Vision difference for guards by difficulty. Very Easy is the same as Easy. 3, 4, 5, and 8 running chaff steps respectively for each difficulty in distance ^Difficulty^Guard Bullet^Turret Bullet^Ration^Rank Up HP Gain^ ^Easy|-64|-80|+384|+Full| ^Normal|-96|-120|+256|+Previous Rank| ^Hard|-128|-120|+256|+64| ^Extreme|-128|-160|+256|+0| ^Rank^HP^Boss^ ^1|256|Start| ^2|320|Ocelot| ^3|384|Tank| ^4|448|Ninja| ^5|512|Mantis| ^6|576|Wolf 1| ^7|640|Hind-D| ^8|704|Wolf 2| ^9|768|Raven| ====Very Easy==== *Addition of MP5, Infinite Ammo, Silenced, Fully Automatic Gun. Replaces FAMAS. *Initial load is slower on console *RAM Manipulation is impossible *No Score Screen *Assume Easy otherwise ====Easy==== *Defeating a boss refills HP completely. *Ammunition respawns quickly. *Maximum of 5 rations. *Guards hear noises poorly. *Cell Guards - 3 *Ocelot - 7 Socom, 2 grenades *Ninja - 28 hits to hide n' seek, 49 to complete (48 will also do) *Mantis - (for Console) 16 (11 to transition) 7 to phase skip (12 hits total if phase skip) *Wolf 1 - 5 *Hind-D - 14 (5 for phase 1) *Wolf 2 - 7 *Raven - 8 *Rex - 6 & 6 *Liquid - (assuming 2 throws) 29 to Nice shot! 61 *Checkpoint Guards 4 *Liquid Jeep - 16 *//Phase 1 (Swerve 1)// - 3 *//Phase 2 (Tunnel Bumper)// - (2 transition) 2 *//Phase 3 (Swerve 2)// - 2 *//Phase 4 (Columns)// - (2 transition) 3 *//Phase 5 (Side by Side)// - 2 [7 total for phase 4 and 5] ====Normal==== *Defeating a boss refills HP in the amount before upgrade. To say it another way, the max **before** upgrade. *Ammunition respawns slowly. *Maximum of 5 rations. *Guards hear noises normally. *Cell Guards - 3 *Ocelot - 10 Socom, 3 grenades *Ninja - 34 hits to hide n' seek, 64 to complete (63 will also do) *Mantis - (for Console) 23 (15 to transition) 11 to phase skip (19 hits total if phase skip) *Wolf 1 - 6 *Hind-D - 16 (7 for phase 1) *Wolf 2 - 8 *Raven - 9 *Rex - 8 & 8 *Liquid - (assuming 2 throws) 29 to Nice shot! 83 *Checkpoint Guards 5 *Liquid Jeep - 21 -//Phase 1 (Swerve 1)//- 4 -//Phase 2 (Tunnel Bumper)// - (2 transition) 3 -//Phase 3 (Swerve 2)// - 3 -//Phase 4 (Columns)// - (2 transition) 4 -//Phase 5 (Side by Side)// - 3 [9 total for phase 4 and 5] ====Hard==== *Defeating a boss refills HP in the amount of the upgrade. *Ammunition respawns slowly. *Maximum of 2 rations. *Guards hear noises normally(?) *Cell Guards - 4 *Ocelot - 11 Socom, 3 grenades *Ninja - 36 hits to hide n' seek, 64 to complete (63 will also do) *Mantis - (for Console) 31 (21 to transition) 16 to phase skip (25 hits total if phase skip) *Wolf 1 - 7 *Hind-D - 17 (7 for phase 1) *Wolf 2 - 9 *Raven - 10 *Rex - 8 & 8 *Liquid - (assuming 2 throws) 32 to Nice shot! 83 *Checkpoint Guards 6 *Liquid Jeep - 26 -//Phase 1 (Swerve 1)//- 5 -//Phase 2 (Tunnel Bumper)// - (2 transition) 4 -//Phase 3 (Swerve 2)// - 4 -//Phase 4 (Columns)// - (2 transition) 5 -//Phase 5 (Side by Side)// - 4 [11 total for phase 4 and 5] ====Extreme==== *Defeating a boss does not refill HP. *Ammunition does not respawn. *Maximum of 2 rations. *Guards hear noises extremely well. *Cell Guards - 5 *Ocelot - 12 Socom, 3 grenades *Ninja - 36 hits to hide n' seek, 64 to complete (63 will also do) *Mantis - (for Console) 44 (30 to transition) 20 to phase skip (34 hits total if phase skip) *Wolf 1 - 7 *Hind-D - 18 (7 for phase 1) *Wolf 2 - 10 *Raven - 10 *Rex - 9 & 9 *Liquid - (assuming 2 throws) 32 to Nice shot! 83 *Checkpoint Guards 7 *Liquid Jeep - 31 -//Phase 1 (Swerve 1)//- 6 -//Phase 2 (Tunnel Bumper)// - (2 transition) 5 -//Phase 3 (Swerve 2)// - 5 -//Phase 4 (Columns)// - (2 transition) 6 -//Phase 5 (Side by Side)// - 5 [13 total for phase 4 and 5] ---- [[metal_gear_solid:|Return to Metal Gear Solid]]