Table of Contents

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Change Options beforehand

Tsuchinoko explanation, Non lethal no alerts etc

[I] Escape & Diversionary Operations

[1.1] Prison

Standard Route

Further Information & Strategies

Double Handle Grab

You can skip one of the cell door handle grab animations here. In order to do that, you need to run towards the door's handle in a way that places yourself just out of range to normally initiate the door opening animation when pressing the action button.
If properly executed, this precise trick makes one handle grab count as two or more and therefore advances Snake straight to the text box. The skip was discovered by Pythonicus during his first full speedrun!

[1.2] Comm Base I.

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Select Soviet Patrol Base
Fast forward Dialogue
Start Mission

[2] Soviet Patrol Base I.

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Select Supply Depot
Fast forward Dialogue
Start Mission

Further Information & Strategies

Cutscene/Text Triggers

Cutscene or Text Triggers like the one here temporarily block you from moving. If you enter the trigger area with a roll, your animation will carry you a bit further.

Alternative Routes

Guard Cycle Skip (2+s timesave)
Very tight timing! Pre-Codec walk and roll into Text Trigger necessary!

[3] Supply Depot I.

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Jonathan → Sneaking Unit - Team Alpha #1 ← ↓ Square → ↓ Square Square ↑ Square
Select Comm Base
Fast forward Dialogue
Select Comm Base
Fast forward Dialogue
Start Mission

Further Information & Strategies

9mm T Ammo & Further Bloat

If you find yourself accidentally picking up unnecessary items such as the 9mm T Ammo dropped by Jonathan here, make sure to throw it away (Inventory, Drop [L]) or replace it at the next opportunity.
Inventory bloat can be a real hindrance so it's best to proactively prevent it from occuring.

Truck Recruitment Positioning

Make sure to not drag soldiers too close to the truck's rear. Snake will always go towards a fixed spot, which is a certain distance behind the truck.
If you entered the trigger zone from an unfavorable position, you could lose valuable seconds due to longer animations.

Alternative Routes

Safe Opening (7+s timeloss)
Waiting for Jonathan to turn around

[4] Comm Base II.

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Select Hospital
Fast forward Dialogue
Start Mission

[5] Hospital

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Select Research Lab
Fast forward Dialogue
Start Mission

Further Information & Strategies

Why recruit this guy at all?

While it is technically possible to finish the run without any additional recruitments, the impact it would have on Spy Report RNG is huge. The chance of saving time by skipping this Recruit and relying on amazing Spy Report luck seemingly lingers in the one digit range (x%).

A Man Who Delivers

The soldier obtained after Jonathan (Recruit) will always have the Deliveryman skill.

[6] Research Lab I.

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Confirm & fast forward Dialogue if Recruit persuaded here [1/4]
Jonathan → Spy Unit - Supply Depot Square → R R Square
Recruit → Spy Unit - Research Lab [1/4] @Spy Unit ← ← ↓ ↓ Square → → ↑ Square
Wait for Supply Depot Report
Read it & fast forward Dialogue
Read Supply Depot Report and fast forward Dialogue
OPTIONAL: Use up all your Waits (may improve rate of further Spy Report acquisitions)
Select Supply Depot ↓ ↓ ↓
Fast forward Dialogue
Start Mission

[7] Supply Depot II.

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Confirm & fast forward Dialogue if Recruit persuaded here [2/4]
Recruit → Spy Unit - Research Lab [2/4] @Sneaking Unit ← ↓ ↓ Square → → ↑ Square
RECOMMENDED: Use up all your Waits (will improve Spy Report acquisition rate)
Select Rail Bridge
Fast forward Dialogue
Start Mission

[8] Rail Bridge I.

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Confirm & fast forward Dialogue if Recruit persuaded here [3/4]
Recruit → Spy Unit - Research Lab [3/4] @Sneaking Unit ← ↓ ↓ Square → → ↑ Square
Wait for Supply Depot Report
Read it & fast forward Dialogue
Jonathan → Spy Unit - Soviet Patrol Base → R R Square R Square
RECOMMENDED: Use up all your Waits (will improve Spy Report acquisition rate)
Select Supply Depot ↓ ↓ ↓
Fast forward Dialogue
Start Mission

[9-A] Supply Depot III.

