=====Difficulty Differences===== ====Enemy range of vision==== {{:mgs2:mgs2sightsusdif.jpeg?500|}} From right to left: Very Easy, Easy, Normal and Hard/Extreme. ---- {{:mgs2:mgs2_eexsus.jpg?500|}} The enemy range of vision is very long on E-Extreme. ---- {{:mgs2:mgs2sightalrtdif.jpeg?500|}} From right to left: Very Easy, Easy, Normal, Hard/Extreme and E-Extreme. ====Health values==== ^Difficulty^Very Easy^Easy^Normal^Hard^Extreme^E-Extreme^ ^Health|200|120|100|75|50|30^ * On Very Easy, rations are a full heal * On other difficulties, rations heal half of max health (37 points on Hard) * E-Extreme has no rations at all General damage table: * Guard Shot: 10 * Guard Melee: 5 * Explosion (Further): 20 * Explosion (Closer) / Shotgun: 40 * Bleeding: 1 / 3s at 1/3 health (rounded down if necessary) * Smoking: 1 / s * Choking: 1 / 0.25s * Chaff/Stun explodes in player's hand: 10 Damage dealt by bosses often varies by difficulty. ====Weapon & item capacity==== ^Weapon/Item^Very Easy^Easy^Normal^Hard^Extreme/EE^Pickup^ ^M9|106|61|46|46|46|+15^ ^USP|61|46|46|31|16|+15^ ^Socom|121|73|61|61|37|+12^ ^M4/AK-74u|301|241|211|151|91|+30^ ^PSG1(-T)|101|81|61|41|41|+20(/+5)^ ^RGB6|60|42|30|24|18|+6^ ^Stinger/Nikita|100|50|40|30|20|+10^ ^Grenades|50|30|20|10|6|+2^ ^Magazine|200|150|100|50|10|+1^ ^Claymore/C4|16|16|16|16|12|+4*^ ^Book|10|8|5|5|3|+1^ ^Rations|10|6|5|3|2(/0)|+1^ ^Pentazemin|20|15|10|5|5|+5^ ^Bandage|10|10|10|5|3|+1^ *Planted claymores picked from the ground give +1 ====Guard strength==== ^Difficulty^Very Easy^Easy^Normal^Hard^Extreme^E-Extreme^ ^Sleep time|9 min|9 min|5 min|3 min|3 min|40s^ ^KO Time|60s|60s|30s|30s|30s|30s^ ^Tranquilizer onset time, limb|0s|14s|22s|22s|22s|22s^ ^Tranquilizer onset time, body|0s|6s|9s|9s|9s|9s^ ^Punches to KO|4|8|10|15|20|25^ ^Rolls/flips to KO|1|3|3|5|7|7^ ^HF Blade hits to KO|1|2|2|3|3|3^ ^Body shots to kill|3|3|3|4|6|10^ ^HF Blade slashes to kill |1|1|2|2|3|3^ * Chokes to KO = Punches to KO - 1 (e.g. Normal guards take 9 chokes to KO) * Pistol punch = 2 punches (only the second punch has increased damage) * Rifle punch = 3 punches * Roll = 3-4 punches * Kick = 4 punches (Raiden's double kicks combined still equal 4) * Nikita punch = 10 punches * Limb shot = 0.5 body shot * Explosion = 3 body shots * A rifle punch to the head immediately knocks an enemy out. * Additional tranquilizers halve the time to go to sleep. * Waking guards up: shooting > coolant spray > pick up & drop ====Bosses==== ===Olga=== ^Difficulty^Very Easy^Easy^Normal^Hard^(E-)Extreme^Snake Tales^ ^Attack - USP|5|5|8|15|30|45^ ^Headshot|32|32|32|32|32|24^ ^Body shot|24|20|20|20|25|15^ * Olga has 128 health on all difficulties * Olga cannot be auto-aimed on Extremes * On Easy and Very Easy, she will bleed 4HP/s after a hit until 64HP. * Meryl replaces Olga in Snake Tales ---- ===Fortune=== * Her railgun deals 40 damage from Very Easy to Extreme * On E-Extreme, it actually deals less: 27 damage * She fires two shots at a time on Extremes ---- ===Fatman=== ^Difficulty^Very Easy^Easy^Normal^Hard^Extreme/EE^ ^Health|256|256|256|384|512^ ^Shots to trip|3|4|4|5|6^ ^Max bombs active|2|2|3|3|4(/5)^ ^Max M9 Headshots|5|4|3|2|2^ ^Difficulty^Very Easy^Others^ ^Headshot|60|40^ ^Body shot|14|1^ ^Punch|14|2^ ^Kick|21|3^ * Fatman's attacks (pistol/bumping) deal 5 damage from Very Easy to Hard * On Extremes, his attacks deal 6 damage * Also on Extremes, Fatman ambushes the player at his bombs much more actively. * He deals double damage if he bumps into the player while spinning * On Normal and below, first person shooting locks on to his head * Fatman sometimes drops Socom ammo when knocked down on easier difficulties. * Fatman's boss fight in Snake Tales in the same as on Hard, except first person locks on to his head and 3 M9 headshots are possible ---- ===Harrier=== ^Difficulty^Very Easy^Easy^Normal / Snake Tales^Hard^Extreme/EE^ ^Health|2250|3250|3500|4000|4750^ ^Vulcan cannon|3|6|10|14|18^ ^Missile|40|60|60|60|50^ ^Missile Barrage|17|22|26|30|50^ * The Stinger deals at base 175 damage to the Harrier regardless of difficulty * On Extremes, the cluster bomb always leaves the player on 1 HP and on fire * Also on Extremes, the vulcan cannon attack includes a missile ---- ===Vamp=== ^Difficulty^Very Easy^Easy^Normal / Snake Tales^Hard^Extreme/EE^ ^Knife throw|5|10|18|22|24^ ^Melee knife|4|12|24|26|30^ ^Head wound shot|48|40|32|24|16^ ^Headshot|21|17|14|10|7^ ^Limb shot|9|8|6|4|3^ ^Explosive|24|20|14|12|8^ ^Explosive in water (Stamina)|16|8|4|2|2^ ^Punch|12|10|4|4|2^ ^Kick|16|14|6|6|4^ * Vamp has 128 HP on all difficulties ---- ===Vamp 2=== ^Difficulty^Very Easy^Easy^Normal^Hard^Extreme/EE^ ^Head, tranq.|20|20|10|8|8^ ^Body, tranq.|10|10|7|6|6^ ^Head, lethal|100|50|25|16|12^ ^Body, lethal|20|10|10|8|7^ * Vamp 2 has 100 HP on all difficulties ---- ===Tengus 2=== ^Difficulty^Very Easy^Easy^Normal^Hard^Extreme/EE^ ^Tengus to defeat|48|48|64|96|128^ * Snake can take 15 hits during the first fight and the second on Normal and below * On Hard and up, Snake can take 13 hits during the second Tengu fight * On Very Easy, the player gets full ammo before the Tengu 1 fight. ---- ===Metal Gear RAYs=== ^Difficulty^Very Easy^Easy^Normal / Snake Tales^Hard^Extreme/EE^ ^Total HP|3072|5120|7168|10240|20480^ ^Difficulty^Very Easy^Other^ ^Stinger (open mouth)|1280|320^ ^Stinger (closed mouth)|400|100^ On all difficulties: * A single RAY has 1024 HP * A RAYs machine gun deals 16 damage (halved by Body Armour) * Water cannon deals 24 damage * A RAYs stomp deals at least 48 damage ---- ===Solidus=== ^Difficulty^Very Easy^Easy^Normal^Hard^Extreme/EE^ ^Health|75|100|100|95|95^ ^Katana|5|7|7|8|7^ ^Strong slash|20|24|24|26|12(/26)^ ^Missile|22|42|42|46|44^ ^Tentacle throw|10|12|12|13|12^ ^HF Blade|4+5+7|3+3+4|3+3+4|2+2+3|1+1+2^ * Punches deal 1 damage to Solidus on all difficulties * Kicks deal 2 on Normal and below, 1 on Hard or higher * Solidus's tentacle sweep deals 1 damage on all difficulties ====Bomb locations==== === Bottom of strut A === {{:mgs2:normalstrutabomb.jpg?nolink&600|}} Normal and below (The player goes to the south end of the room) ---- {{:mgs2:mgs2strutabomb.png?nolink&600}} Hard (The player goes to the space with the scuba gear by hanging) ---- {{:mgs2:strutaextr.jpg?nolink&600|}} Extremes (On the west wall) ---- === Added on Hard & Extreme === {{:mgs2:mgs2strutaaddbomb.png?nolink&600|}} Roof of strut A. The red dot. Sprayed through the fence ---- {{:mgs2:struteconvbomb.jpg?nolink&600|}} Strut E. Attached to the northern part (Extreme) or eastern part (Hard) of a moving box. ---- {{:mgs2:mgs2hardadditionalbomb.jpg?nolink&600|}} Strut D. Under the hatch at the northern part of the room. ---- === Extreme bombs === {{:mgs2:mgs2strutdextraddbomb.jpg?nolink&600|}} Strut D. Eastern part of the room under the platform. NG and NG++ ---- {{:mgs2:strutdextrbombng_.jpg?nolink&600|}} Strut D. Northern part of the room under the platform. NG+ ---- {{:mgs2:strutfbomb.jpg?nolink&600|}} On Hard and below, the strut F bomb is against the wall. ---- {{:mgs2:strutfbombextrm.jpg?nolink&600|}} On Extreme, the bomb is attached to a box making it possible to spray it from the ground. ====Countdown timers==== ^Difficulty^VE/Easy^Normal^Hard^Extreme/EE^ ^Deep Sea Dock Bomb|400s|400s|300s|200s^ ^Heliport Bomb|500s|400s|300s|200s^ ^Fatman's Initial Bombs|60s|47s|47s|47s^ ^Emma Bleeding|1200s/600s|300s|240s|180s^ ^Solidus's Torture* (~)|10s|15s|20s|25s/55s^ *In the HD version, Solidus's torture only lasts ~10-15s on all difficulties. ====Hard & Extreme additions==== * Enemies don't quit a hold up on their own from Very Easy to Normal. They do from Hard to European Extreme. * Some cameras now rotate. * Deck B Hatch no longer opens. * On Extreme, the player cannot shoot the tarp or the lamp during the Olga fight. * Strut B has cameras when it's entered after meeting Stillman. * On Extreme, there are already ciphers on the EF connecting bridge when it's first entered. * Strut E contains extra cameras. * The president is sleeping and he has to be woken up with explosives. * ====Misc.==== * On Very Easy, the player doesn't have to log on to a node for the radar. * The M9 can be obtained at strut A on Very Easy and Easy. * On Very Easy, alert/evasion/caution goes away after entering another room. * Guards don't come to check the situation after the Harrier fight on Very Easy. * The Nikita's locations varies slightly by difficulty. * The time Snake appears to help Raiden during the sniping section varies by difficulty. * On easier difficulties, the floor boards on the EF connecting bridge respawn for when Shell 1 is re-entered. ====Ranks==== The following table shows the maximum stats you could have for the top ranks from the difficulties Easy to European Extreme on Tanker-Plant only (Very Easy does NOT have a Rank 1). These were taken by bmn from the PC Port of Substance: ^Difficulty^Easy^Normal^Hard^Extreme^E-Extreme^ ^Rank Name|Hound|Doberman|Fox|Big Boss|Big Boss^ ^Time |3:00:00|3:00:00|3:00:00|3:00:00|3:00:00^ ^Saves|8|8|8|8|8^ ^Continue |0|0|0|0|0^ ^Alerts|3|3|3|3|3^ ^Kills|0|0|0|0|0^ ^Rations|0|0|0|0|0^ ^Special Items|Unused|Unused|Unused|Unused|Unused^ ^Max damage taken (DMGA MMOUNT)|1270 (~10.6 bars)|1050 (10.5 bars)|775 (~10.33 bars)|500 (10 bars)|280 (~9.33 bars)^ ^Shots Fired|700|700|700|700|700^ ^Radar|Off|Off|Off|Off|Off^ [[metal_gear_solid_2:|Return to Metal Gear Solid 2]]