Table of Contents

MGS:PO New Game Tsuchinoko Routes & Guide

v1.32 by MarlonH8


Goal: Start a new save file and complete the game as fast as possible - without getting spotted

Kills are allowed, but generally slower with lethal strategies being rare exceptions on all routes below.

Pre-Run

Useful Knowledge

Noteworthy Techniques and Notations

Notes Regarding EASY Difficulty

While the main route presented in this guide is based on the NORMAL Difficulty, most of these strategies and routes work identically on their EASY counterparts.
If there are preferable alternatives available to the EASY Difficulty speedrun, they will be marked by the [EASY] & [EASY-only] tags respectively.
All of these occurences are also listed below:

Stage Routing Change
Hospital Guard has much lower stamina → “PP-PPK Route” is recommended
Airport No terminal guard → Feel free to use the “Direct Route”
Silo Entrance III. No need for additional Stun Gs → Use the “Straight2Complex Route”
Pre-SC Briefing (Box Route) Swap out your C Box for a Stun G set
Silo Complex Less guards, call 147.42 to open 2nd locked door → Use the “Guard Route Lite” instead

All bosses deal less damage, but otherwise behave in the exact same manner on EASY. The other important difference lies in the amount of health & stamina that you can drain per hit.
This is usually1) increased by 50% on EASY. All in all, the faster boss fights are the main factor that enables EASY speedruns to finish over a minute earlier than a NORMAL run would.
The fastest boss strategies for EASY are listed below:

Python Null 1 RAXA Null 2 Cunningham Gene

[I] Escape & Diversionary Operations

[1.1] Prison

Standard Route

Further Information & Strategies

Double Handle Grab

You can skip one of the cell door handle grab animations here. In order to do that, you need to run towards the door's handle in a way that places yourself just out of range to normally initiate the door opening animation when pressing the action button.
If properly executed, this precise trick makes one handle grab count as two or more and therefore advances Snake straight to the text box. The skip was discovered by Pythonicus during his first full speedrun!

[1.2] Comm Base I.

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Select Soviet Patrol Base
Fast forward Dialogue
Start Mission

Alternative Routes

Legacy Route (<1s timeloss)
Marginally slower, but extremely safe

[2] Soviet Patrol Base I.

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Select Supply Depot
Fast forward Dialogue
Start Mission

Further Information & Strategies

Cutscene/Text Triggers

Cutscene or Text Triggers like the one here temporarily block you from moving. If you enter the trigger area with a roll, your animation will carry you a bit further.
Depending on your pace, this can be crucial in getting you inside of the building before the outside guard can spot you.

Alternative Routes

Safe Route (2+s timeloss) Crate Roll Route (<1s timesave) Ultimate Precision Route (2+s timesave)
The ol' reliable - beginner's route! Semi-precise optimization Near TAS-like precision needed! - not recommended!

[3] Supply Depot I.

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Jonathan → Sneaking Unit - Team Alpha #1 ← ↓ Square → ↓ Square Square ↑ Square
Select Comm Base
Fast forward Dialogue
Select Comm Base
Fast forward Dialogue
Start Mission

Further Information & Strategies

Inventory Bloat [1/2]

If you find yourself accidentally picking up unnecessary items such as the 9mm T Ammo dropped by Jonathan here, make sure to drop (Inventory, Drop [L]) or replace it at the next opportunity.
Inventory bloat can lead to additional timeloss later on so it's best to proactively prevent it from happening.

Truck Recruitment Positioning

Make sure to not drag soldiers too close to the truck's rear. Snake will always go towards a fixed spot, which is a certain distance behind the truck.
If you entered the trigger zone from an unfavorable position, you could lose valuable seconds due to longer animations.

Why Supply Depot?

While the game recommends you to go to the Soviet Patrol Base, you can actually visit any of the available stages to complete this recruitment mission.
We're simply recruiting this soldier on this stage, because he is closer to our truck and therefore faster to drag there than anyone else. The TNT pickup is an added bonus.

Alternative Routes

Safe Opening (7+s timeloss)
Waiting for Jonathan to turn around

[4] Comm Base II.

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Select Hospital
Fast forward Dialogue
Start Mission

[5] Hospital

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Select Research Lab
Fast forward Dialogue
Start Mission

Further Information & Strategies

Inventory Bloat [2/2]

If you find yourself accidentally picking up an item dropped by the Recruit here, make sure to drop (Inventory, Drop [L]) or replace it at the next opportunity.
Inventory bloat can lead to additional timeloss later on so it's best to proactively prevent it from happening.

CQC Slam vs. 180-BG

While performing a slam to knock out guards like this once can theoretically be faster, it comes with other drawbacks and risks. There's a very high chance that the soldier will have enough stamina to take one CQC slam without falling unconscious.
This chance is drastically lower, but still present on EASY difficulty. Additionally, you will be out of range to instantly pause and perform a Member Change without repositioning here, thus losing further time.

"Why recruit this guy at all?"

While it is technically possible to finish the run without any additional recruitments, the impact it would have on Spy Report RNG is huge. The chance of saving time by skipping this Recruit and relying on amazing Spy Report luck seemingly lingers in the one digit range (x%).

A Man Who Delivers

The soldier obtained after Jonathan (Recruit) will always have the Deliveryman skill.

