Table of Contents

MGRR - Any% - NG+ - R00

Welcome to the very first chapter of the Metal Gear Rising: Revengeance speedrun.

This chapter is considered one of the tedious ones, due to the entire chapter being a random-fest: MG Ray can do whatever he wants, Sam can meme around for extra 12 seconds, and even the easiest things in this mission can go south.

To make your learning experience as smooth as possible, it is recommend reading these chapter notes along with Zefie’s tutorial (embedded below). It might be slightly outdated as of August 2022, but it still holds a lot of useful information that should not be ignored.

old video guide by Zefie
https://www.youtube.com/watch?v=OYIAEkyz3JE

What’s new in the chapter?

Slice the first Enemies

The very first encounter has two possible setups.

There is barely any difference between these two. Pick the one that you feel good about, if the parries isn’t your thing, do the double heavy setup. The important part here is the angle you have to cut enemies to get the fastest despawns.

Where to cut the human enemies

Move to MG Ray

Bunny Hopping

MG Ray 1

Metal Gear Ray's first encounter is very RNG heavy. Either we get the attack we want to further lower Ray's health or we have to wait for the next attack.

MG Ray's attack pattern follows a flowchart that’s somewhat accurate.

Parryable attacks

Learning these attacks and how to counter them is key for the speedrun:

Attack Tips
Headbutt Stand in front of Ray, and you’ll get it. Block it, you’ll get a BM prompt, use it and cut the armor once. Do not cut turrets or any other armor pieces for the rest of the fight.
Tail Sweep Occurs after Rocket Barrage. Use the first barrage as a visual cue, keep yourself at the center of that zone, and wait for the Sweep. Block it, BM, cut the Tail, otherwise the damage proc won’t happen.
Scream into Charge Ray has a chance to perform this attack when he’s jumping back. Block it. If you’re a bit too far away, adjust yourself to the middle line of the arena, because Ray will try to go there.
Bullets Try not to parry these. On Hard, parries don’t deal enough damage to Ray to make any significant difference, on top of bullets being extremely random.

How to deal with Ray

Perfect Ray consists of 3x Headbutts into Tailcut.

Post Ray 1

MG Ray 2

Ray's 2nd enocunter has little-to-no rng.

One way to do this:

After Ray finishes his sweeping laser

Important part: you have to do this, when Ray himself is going left, otherwise you won’t get a phase skip

Rocket Skip

After the score screen is over, get ready to skip a cutscene!

Sam

How to fight Sam

Second phase is straightforward

After the cutscene skip

R00 Key Points


Continue to R01 Tutorial

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