Levels

The following is the general structure for all missions.
Note: Not every character has access to all the available modes.

VR Missions:

Alternative Missions

Notes:

  1. All characters have to do every Weapon level, with exception to Raiden (Ninja) who only has access to HF. Blade.
  2. Raiden characters have to do HF. Blade levels rather than No Weapon, and vice versa for the Snake characters.
  3. First Person View Mode and Photograph Mode are only available to the main Raiden and Snake characters, not their reskins.
  4. Raiden and Snake have access to 7 Variety Mode levels, whereas the other characters have access to less.
  5. While the majority of levels take place in the same rooms, the guard cycles, available equipment, difficulty, etc. are different.

Score System

MGS2VR is a point-based game. Points are awarded for meeting certain requirements during the duration of the level. Some point bonuses are universal, some are level dependent.

Time:

FramerateLevelTime Bonus
60 Hz Bomb Disposal 1 points per frame saved
60 Hz Everything Else 2 points per frame saved
50 Hz Bomb Disposal 1 points per frame ending in XX:XX:X0, :X2, :X4, :X8. 2 points per frame ending in :X6
50 Hz Everything Else 2 points per frame ending in XX:XX:X0, :X2, :X6. 3 points per frame ending in :X4, :X8

Note: It is possible to end a level with a time of 00:00:00, but 0 points are rewarded as a time bonus. This is true regardless of what framerate or level is being played.

Sneaking Bonus:

No-Kill Bonus:

Bullet Bonus:

WeaponBullet Bonus (points per bullet)
M9 50
Socom 50
USP 50
M4 5
AK-74u 5
C4 50
Claymore 50
Book 0
Grenade 50
Stun Grenade 0
Chaff Grenade 0
Magazine 0
PSG1 50
PSG1-T 50
RGB6 50
Stinger 50
Nikita 50

Note: The following weapons do not have bonuses attached to them as they do not expend bullets:

Map Score (Photograph):


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