Alternative Routes

[EASY-only] PP-PPK Route (3+s timesave)
Exclusive to EASY - making use of the soldier's lower stamina

[6] Research Lab I.

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Confirm & fast forward Dialogue if Recruit persuaded here [1/4]
Jonathan → Spy Unit - Supply Depot Square → R R Square
Recruit → Spy Unit - Research Lab [1/4] @Spy Unit ← ← ↑ ↑ Square → → ↑ Square
Wait once for Supply Depot Report
Read it & fast forward Dialogue
Select Supply Depot ↓ ↓ ↓
Fast forward Dialogue
Start Mission

[7] Supply Depot II.

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Confirm & fast forward Dialogue if Recruit persuaded here [2/4]
Recruit → Spy Unit - Research Lab [2/4] @Sneaking Unit ← ↑ ↑ Square → → ↑ L L Square
Select Rail Bridge
Fast forward Dialogue
Start Mission

[8] Rail Bridge I.

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Confirm & fast forward Dialogue if Recruit persuaded here [3/4]
Recruit → Spy Unit - Research Lab [3/4] @Sneaking Unit ← ↑ ↑ Square → → ↑ L L Square
Wait for Supply Depot Report (or Research Lab Report)
Read it & fast forward Dialogue
Jonathan (or Recruit) → Spy Unit - Soviet Patrol Base @Sneaking Unit → R R Square R Square (or ← ↑ ↑ Square → → R R R Square)
RECOMMENDED: Use up all your Waits (will improve Spy Report acquisition rate)
Select Supply Depot (or Research Lab) ↓ ↓ ↓ (or ↑ ↑)
Fast forward Dialogue
Start Mission

Further Information & Strategies

Further Expanding Upon Great Report Luck [1/2]

If you find yourself in the uncommon situation that you already have two of the three necessary Spy Reports before launching into your first Diversionary Mission, you can expand on your luck even further.
In order to do that, assign both Jonathan and the Recruit to the leftover Spy Report location to boost its Report acquisition rate.

Order of Diversionary Mission Completions

For the TNT-blowup missions (9-A, 9-B, 9-C [& 9-D]) the order in which you read and complete the Spy Reports can help you save around a second by skipping some pre-deployment dialogue.
If you receive more than one TNT Report during a Briefing session, make sure to read the canonically later one first. Then, read the other one(s) and complete the last Report, which you've read.
The canon timeline looks like this: [Town >] SPB > RL > SD
Examples: If you get both RL & SD Reports, read RL first, then read and complete SD. If you receive Reports for SPB & RL, read SPB before reading and completing RL.
After finishing three of these missions, you can move on to [10] Rail Bridge II.!

[9-A] Supply Depot III.

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Confirm & fast forward Dialogue if Recruit persuaded here [4/4]
Recruit → Spy Unit - Research Lab [4/4] @Sneaking Unit ← ↑ ↑ Square → → ↑ L L Square
If this was your 3rd Diversionary Op: Select Rail Bridge, fast forward Dialogue & start Mission
Wait for Research Lab Report (or Soviet Patrol Base Report)
Read it & fast forward Dialogue
RECOMMENDED: Use up all your Waits (if this was your 1st or 2nd Diversionary Op)
Select Research Lab (or Soviet Patrol Base) ↓ ↓ ↓ (or ↓)
Start Mission

Further Information & Strategies

Further Expanding Upon Great Report Luck [2/2(A)]

If you find yourself in the uncommon situation that you already have two of the three necessary Spy Reports before launching into your second Diversionary Mission, you can expand on your luck even further.
In order to do that, assign both Jonathan and the Recruit to the leftover Spy Report location to boost its Report acquisition rate.

Alternative Routes

Safe Non-Lethal Route (2+s timeloss) Precise Non-Lethal Route (<1s timeloss)
No kills Threading the needle between the two guards' vision cones

[9-B] Research Lab II.

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
If this was your 3rd Diversionary Op: Select Rail Bridge, fast forward Dialogue & start Mission
Wait for Soviet Patrol Base Report (or Supply Depot Report)
Read it & fast forward Dialogue
RECOMMENDED: Use up all your Waits (if this was your 1st or 2nd Diversionary Op)
Select Soviet Patrol Base (or Supply Depot) ↑ ↑ (or ↑ ↑ ↑)
Start Mission

Further Information & Strategies

Further Expanding Upon Great Report Luck [2/2(B)]

If you find yourself in the uncommon situation that you already have two of the three necessary Spy Reports before launching into your second Diversionary Mission, you can expand on your luck even further.
In order to do that, assign both Jonathan and the Recruit to the leftover Spy Report location to boost its Report acquisition rate.

Alternative Routes

Night Route (<1s timesave)
Due to enemies' shorter vision cones at night, you can perform up to three rolls!

[9-C] Soviet Patrol Base II.

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
If this was your 3rd Diversionary Op: Select Rail Bridge, fast forward Dialogue & start Mission
Wait for Supply Depot Report (or Research Lab Report)
Read it & fast forward Dialogue
RECOMMENDED: Use up all your Waits (if this was your 2nd Diversionary Op)
Select Supply Depot (or Research Lab) ↑ ↑ (or ↑ ↑ ↑)
Start Mission

Further Information & Strategies

Further Expanding Upon Great Report Luck [2/2(C)]

If you find yourself in the uncommon situation that you already have two of the three necessary Spy Reports before launching into your second Diversionary Mission, you can expand on your luck even further.
In order to do that, assign both Jonathan and the Recruit to the leftover Spy Report location to boost its Report acquisition rate.

