Table of Contents

Any% RTA - MSX Version

Finish the game as fast as possible playing the original MSX2 computer version of Metal Gear.

Route

This page is still considered work in progress.

Refer to PS2 Big Boss for the main gist of playing on “original difficulty”.

Key Points About the MSX Version

Key aspects are grabbing rations is included, no gas mask is used on high level any% runs (however it can help beginners).

Key is a MSX version specific glitch that reloads the room, which will duplicate items,
but for some reason will forget to load the electric floors properly so they get turned off.
Execute it with F1-F5-esc-F1.

When in a floor wide alert, guards can run after you into a room (so long as it is not one with a hostage).
However this is also the easiest way to get rid of a floor wide alert. Turn around and shoot / punch enough guards
to get rid of the floor wide alert. (5 need to be killed in total).

The MSX computer slows down massively during a big alert with all guards present on screen (4-5).
Try to avoid as many alerts as possible in order to avoid these slowdowns that will cost you time.

Building 1

Building 1 - Ground Floor

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Grab Level 1 Card

follow red line on map

Optional: Grab gas mask

follow blue line on map

Grab the Pistol

Before leaving the floor, grab the pistol in the top screen 2nd column.
The most left truck has the pistol. Return back to the top left screen to enter the elevator.

leaving ground floor

follow green line on map

Building 1 - Floor 2

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The biggest floor in the entire speedrun. Let's break it down!

First Gas Room

Death Barrel Room

Grabbing Level 2 Card

Meeting 4 Horsemen

Four Horsemen

Leaving 2F

Building 1 - Ground Floor Capture

Key points: save 2 hostages, get submachine gun, get captured

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Building 1 - Underground

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Escape the cell and rescue Gray Fox

Shotmaker

Ignore Shotmaker! (for now)

Escape Underground

Shotmaker

FIght Shotmaker!

Maze

the maze is very simple, key points are to grab the blast suit and the enemy uniform.
Sadly the dogs are faster than on the PS2 port, so shooting them might be necessary.

Building 1 - Floor 1

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Meet Machine Gun Kid

Machine Gun Kid

Parachute and Hostage

Building 1 - Roof

Roof

Hind-D Fight

Building 1 - Ground Floor

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Level 4 Key and Rank Up 2

Damageless Minefield

For the cost of some seconds you can walk an easy enough line between the mines to avoid taking damage, thus letting you keep continue a run.

Building 1 to 2

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grab explosives

Tank

Entering Building 2

Building 2

Building 2 - Ground Floor - First Visit

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Bulldozer

Antenna

Building 2 - Roof

Welcome to Hell Roof, the alert is forced

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Building 2 - Underground - First visit

Fire Trooper

if you have enough health, you can ignore the fire trooper and walk past him going north, then east, enter the elevator

or

have the submachine gun equipped and walk up to FT, wait until the flames are off, then kill FT with the submachine gun

Take the elevator UP 2 Levels

Building 2 - Floor 2 - First Visit

Another more complex floor, lets break it down

Rank 4

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Ammo Grab

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Brads

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Compass

Building 2 - Ground Floor - Second Visit

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We're going to be leaving to the reach building 3, to grab the oxygen tank
Before that we have to replenish our missing plastic explosives.

Desert to Building 3

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Building 3 - Ground Floor

The MSX pits open very fast compared to the PS2 port's version. There's only one line we can take to avoid the pits.


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Underground - First Visit

let's grab the scuba gear


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Ground Floor - Second Visit

both PAL and NTSC/HDC

Desert to Building 2

See Desert to Building 3 for returning back. You do not need the compass equipped to return to building 2.

Building 2 - Second Visit

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move to Coward Duck

Coward Duck

Ending Building 2

Desert to Building 3 - Second Trip

See above notes for Desert first trip

Building 3 - Second Visit

Building 3 - Ground Floor

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Building 3 - Underground

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Building 3 - TX-55

The order of legs to place the explosives in front of:

RRL, RLL, RLL, RRL, RLR, R

1 Right Right Left
2 Right Left Left
3 Right Left Left
4 Right Right Left
5 Right Left Right
6 Right

Do NOT menu to the rocket launcher before the last explosive has gone off or the explosive will despawn.

In order to not get hit from the lasers, walk from left to right and right to left and place an explosive down
when you reach the leg you want to hit. See the current runs for reference.

Building 3 - Big Boss & Escape

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Metal Gear MSX Tas by Dunnius


Return to Metal Gear MSX Overview page