Order of Diversionary Mission Completions

For the TNT-blowup missions (9-A, 9-B, 9-C[, 9-D]) the order in which you read the Spy Reports does not make a difference. However, the order in which you do the missions can positively affect your chances of receiving further Reports.
Doing Supply Depot first, then Research Lab followed by Soviet Patrol Base generally gets you better chances of getting the remaining Spy Reports earlier. Additionally, this lets you skip some pre-deployment dialogue.

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Confirm & fast forward Dialogue if Recruit persuaded here [4/4]
Recruit → Spy Unit - Research Lab [4/4] @Sneaking Unit ← ↓ ↓ Square → → ↑ Square
Wait for Research Lab Report
Read it & fast forward Dialogue READ????
OPTIONAL: Use up all your Waits
Select Research Lab ↓ ↓ ↓
Start Mission

[9-B] Research Lab II.

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Wait for Soviet Patrol Base Report
Read it & fast forward Dialogue
Select Soviet Patrol Base ↑ ↑
Start Mission

Alternative Routes

Night Route (1+s timesave)
Due to enemies' shorter vision cones at night, you can perform two additional rolls!

[9-C] Soviet Patrol Base II.

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Select Rail Bridge
Fast forward Dialogue
Start Mission

Further Information & Strategies

TNT Diversionary Operation... D?!

There is one more location in which you could perform a Diversionary operation; Town! However, since it has by far the slowest route it is in no way viable for the run.

Alternative Routes

Classic TNT Slam (2+s timeloss)
The go-to strat pre-2022 - exploiting i-frames on the guard's recovery animation

[10] Rail Bridge II.

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
OPTIONAL: Use up all your Waits
Select Harbor
Fast forward Dialogue
Start Mission

Naked Route (NR) vs. Box Route (BR)

At this point of the run, you have to decide between one of two different paths to stick to for the remainder of the run.
Either you pick up your trusty Cardboard Box in the next mission (Harbor), therefore embarking upon the Box Route or you skip it altogether, thus following the Naked Route.
The Naked Route is the faster option of the two, while the Box Route is more suited for beginners. You can find a more detailed breakdown of route differences here.
First assembled in June 2020 by MarlonH8, the Boxless Naked Route has yet to be completed in a full run setting, over 2 years later!

NAKED ROUTE

Minimum 24s timesave compared to the fastest Box Route

Less backup options when things don't go as planned
Generally more difficult and precise strategies

BOX ROUTE

Generally easier and more lenient strategies

The C Box can provide additional cover and help conceal yourself if things go wrong
Minimum 24s timeloss compared to the fastest Naked Route

Continue with [NR-II] if you are attempting the Naked Route!
Skip to [BR-II] if you are starting out with the Box Route!

[NR-II] New Friends, Loose Ends

[11] Harbor

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Jonathan + Recruit → Spy Unit - Security Base ← ↓ Square → → ↑ Square ← ← ↓ ↓ Square → → ↑ Square
Wait for Security Base Report
Read it & fast forward Dialogue
Fast forward Dialogue
Select Security Base
Fast forward Dialogue
Start Mission

Further Information & Strategies

NTSC vs PAL

Unlike on PAL, the cutscene trigger won’t save you from taking fall damage in the NTSC releases.

M63 Trivia

Skipping the M63 as well and instead relying on the RPG-7 for Cunningham used to provide a minor, but also more risky timesave. That was before we discovered how useful the M63 & Stun Gs would prove against Null and Cunningham. With current strats it'd be a 21+s timeloss.

[12] Security Base

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
OPTIONAL: Use up all your Waits
Select Warhead Storage
Fast forward Dialogue
Start Mission

Further Information & Strategies

ISSOU Strats

A completely useless route variation.

Alternative Routes

Pick up 1 x 5 Stun G (22+s timeloss throughout the run)
Alternative item location - not recommended!

[13.1] Warhead Storage

Standard Route

[13.2] Python Boss Fight

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Wait for Security Base Report
Read it & fast forward Dialogue
Equipment (Snake): Unequip TNT & Mosin N [Mk22] [] [M63] []
Jonathan → Sneaking Unit - Team Alpha #2 ← ↓ Square → ↓ Square
Select Airport
Start Mission

Further Information & Strategies

FPV Lookdown Exploit

Looking down while in FPV mode prevents most enemies' incoming fire from hitting you, This works, because looking down in FPV seems to turn your plane of a hurtbox parallel to the ground. Since this strategy was discovered in 2017 by MarlonH8 it fundamentally made the game much easier than it was before - from both a speedrun and casual perspective.