TNT Diversionary Operation... D?!

There is one more location in which you could perform a diversionary operation: Town! However, since it has by far the slowest route it is in no way viable for the run.

Alternative Routes

Jonathan Action 1/3 (<1s/4+s timeloss on NR/BR) Classic TNT Slam (2+s timeloss)
Using Jonathan is an option for this set of 3 missions - menu him in before this! The go-to strat pre-2022 - exploiting i-frames on the guard's recovery animation

Briefing Menu (Post-Diversionary Ops)

Action Input
Fast forward Dialogue
Fast forward Dialogue if Campbell says “Hey Snake…” here [1/5]
Select Rail Bridge
Fast forward Dialogue
Start Mission

[10] Rail Bridge II.

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Fast forward Dialogue if Campbell says “Hey Snake…” here [2/5]
Select Harbor
Fast forward Dialogue
Start Mission

Alternative Routes

Jonathan Action 2/3 (<1s/4+s timeloss on NR/BR)
Part 2 of Jonathan's Route

Naked Route (NR) vs. Box Route (BR)

At this point of the run, you have to decide between one of two different paths to stick to for the remainder of the run.
Either you pick up your trusty Cardboard Box in the next mission (Harbor), therefore embarking upon the Box Route or you skip it altogether, thus following the Naked Route.
The Naked Route is generally the faster option of the two, while the Box Route has some wacky strategies and easier backup options. You can find examples of what originally set these routes apart in this legacy document.
The document & Boxless/Naked Route was first assembled in June 2020 by MarlonH8!

NAKED ROUTE

In most cases faster and more straightforward over the course of a run

Less backup options when things don't go as planned
Generally more difficult and precise strategies

BOX ROUTE

Mostly easier and more lenient, but also has some (optional) frame-perfect tricks

The C Box can provide additional cover and help conceal yourself if things go wrong
Can be up to 1s faster than the ideal Naked Route when executing every frame-perfect Glitched Box Equip without fail

Continue with [II-NR] if you are attempting the Naked Route!
Skip ahead to [II-BR] if you are starting out with the Box Route!

[II-NR] New Friends, Loose Ends

[11] Harbor

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Fast forward Dialogue if Campbell says “Hey Snake…” here [3/5]
Jonathan + Recruit → Spy Unit - Security Base ← ↓ Square → → ↑ Square Square ← ← ↑ ↑ Square
Wait for Security Base Report
Read it & fast forward Dialogue
Select Security Base
Fast forward Dialogue
Start Mission

Further Information & Strategies

NTSC vs PAL

Unlike on PAL, the cutscene trigger won’t save you from taking fall damage in the NTSC releases.

Alternative Routes

Jonathan Action 3/3 (<1s timeloss on NR) Pick up M63 (8+s timeloss*)
Part 3 of Jonathan's Route - back to Snake after this! Alternative to Jonathan's AK-47 and Stun Gs for Cunningham - *has a slim chance of saving up to 3s total on Cunningham

[12] Security Base

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Fast forward Dialogue if Campbell says “Hey Snake…” here [4/5]
Select Warhead Storage
Fast forward Dialogue
Start Mission

Further Information & Strategies

ISSOU Strats

A completely useless route variation.

Alternative Routes

Pick up 1 x 5 Stun G (2/5+s timeloss throughout the run)
Alternative item location - ideal for skipping SE3 Stuns

[13.1] Warhead Storage

Standard Route

Further Information & Strategies

Infrared Sensors

The infrared sensors present throughout the whole facility always run north/southwards!
If you aim your roll into the sensors well enough, you can stand right up without having to crawl any further to pass them.

Alternative Routes

Classic Route (12+s timeloss)
The intended route everyone used before the new one was discovered

[13.2] Python Boss Fight

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Fast forward Dialogue if Campbell says “Hey Snake…” here [5/5]
Wait for Security Base Report
Read it & fast forward Dialogue
Jonathan → Sneaking Unit - Team Alpha #2 ← ↓ Square → ↓ Square
Equipment (Jonathan): Unequip AK-47 [] [?] [] []
Equipment (Snake): Unequip Mosin N, equip AK-47 onto TNT [Mk22] [AK-47] [] []
Select Airport
Start Mission

Further Information & Strategies

FPV Lookdown Exploit

Looking down while in FPV mode prevents most enemies' incoming fire from hitting you, This works, because looking down in FPV seems to turn your plane of a hurtbox parallel to the ground. Since this strategy was discovered in 2017 by MarlonH8 it fundamentally made the game much easier than it was before - from both a speedrun and casual perspective.

Python's RNG

Python will react differently to incoming damage. Ideally, you'd want to see his long recovery animation that barely leaves any room for him to retaliate, but this is rarely the case.

"Safe" Python

If you get on top of one of the metal cages you'll have a much safer, but also much slower time taking out Python.

[14] Airport

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Wait until Daytime if necessary (Stun G only spawns at Day)
Select Silo Entrance
Fast forward Dialogue
Start Mission

Further Information & Strategies

The Terminal Guard

Depending on when and where you shoot to spook the upper soldier he may switch his position to either next to the terminals or the northern, eastern or southern side of the pillar to call for backup. A quick hold up while passing by helps elminate the possibility of him spotting you.

