Table of Contents

Metal Gear Solid: The Twin Snakes Glitches

Early Known Glitches

For the purpose of this document, a glitch is any in-game phenomenon that is clearly not intended by the developers. Examples include skipping essential parts of the game and abnormal movement. All known glitches will be documented, even if they do not allow faster completion of the game.

Codec Skip

On January 19th J-N found a new skip for Metal Gear Solid: The Twin Snakes. After having played around with it for a bit he found out that simply going quickly back over the hump of the vent when the camera makes you look down let's you completely skip the 1st Master Miller Codec Call savin a few seconds with 0 effort.

Original Finding

Recreations:

Wrong Warp / Death Glitch

found by Mateoski and uploaded on 2018-01-18
Shows how Snake moves out of the Nuke Building 1F back to the Canyon, but instead of loading into the level the game over screen appears.

Documented again by BlueMetal here:
https://clips.twitch.tv/HonorableBlatantRabbitPanicVis

Memory Corruption

Originally posted by JN on March 31st 2026:

Using the menu item glitch and have its effect transfer over to the weapons menu, he was able to corrupt the memory of the gamecube leading to interesting effects like different textures being swapped and later on and entire removal of textures. This was initially done on the Dolphin Emulator.

Basic steps to recreate the weapons glitch was:

from here, various actions can lead to further memory corruption

it's based off the earlier findings by ThrillUK in MGS3 as seen here and later more refined by MarlonH8 in MGS2 as seen here.

On April 1st, Hau5test attempted to recreate these findings on a real gamecube (Dol-1) with a PAL and NTSC-J copy each of MGSTTS – See the livestream vod here.

During that testing it was found, that the transfer of the item menu glitch to the weapons menu does not work on real hardware and thus seems like an emulation error. The key difference being, that when getting hit by a grenade or taking other types of damage, holding down the weapon menu in parallel to the item menu does not cause the item menu to show and the world to freeze, letting us transfer over the glitch from the item menu to the weapon menu. Instead the item menu glitch stays active and the world continues as the item menu stays open.

In order to activate the weapon menu glitch on real gamecube (and later test Wii hardware), you need to use an alternate method to execute the weapons glitch:

This method also works on Metal Gear Solid 2 (and presumably Metal Gear Solid 3) as well.

Now on real gamecube and wii hardware, trying to shoot the famas after this execution is simply crashing the game. On GameCube you will have to fully shut down the console, on Wii you can soft reset the console. More smaller findings are part of the livestream vod: See the livestream vod here.

A few notes from the livestream:

End result: further investigation needed, potential for ACE not fully dimissed yet!


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