Python's RNG

Python will react differently to incoming damage. Ideally, you'd want to see his long recovery animation that barely leaves any room for him to retaliate, but this is rarely the case.

"Safe" Python

If you get on top of one of the metal cages you'll have a much safer, but also much slower time taking out Python.

[14] Airport

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Select Silo Entrance
Fast forward Dialogue
Start Mission

Further Information & Strategies

The Terminal Guard

Depending on when and where you shoot to spook the upper soldier he may switch his position to either next to the terminals or the northern, eastern or southern side of the pillar to call for backup. A quick hold up while passing by helps elminate the possibility of him spotting you.

Top to Bottom Lure Strat

You can lure the topmost guard outside - opening the ID-locked door for you. It's a minimum of 18s slower than the “swap-strat”.

Alternative Routes

Classic Solo Route (9+s timeloss)
No member-swapping involved!

[15.1] Silo Entrance I.

Standard Route

Further Information & Strategies

Bridge Guard

After getting your desired weapons and rolling off of the bridge, make sure to stick close below it before rolling into the AP. On good pace, the guard above is checking the northern area right as you are below him.

Alternative Routes

Straight to Null (22+s timeloss throughout the run) Pick up 2 x 5 Stun G [+ RPG-7] (24+s timeloss throughout the run)
No item pickups Alternative item location - not recommended!

[15.2] Null Boss Fight (SE)

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Select Silo Entrance
Fast forward Dialogue
Start Mission

Further Information & Strategies

M63 vs. RPG-7 Comparison

27+s are saved by using the M63 over the RPG-7 for both Null fights.

[16] Silo Entrance II.

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Select Rail Bridge ↑ ↑ ↑ ↑ ↑ ↑
Fast forward Dialogue
Select Team & start Mission

Further Information & Strategies

"HQ"

If you opted for a simple roll or slam into the FOX soldier to deal with him more quickly, he will report to HQ after you drop down. This causes a unique problem.
While you'd be interrogating the officer the ongoing dialogue between the FOX soldier and HQ would prevent most interrogations from going through.

Alternative Routes

Super Safe Route (2+s timeloss) Risky “Oof” Strats (<1s timesave)
Ramp runup to avoid guard's view altogether + 180-BG choke RKD on guard while dropping below - “Oof” when failed

[17] Rail Bridge III.

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Select Guest House
Fast forward Dialogue
Select Team & start Mission

Further Information & Strategies

History of the "Spy Report Skip"

Here, we are performing a sequence break - accidentally discovered by miniomegaking. While watching one of mini's Rail Bridge route videos, MarlonH8 noticed that the guard patterns were different. Originally assumed to be either regional differences, the oddity was shortly thereafter explained by the fact that mini forgot to place spies in the area to notify him of the report and therefore skipped one step ahead.
Immediately afterwards, we tried to find similar spy report skips, but didn't have much luck. MarlonH8 did find another one for the Town Diversionary Op., which unfortunately is the slowest of the “TNT-missions” and therefore not part of the run.

[18] Guest House

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Swap Jonathan with Snake Square ← Square
Recruit + Python → Spy Unit - Silo Entrance @All ↓ ↓ Square → → ↑ Square Square ← ← ↑ ↑ Square
OPTIONAL: Use up all your Waits
Select Plant
Fast forward Dialogue
Start Mission

Further Information & Strategies

Healthy Snake

Snake will be fully healed after being rescued.

[19.1] Plant

Standard Route

Further Information & Strategies

Clueless Guards

Right after you land a distracting shot, the guards will start running towards the nearest form of cover to report to their HQ. During this run, they are not able to see anything, which gives you perfect opportunity to perform strategies like the ones used here. They also won't hear you during that time.

Alternative Routes

Safe Route (3+s timeloss) Member Swap Strat (6+s timeloss RTA/Faster IGT)
Tranqing and baiting guards Making use of generous box hiding spot placements

[19.2] Metal Gear RAXA Boss Fight

Standard Route

Briefing Menu

Action Input
Confirm & fast forward Dialogue
Wait for Silo Entrance Report
Read it & fast forward Dialogue
Recruit + Python → Spy Unit - Ravine → ↑ L ↓ Square ↑ Square ↓ Square ↑ Square
Wait for Ravine Report
Read it & fast forward Dialogue
Recruit + Python → Technical Unit ← ↓ Square → → → Square ↓ Square ← ← ← ↑ ↑ Square
Select Ravine
Fast forward Dialogue
Start Mission

Further Information & Strategies

TX-55 Strats

Originally, we also used to damage RAXA's legs with TNT. At that time, we were still using the RPG-7 vs. Null and therefore entered this fight with little to no ammo.