Top to Bottom Lure Strat

You can lure the topmost guard outside - opening the ID-locked door for you. It's a minimum of 18s slower than the “swap-strat”.

Alternative Routes

[EASY-only] Direct Route (1+s timesave) Classic Solo Route (9+s timeloss)
Exclusive to EASY - no terminal guard No member-swapping involved!

[15.1] Silo Entrance I.

Standard Route

Further Information & Strategies

Bridge Guard

After getting your desired weapons and rolling off of the bridge, make sure to stick close below it before rolling into the AP. On good pace, the guard above is checking the northern area right as you are below him.

Alternative Routes

Straight to Null (17+s timeloss throughout the run) Pick up 2 x 5 Stun G [+ RPG-7] (18+s timeloss throughout the run)
Pick up the RPG-7 during the RAXA fight - not recommended! Alternative item location - not recommended!

[15.2] Null Boss Fight I.

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Select Silo Entrance
Fast forward Dialogue
Select Team & start Mission

Further Information & Strategies

M63/AK-47/M16A1 vs. RPG-7 Comparison

27+s are saved by using weapons like the M63, AK-47 or M16A1 over the RPG-7 for both Null fights.

[16] Silo Entrance II.

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Select Rail Bridge ↑ ↑ ↑ ↑ ↑ ↑
Fast forward Dialogue
Select Team & start Mission

Further Information & Strategies

"HQ"

If you opted for a simple roll or slam into the FOX soldier to deal with him more quickly, he will report to HQ after you drop down. This causes a unique problem.
While you'd be interrogating the officer, the ongoing dialogue between the FOX soldier and HQ would prevent most interrogations from going through.

Alternative Routes

Risky “Oof” Strats (2+s timesave)
RKD on guard while dropping below - “Oof” when failed

[17] Rail Bridge III.

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Select Guest House
Fast forward Dialogue
Select Team & start Mission

Further Information & Strategies

History of the "Spy Report Skip"

Here, we are performing a sequence break - accidentally discovered by miniomegaking. While watching one of mini's Rail Bridge route videos, MarlonH8 noticed that the guard patterns were different. Originally assumed to be either regional differences, the oddity was shortly thereafter explained by the fact that mini forgot to place spies in the area to notify him of the report and therefore skipped one step ahead.
Immediately afterwards, we tried to find similar spy report skips, but didn't have much luck. MarlonH8 did find another one for the Town Diversionary Op., which unfortunately is the slowest of the “TNT-missions” and therefore not part of the run.

[18] Guest House

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Swap Jonathan with Snake Square ← Square
Recruit + Python → Spy Unit - Silo Entrance @All ↓ ↓ Square → → ↑ Square Square ← ← ↑ ↑ Square
Select Plant
Fast forward Dialogue
Start Mission

Further Information & Strategies

Healthy Snake

Snake will be fully healed after being rescued.

[19.1] Plant

Standard Route

Further Information & Strategies

Clueless Guards

Right after you land a distracting shot, the guards will start running towards the nearest form of cover to report to their HQ. During this run, they are not able to see anything, which gives you perfect opportunity to perform strategies like the ones used here. They also won't hear you during that time.

Alternative Routes

Safe Route (2+s timeloss) Risky Route (<1s timesave)
Tranqing and baiting guards Using one precise shot to distract the guards

[19.2] Metal Gear RAXA Boss Fight

Standard Route

Briefing Menu

Action Input
Confirm & fast forward Dialogue
Wait for Silo Entrance Report
Read it & fast forward Dialogue
Recruit + Python → Spy Unit - Ravine → ↑ L Square ↓ Square Square ↑ Square
Wait for Ravine Report
Read it & fast forward Dialogue
Recruit + Python → Technical Unit ← ↓ Square → → → Square ↓ Square ← ← ← ↑ ↑ Square
Select Ravine
Fast forward Dialogue
Start Mission

Further Information & Strategies

Extra Ammo (HEAT)

There is an RPG-7 with 10 loaded rockets found towards the northeast and an additional box of Ammo (HEAT) x20 found in the southern end of the hall.

TX-55 Strats

Originally, we also used to damage RAXA's legs with TNT. At that time, we were still using the RPG-7 vs. Null and therefore entered this fight with little to no ammo.

Jonathan's Inventory

Jonathan’s items do NOT get lost after his sacrifice. You will be able to reequip them if so desired.

Alternative Routes

No RPG-7 Start (20+s timeloss)
Picking up the RPG-7/ammo during the fight

[III-NR] Lights Out and Away We Go

[20] Ravine

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Select Power Substation
Fast forward Dialogue
Start Mission

Further Information & Strategies

No Fall Damage

At the cost of a few seconds, the fall damage of the Standard Route can be mitigated by rolling over the railing earlier.

Alternative Routes

Showoff Route PAL (1+s timeloss) Showoff Route NTSC (2+s timeloss)
For when you're too cool for the standard route and want a “non-lethal” explosion For when you're too cool for the standard route and want a “non-lethal” explosion

[21] Power Substation I.

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Wait for Detonation Timer development to “begin”
Confirm it & fast forward Dialogue
Equipment (Snake): Equip Time Bomb onto RPG-7/Med Kit S [Mk22] [AK-47] [Stun G] [Time Bomb]
Select Power Substation
Fast forward Dialogue
Start Mission

[22.1] Power Substation II.

