Table of Contents

Disc 2 Normal

Communication Tower A

Grenade Cook Throw
01 BLACK LINE BEFORE CORNER DOUBLE BLACK LINE, 2ND LINE
02 JUST PAST FLOOR 8 MARKER WALKWAY LIGHT ALONG WALL
03 FLOOR 16 MARKER FLOOR 18 MARKER (TRANQ SECOND GUARD WHILE PASSING BY)
04 AS SNAKE IS PASSING FLOOR 23 COLUMN AROUND THE CORNER, PASSING FLOOR 25 MARKER
05 IMMEDIATELY AFTER LAST THROW MIDWAY UP FINAL FLIGHT OF STAIRS

Communication Tower A Roof and Wall

Rappel

Alternate Rappel Sequence explanation

Communication Tower Corridor (Walkway)

Communication Tower B Ascent

Hind-D

Communication Tower B Descent

Grenade Cook Throw
01 TOP OF MARKER 25 FIRST STEP ON NEXT FLIGHT
02 TOP OF MARKER 21 FIRST STEP ON NEXT FLIGHT
03 TOP OF MARKER 17 FIRST STEP ON NEXT FLIGHT
04 TOP OF MARKER 13 FIRST STEP ON NEXT FLIGHT

Sniper Wolf 2

Wolf 2 Positions

Blast Furnace

Cargo Elevator

Vulcan Raven

Warehouse North

Underground Base (Rex's Lair)

Rope Drop

PAL Card

Metal Gear Rex

Radome

Cockpit

Liquid Snake

JMChunk initial roll for quick damage, can be followed up by the lottery roll afterwards

Escape Route

Liquid Jeep

Tunnel/Bumper Phase

Side by Side Columns Phase

Side by Side Crashing Phase

Return to Metal Gear Solid: The Twin Snakes

1)
I am not making screenshots for these, lol
2)
without menuing
3)
Keep in mind, this is on 60 Hz without lag