=====Metal Gear Solid Delta: Snake Eater Bosses: The End===== Teleporting strat runners use on HD/MC still works for Extreme/European Extreme - but the cycling with punch+punch+cig+punch+punch -> hold up does not work anymore.\\ Yet unused Box Glitch that lets bosses run in place for a while. TBD: further investigate a setup?\\ Clip: https://www.twitch.tv/antibigboss/clip/MushyBloodyPeanutHeyGuys-tkeW3E0eSWfOuSVN\\ More Glitching going on: https://youtu.be/ArQoU3xHW4Y?si=FSGtOIuPZsxI55fZ Is it worth getting rid of the end early before the Warehouse and encounter the Ocelot Unit instead in Sokrovenno?\\ {{youtube>4rXFvzeDZbo?}} ==== Very Easy ==== MrDan23 started using a setup where he first gives the end 3 headshots then follows him into the next room (Sokrovenno North). There he uses the fake death pill to have the End run up to you, then he starts chasing after him giving him 3 body shots with the EZ gun repeatedly until the fight is over. **Single Room Loop Setup by Hau5test**\\ The strategy is as follows: * Throw stun behind him (do NOT hit him with it) * Hit 2 headshots with the EZ Gun on him, then hold him up * swap to the Stun again and wait for the End to put his left hand on the floor, then throw it * he'll throw his own stun, ready to run off, but before he can start running he'll be hit by your stun * don't get blinded by his stun, then give him (ideally) 3 more headshots * check the direction he's trying to leave the room then throw a stun after him, ideally hitting him during the load transition * another headshot and at least 2 more body shots and The End is beaten Found by Hau5test:\\ {{youtube>8j00XncSJGI?}} \\ Deep dive on all Very Easy methods:\\ {{youtube>OpgjJvPsY48}} {{youtube>SDqh2W2kAvI?}} Non-Lethal The End single room utilizing the trap to bait out The End again by Tromboncino ==== Normal ==== {{youtube>VL8f9je_NQA?}} \\ backup\\ {{youtube>1MJKWD54Vtw?}} by iLL_Pazzo ==== Extreme / European Extreme ==== {{youtube>J0c1sE6Q_2k?}} New Style Setup by Setharooni https://www.youtube.com/watch?v=KVxzj_J2yZk \\ Left Side Spawn Adaptation by JuL1eN {{youtube>1uYzt3knQEg?}} New Style Setup as performed by Theory, Labbing started by Jaguar_King https://www.twitch.tv/videos/2553239824\\ Legacy Style testing by MetalGlennSolid {{youtube>WbU0qHzH4c8?}}\\ Legacy style setup by Mustadio\\ {{youtube>RSHnY3ylmrY}} Post-Airwalk single-room (New Style) by MetalGlennSolid\\ {{youtube>724rPbUKIKw?}} Proof of Concept by Pythonicus {{youtube>soVH6ACCoEM?}} The End (EuEx) FDP Variant by Brakk0n\\ {{youtube>ItFPsVySX7k?}} by GoGoTime\\ {{youtube>FFjD4FL3z2s}} 2 hold-ups by Metsa {{youtube>dHlImVcc_F8?}} by BigBoss {{youtube>9zDJhfgD2bg?}} Timestamp at 18:02 or https://youtu.be/9zDJhfgD2bg?si=msFpuRGbpEilybPD&t=1082 \\ by BigSaruSSR https://www.youtube.com/watch?v=pU8Eo4YcTGg \\ {{youtube>55QLEn2uAis?}} Key Points: - The Endo will always spawn either left or right side, but the only thing that matters is remembering the path to take, positioning and the visual cues to shoot to - You can take a direct look to the left spawn, use directional sound and timing on when he shoots you at the beginning to tell where he is - Remember WHERE to shoot from and WHERE to shoot to (make your own visual cues if you need to). You can use the M1911 to force him out without the bullet drop but that's slower. Doing 5 shots at the beginning is irrelevant as it doesn't lead to 1 less cycle and you don't need to deal headshot damage, just 3 hits to force him out of the spot - Get next to the tree, to the upper side, wait either 21s from the moment his iframes are out after the 3 hits (looking at the healthbar) or 24s from the moment he starts talking, then doubletap a loud gun while watching the climbable wall in front of you to force him to spawn behind you and move to the right to avoid the incoming shot - Take the long side so he doesnt retreat immediately after 2 MK22 hits, then follow his path and finish him off with cigs and a stun at the end (crucial to gain time). Memorize his route, the spots to reach and timings to shoot at in order to optimize times between iframes. There is no RNG here, learn his movements and as long your positioning and timing is consistent, his movements will be consistent as well NOTE: Dealing the third hit is faster as long he keeps running, if he's throwing a nade on wake up he'll take more time to recover iframes so prevent that with a stun \\ by Tromboncino ==== Ocelot Unit ==== If you decide to get the SVD early and take out the end in front of the warehouse, you get the Ocelot Unit. Since we can opt to not use the Mosin Nagant on other boss approaches (Any Rank as opposed to Foxhound), this may be even faster to do. {{youtube>tH--QUMoig0?}} Ocelot Unit Sokrovenno by Metsa ---- [[https://metalgearspeedrunners.com/wiki/doku.php?id=mgsdse_bosses|Return to Metal Gear Solid Delta Bosses Overview]] [[https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid_delta_snake_eater|Return to Metal Gear Solid Delta Snake Eater]]