Standard Route

[22.2] Null Boss Fight II.

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
[NORMAL] Wait until Daytime if necessary (Stun G only spawns at Day)
Select Silo Entrance
Fast forward Dialogue
Start Mission

[23] Silo Entrance III.

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Recruit → Sneaking Unit - Team Alpha #1 ← ↓ Square → ↓ Square Square ↑ Square
Select Silo Complex
Fast forward Dialogue
Start Mission

Alternative Routes

Fullspeed Route (3+s timesave) [EASY] Straight2Complex Route (6+s timeloss throughout the run*) [EASY] Safe2Complex Route (14+s timeloss throughout the run*) Pick up 2 x 5 Stun G (10+s timeloss throughout the run)
Success relies on a precise and risky roll over the wall Skip Stun G pickups - shoot left of the container - *22+s timesave on EASY Skip Stun G pickups - *14+s timesave on EASY Alternative additional item location - not recommended!

[24] Silo Complex

Standard Route

PAL/Guard Route NTSC/Key Route
Head forward and right, then stalk up to the FOX soldier behind the crate Ascend the ramp with two rolls, then run up and head west past the crates behind the pillar
Grab him to the door you just passed to gain temporary access, then push-drop him and enter Equip your Mk22, turn south and perform a CQC hold up on the shielded soldier
Enter the door to the hall and cross the southern and eastern gaps with a roll
Pick up Key E, exit the way you came from and head to the door north of you
Bump or roll into the other guard and quickly enter the now unlocked door

Briefing Menu

Action Input
Fast forward Dialogue
Select Silo Complex
Fast forward Dialogue
Start Mission

Further Information & Strategies

PAL vs. NTSC

Arguably the biggest version difference of the run is right here. On NTSC versions you can not drag any soldier in front of the 1F door to open it.

Ghost Codec

Opening your contact list and calling Ghost saves time compared to manually tuning to 145.75 from 140.85. Ghost's frequency (144.78) lets you skip closer to 145.75.

Door Frequencies

145.75 is used on all routes to get you through the locked 1F door in the room behind the “wall guard”.
147.42 is used on Easy to get past the 2F door leading onto the bridge without having to drag a guard all the way over there.
148.51 is not used at all, as it's always faster to open the according door with the guard standing right next to it.

Alternative Routes

Guard Route + Heals (12+s timeloss) [EASY-only] Guard Route Lite/“ + Heals (1+s/13+s timeloss) No Swap Guard Route/” + Heals (12+s/24+s timeloss throughout the run) NTSC Key Route/“ + Heals (18+s/30+s timeloss) No Swap NTSC Key Route/” + Heals (16+s/28+s timeloss throughout the run)
Additional heals for those who want to play it safe Exclusive to EASY - no shielded guards, call 147.42 No need to swap in a Recruit beforehand - slower IGT On NTSC, this Swap Route is still slightly faster (IGT) No need to swap in a Recruit beforehand - slower IGT

[25] Cunningham Boss Fight

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Select Launch Control Room
Fast forward Dialogue
Start Mission

Further Information & Strategies

Extra Ammo

A box of ammo drops at the very beginning of the fight. The type of ammo is based on whichever weapon you have equipped before it falls to the ground.
This can come in handy if you are running low on AK-47 ammo (7.62x39mm) for the upcoming fight against Gene.

Cunningham's Rare Bait

There is an extremely slim chance of Cunningham reverting to his original position after his first move to the left or right.
If you're playing on EASY and this causes you to run out of Stun Grenades, the best recovery is to quickly restart the fight from the Pause Menu.

Reload Animation Cancels/Quick Reloads

You can cancel most reload animations and still have your ammo refilled. You do this by moving close enough to any kind of barrier for it to block you from aiming your weapon.
This works especially well in FPV-mode, but even here in TPV the railings make this strategy work like a charm with the MK22 and auto-aim!

Increased Accuracy + Trivia

As with most weapons, firing while crouched significantly increases the player's accuracy. This is especially useful for the classic M63 strategies here.
On August 5 2018, three hours before a #MGSR MPO race stream between Pythonicus and MarlonH8, the latter “rediscovered” this detail, which lead to both runners defeating Cunningham a whopping minute earlier than what was expected at the time.

Outdated Legacy Routes

5 x Stun G + M63 + 7 x MK22 (24+s timeloss throughout the run) - Part of the 1 Stun G pack Route.
M63 + 40 x MK22 (53+s timeloss throughout the run) - Variation of the original, outdated go-to strategy.
9 x RPG-7 + 40 x MK22 (44s+ timeloss throughout the run) - The original, outdated go-to strategy.

Alternative Routes

M63 Lethal (11+s timeloss throughout the run) 5 x Stun G + 3 x RPG-7 + 7 x MK22 (14+s timeloss throughout the run)
If you get insanely lucky accuracy, you can skip a phase and save 3+s total When on 1 Stun G Route, the total timeloss is minimized to <1s

[26] Gene Boss Fight

Standard Route

Further Information & Strategies

Extra Ammo

Should you find yourself running low on ammo, an additional ammo pickup will spawn in the northwestern corner of the room.

Emulator Crash Trivia

On PPSSPP versions prior to 1.4 Gene dashing towards the northern & southern terminals would cause the emulator to crash!