Jonathan's Inventory

Jonathan’s items do NOT get lost after his sacrifice. You will be able to reequip them if so desired.

Alternative Routes

No RPG-7 Start (9+s timeloss)
Picking up the RPG-7/ammo during the fight

[NR-III] Lights Out and Away We Go

[20] Ravine

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
RECOMMENDED: Use up all your Waits
Select Power Substation
Fast forward Dialogue
Start Mission

Further Information & Strategies

No Fall Damage

At the cost of a few seconds the fall damage of the Standard Route can be mitigated by rolling over the railing earlier.

Alternative Routes

Showoff Route (2+s timeloss)
For when you're too cool for the standard route

[21] Power Substation I.

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Wait for Detonation Timer development to “begin”
Confirm it & fast forward Dialogue
Equipment (Snake): Equip Mosin N & Time Bomb [Mk22] [Mosin N] [M63] [Time Bomb]
Select Power Substation
Fast forward Dialogue
Start Mission

[22.1] Power Substation II.

Standard Route

[22.2] Null Boss Fight (PS)

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Select Silo Entrance
Fast forward Dialogue
Start Mission

[23] Silo Entrance III.

Standard Route

Briefing Menu

Action Input
x y
Start Mission

Further Information & Strategies

Trivia

Text.

Alternative Routes

Pick up 2 x 5 Stun G (10+s timeloss throughout the run) Straight into the Complex (6+s timeloss throughout the run)
Alternative additional item location - not recommended! No item pickups - 2 x 5 Stun G acquired before

[24] Silo Complex

Standard Route

Briefing Menu

Action Input
x y
Start Mission

Further Information & Strategies

PAL vs. NTSC

Arguably the biggest version difference is right here. On NTSC versions you can not drag any soldier in front of the lower door to open it.

Alternative Routes

Guard Strat Route B (7+s timeloss) NTSC/Key Route (1+s timeloss)
Slightly more forgiving cycle timing Comparable to Guard Strat Route A

[25] Cunningham Boss Fight

Standard Route

Briefing Menu

Action Input
x y
Start Mission

Further Information & Strategies

Reload Animation Cancels/Quick Reloads

You can cancel most reload animations and still have your ammo refilled. You do this by moving close enough to any kind of barrier for it to block you from aiming your weapon. This works especially well in FPV-mode, but even here in TPV the railings make this strategy work like a charm with the MK22 and auto-aim!

Increased Accuracy

As with most weapons, firing while crouched significantly increases the player's accuracy. This is especially useful for the M63 strategies here.

Alternative Routes

5 x Stun G + M63 + 7 x MK22 (17+s timeloss) 5 x Stun G + 3 x RPG-7 + 7 x MK22 (14+s timeloss) M63 + 40 x MK22 (46+s timeloss) 9 x RPG-7 + 40 x MK22 (44s+ timeloss)
When on 1 Stun G Route, the total timeloss is minimized to 3+s When on 1 Stun G Route, the total timeloss is minimized to 0+s Variation of the original, outdated go-to strategy The original, outdated go-to strategy

[26] Gene Boss Fight

Standard Route

Briefing Menu

Action Input
x y
Start Mission

Further Information & Strategies

Psychic Phase Stop

If you get the positioning just right, you can stop Gene's Psychic Phase in one shot.

Emulator Crash Trivia

On PPSSPP versions prior to 1.4 Gene dashing towards the Northern & Southern terminals would cause the emulator to crash!

Alternative Routes

strat
info

[BR-II] New Friends, Loose Ends

[11] Harbor

Standard Route

Briefing

Action Input
Fast forward Dialogue
x y
Start Mission

Further Information & Strategies

NTSC vs PAL

Unlike on PAL, the cutscene trigger won’t save you from taking fall damage in the NTSC releases.

M63 Trivia

Skipping the M63 here and instead relying on the RPG-7 for Cunningham used to provide a minor, but also more risky timesave.
That was before we discovered how useful the M63 & Stun Gs would prove against Null and Cunningham respectively. With current strats it'd be a 21+s timeloss.

[BR-III] Lights Out and Away We Go

[20] Ravine