Alternative Routes

Classic Gene (23+s timeloss) Classic Non-Lethal Gene (43+s timeloss throughout the run)
No cheese - the go-to lethal strat pre-September '22 No cheese - Mosin N + Mk22 - equip Mosin N onto Stun G post-PS1

RUN COMPLETED!


[II-BR] New Friends, Loose Ends

[11] Harbor

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Fast forward Dialogue if Campbell says “Hey Snake.” here [3/3]
Jonathan + Recruit → Spy Unit - Security Base ← ↓ Square → → ↑ Square Square ← ← ↑ ↑ Square
Wait for Security Base Report
Read it & fast forward Dialogue
Select Security Base
Fast forward Dialogue
Start Mission

Further Information & Strategies

NTSC vs PAL

Unlike on PAL, the cutscene trigger won’t save you from taking fall damage in the NTSC releases.

Alternative Routes

Jonathan Action 3/3 (4+s timeloss on BR) Pick up M63 + C Box (11+s timeloss*)
Final Part of Jonathan's Route - swap the C Box onto Snake after this! Alternative to Jonathan's AK-47 and Stun Gs for Cunningham - *has a slim chance of only losing 1s total on Cunningham

[12] Security Base

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Select Warhead Storage
Fast forward Dialogue
Start Mission

Further Information & Strategies

ISSOU Strats

A completely useless route variation.

Alternative Routes

Pick up 1 x 5 Stun G (3+s timeloss throughout the run)
Alternative item location - not recommended!

[13.1] Warhead Storage

Standard Route

Further Information & Strategies

Infrared Sensors

The infrared sensors present throughout the whole facility always run north/southwards!
If you aim your roll into the sensors well enough, you can stand right up without having to crawl any further to pass them.

Alternative Routes

Glitchless Lure Route (15+s timeloss) Classic Route (29+s timeloss)
Fastest route without any glitching The intended route everyone used before the new ones were discovered

[13.2] Python Boss Fight

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Wait for Security Base Report
Read it & fast forward Dialogue
Jonathan → Sneaking Unit - Team Alpha #2 ← ↓ Square → ↓ Square
Equipment (Jonathan): Unequip AK-47 [] [?] [] []
Equipment (Snake): Unequip Mk22 & TNT, equip AK-47 onto Mosin N [] [] [C Box] [AK-47]
Select Airport
Start Mission

Further Information & Strategies

FPV Lookdown Exploit

Looking down while in FPV mode prevents most enemies' incoming fire from hitting you, This works, because looking down in FPV seems to turn your plane of a hurtbox parallel to the ground. Since this strategy was discovered in 2017 by MarlonH8 it fundamentally made the game much easier than it was before - from both a speedrun and casual perspective.

Python's RNG

Python will react differently to incoming damage. Ideally, you'd want to see his long recovery animation that barely leaves any room for him to retaliate, but this is rarely the case.

"Safe" Python

If you get on top of one of the metal cages you'll have a much safer, but also much slower time taking out Python.

[14] Airport

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Wait until Daytime if necessary (Stun G only spawns at Day)
Select Silo Entrance
Fast forward Dialogue
Start Mission

Further Information & Strategies

The Terminal Guard

If you happen to be a bit behind on time, the guard might spot your box. In that case, make use of the pillar as cover and/or take him out.

Top to Bottom Lure Strat

You can lure the topmost guard outside - opening the ID-locked door for you. It's a minimum of 18s slower than the “swap-strat”.

Alternative Routes

[EASY-only] Direct Route (2+s timesave) Boxless Route (1+s timeloss) Classic Solo Route (9+s timeloss)
Exclusive to EASY - no terminal guard Slightly different finale No member-swapping involved!

[15.1] Silo Entrance I.

Standard Route

Alternative Routes

Straight to Null (3+s timeloss throughout the run) Pick up 2 x 5 Stun G [+ RPG-7] (1+s timesave throughout the run)
Pick up the RPG-7 during the RAXA fight - not recommended! Alternative item location - riskier

[15.2] Null Boss Fight I.

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Select Silo Entrance
Fast forward Dialogue
Select Team & start Mission

Further Information & Strategies

M63/AK-47/M16A1 vs. RPG-7 Comparison

27+s are saved by using weapons like the M63, AK-47 or M16A1 over the RPG-7 for both Null fights.

[16] Silo Entrance II.

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Select Rail Bridge ↑ ↑ ↑ ↑ ↑ ↑
Fast forward Dialogue
Select Team & start Mission

Further Information & Strategies

"HQ"

If you opted for a simple roll or slam into the FOX soldier to deal with him more quickly, he will report to HQ after you drop down. This causes a unique problem.
While you'd be interrogating the officer, the ongoing dialogue between the FOX soldier and HQ would prevent most interrogations from going through.

Alternative Routes

Risky “Oof” Strats (2+s timesave)
RKD on guard while dropping below - “Oof” when failed

[17] Rail Bridge III.

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Select Guest House
Fast forward Dialogue
Select Team & start Mission

Further Information & Strategies

History of the "Spy Report Skip"

Here, we are performing a sequence break - accidentally discovered by miniomegaking. While watching one of mini's Rail Bridge route videos, MarlonH8 noticed that the guard patterns were different. Originally assumed to be either regional differences, the oddity was shortly thereafter explained by the fact that mini forgot to place spies in the area to notify him of the report and therefore skipped one step ahead.
Immediately afterwards, we tried to find similar spy report skips, but didn't have much luck. MarlonH8 did find another one for the Town Diversionary Op., which unfortunately is the slowest of the “TNT-missions” and therefore not part of the run.

[18] Guest House

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Swap Jonathan with Snake Square ← Square
Equipment (Snake): Equip Mk22 onto Stun G [Mk22] [RPG-7] [C Box] [AK-47]
Recruit + Python → Spy Unit - Silo Entrance @All ↓ ↓ Square → → ↑ Square Square ← ← ↑ ↑ Square
Select Plant
Fast forward Dialogue
Start Mission

Further Information & Strategies

Healthy Snake

Snake will be fully healed after being rescued.

Alternative Routes

Vent OOB Glitch (6+s timeloss throughout the run)
Using a Glitched Box Equip - loses time by needing to swap the C Box around with Snake before and after the mission

[19.1] Plant

Standard Route

Further Information & Strategies

Clueless Guards

Right after you land a distracting shot, the guards will start running towards the nearest form of cover to report to their HQ. During this run, they are not able to see anything, which gives you perfect opportunity to perform strategies like the ones used here. They also won't hear you during that time.

Alternative Routes

Safe Route (2+s timeloss) Risky Route (<1s timesave)
Tranqing and baiting guards Using one precise shot to distract both guards

[19.2] Metal Gear RAXA Boss Fight

Standard Route

Briefing Menu

Action Input
Confirm & fast forward Dialogue
Wait for Silo Entrance Report
Read it & fast forward Dialogue
Recruit + Python → Spy Unit - Ravine → ↑ L Square ↓ Square Square ↑ Square
Wait for Ravine Report
Read it & fast forward Dialogue
Recruit + Python → Technical Unit ← ↓ Square → → → Square ↓ Square ← ← ← ↑ ↑ Square
Select Ravine
Fast forward Dialogue
Start Mission

Further Information & Strategies

Extra Ammo (HEAT)

There is an RPG-7 with 10 loaded rockets found towards the northeast and an additional box of Ammo (HEAT) x20 found in the southern end of the hall.

TX-55 Strats

Originally, we also used to damage RAXA's legs with TNT. At that time, we were still using the RPG-7 vs. Null and therefore entered this fight with little to no ammo.

Jonathan's Inventory

Jonathan’s items do NOT get lost after his sacrifice. You will be able to reequip them if so desired.

Alternative Routes

No RPG-7 Start (20+s timeloss)
Picking up the RPG-7/ammo during the fight

[III-BR] Lights Out and Away We Go

[20] Ravine

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Select Power Substation
Fast forward Dialogue
Start Mission

Further Information & Strategies

No Fall Damage

At the cost of a few seconds, the fall damage of the Standard Route can be mitigated by rolling over the railing earlier.

Alternative Routes

Showoff Route PAL (1+s timeloss) Showoff Route NTSC (2+s timeloss)
For when you're too cool for the standard route and want a “non-lethal” explosion For when you're too cool for the standard route and want a “non-lethal” explosion

[21] Power Substation I.

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Wait for Detonation Timer development to “begin”
Confirm it & fast forward Dialogue
Equipment (Snake): Equip Time Bomb onto Med Kit S/RPG-7 [Mk22] [Time Bomb] [C Box] [AK-47]
Select Power Substation
Fast forward Dialogue
Start Mission

Alternative Routes

Risky Route (1+s timesave)
Will only work if you get a near perfect landing in front of the ladder

[22.1] Power Substation II.

Standard Route

Alternative Routes

Repeat Route (<1s timeloss) Boxless Route (1+s timeloss)
Similar to the previous level's route, but with one additional box bump past a guard Same as the regular route minus the Box

[22.2] Null Boss Fight II.

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
[NORMAL] Wait until Daytime if necessary (Stun G only spawns at Day)
Select Silo Entrance
Fast forward Dialogue
Start Mission

[23] Silo Entrance III.

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
[EASY-only] Equipment (Snake): Equip Stun G onto C Box [Mk22] [] [Stun G] [AK-47]
Recruit → Sneaking Unit - Team Alpha #1 ← ↓ Square → ↓ Square Square ↑ Square
Select Silo Complex
Fast forward Dialogue
Start Mission

Alternative Routes

Boxless Safe Route (4+s timeloss) Alternative Safe Route (5+s timeloss) [EASY] Straight2Complex Route (6+s timeloss throughout the run*) Pick up 2 x 5 Stun G (11+s timeloss throughout the run)
Going slower to catch a much safer guard cycle The roll onto the crates is deceptively precise Skip Stun G pickups - *22+s timesave on EASY Alternative additional item location - not recommended!

[24] Silo Complex

Standard Route

PAL/Guard Route NTSC/Key Route
Head forward and right, stalk up to the FOX soldier behind the crate and grab him [NORMAL] Drop your C Box to have a free slot for the Key E item
Drag him to the door you just passed to gain access, then push-drop him and enter Head forward and right, then approach the FOX soldier and perform a CQC hold up
Equip your C Box and box-walk past the guard between the walls on the left Wait at the next crate until the shielded soldier turns east and do another CQC hold up
Continue through the door next to him and past the formerly locked door ahead Enter the nearby door to the hall and cross the southern and eastern gaps with a roll
Box-walk up the staircase behind the left door and enter the room on your right Pick up Key E, exit the way you came from and head through the door north of you
Stick to the right wall before approaching the shielded guard, also from the right Bump into the guard between the walls on the left and pass through the door next to him
Perform a BB into 180-BG on him, then drag him to the nearby door Continue through the formerly locked door and ascend the staircase behind the left door with two rolls
Push-drop him down once you have access and rush past the bridge Enter the room behind the right door and stick close to the right wall to spot the shielded guard
Here, make sure to drop your C Box to have a free slot for further item pickups Wait for him to take a few steps to the north, then approach him from the right and perform a 180-BG
Drag him to the nearby door, push-drop him down once you have access and rush past the bridge

Briefing Menu

Action Input
Fast forward Dialogue
Select Silo Complex
Fast forward Dialogue
Start Mission

Further Information & Strategies

PAL vs. NTSC

Arguably the biggest version difference of the run is right here. On NTSC versions you can not drag any soldier in front of the 1F door to open it.

Ghost Codec

Opening your contact list and calling Ghost saves time compared to manually tuning to 145.75 from 140.85. Ghost's frequency (144.78) lets you skip closer to 145.75.

Door Frequencies

145.75 is used on all routes to get you through the locked 1F door in the room behind the “wall guard”.
147.42 is used on Easy to get past the 2F door leading onto the bridge without having to drag a guard all the way over there.
148.51 is not used at all, as it's always faster to open the according door with the guard standing right next to it.

Alternative Routes

Guard Route + Heals (12+s timeloss) [EASY-only] Guard Route Lite/“ + Heals (6+s/18+s timeloss throughout the run) No Swap Guard Route/” + Heals (9+s/21+ timeloss throughout the run) NTSC Key Route/“ + Heals (20+s/32+s timeloss) No Swap NTSC Key Route/” + Heals (11+s/23+s timeloss throughout the run)
Additional heals for those who want to play it safe Exclusive to EASY - no shielded guards, call 147.42 No need to swap in a Recruit beforehand - slower IGT On NTSC, this Swap Route is safer, but slightly slower (IGT/RTA) No need to swap in a Recruit beforehand

[25] Cunningham Boss Fight

Standard Route

Briefing Menu

Action Input
Fast forward Dialogue
Select Launch Control Room
Fast forward Dialogue
Start Mission

Further Information & Strategies

Extra Ammo

A box of ammo drops at the very beginning of the fight. The type of ammo is based on whichever weapon you have equipped before it falls to the ground.
This can come in handy if you are running low on AK-47 ammo (7.62x39mm) for the upcoming fight against Gene.

Cunningham's Rare Bait

There is an extremely slim chance of Cunningham reverting to his original position after his first move to the left or right.
If you're playing on EASY and this causes you to run out of Stun Grenades, the best recovery is to quickly restart the fight from the Pause Menu.

Reload Animation Cancels/Quick Reloads

You can cancel most reload animations and still have your ammo refilled. You do this by moving close enough to any kind of barrier for it to block you from aiming your weapon.
This works especially well in FPV-mode, but even here in TPV the railings make this strategy work like a charm with the MK22 and auto-aim!

Increased Accuracy + Trivia

As with most weapons, firing while crouched significantly increases the player's accuracy. This is especially useful for the classic M63 strategies here.
On August 5 2018, three hours before a #MGSR MPO race stream between Pythonicus and MarlonH8, the latter “rediscovered” this detail, which lead to both runners defeating Cunningham a whopping minute earlier than what was expected at the time.

Outdated Legacy Routes

5 x Stun G + M63 + 7 x MK22 (24+s timeloss throughout the run) - Part of the 1 Stun G pack Route.
M63 + 40 x MK22 (53+s timeloss throughout the run) - Variation of the original, outdated go-to strategy.
9 x RPG-7 + 40 x MK22 (44s+ timeloss throughout the run) - The original, outdated go-to strategy.

Alternative Routes

M63 Lethal (15+s timeloss throughout the run) 5 x Stun G + 3 x RPG-7 + 7 x MK22 (14+s timeloss throughout the run)
If you get insanely lucky accuracy, you can skip a phase and reduce your timeloss to 1+s total When on 1 Stun G Route, the total timeloss is minimized to <1s

[26] Gene Boss Fight

Standard Route

Further Information & Strategies

Extra Ammo

Should you find yourself running low on ammo, an additional ammo pickup will spawn in the northwestern corner of the room.

Emulator Crash Trivia

On PPSSPP versions prior to 1.4 Gene dashing towards the northern & southern terminals would cause the emulator to crash!

Alternative Routes

Vent OOB Glitch (22+s timeloss*) Classic Gene (23+s timeloss) Classic Non-Lethal Gene (43+s timeloss throughout the run)
Requires you to not have dropped your C Box in SC to be able to perform this Vent OOB - *bigger timeloss if C Box not in Inventory No cheese - the go-to lethal strat pre-September '22 No cheese - Mosin N + Mk22 - equip Mosin N onto Stun G post-PS1

RUN COMPLETED!

Return to MPO

1)
Stun Gs are affected to a lesser degree. This is noticeable on bosses like Cunningham, who still needs 5 instead of 6 hits to be defeated.