Table of Contents

Big Boss PS2/HDC Route

Big Boss can be played on the PS2 port of Metal Gear (1987) which was included on disc 2 of Metal Gear Solid 3: Subsistence. Additionally, it is playable on PSTV/PS Vita, and modern consoles that can play the HD collection version of Metal Gear Solid 3. The game is also available on PC via a release on GOG.

The goal is to beat the game as fast as possible while having the “Big Boss” rank on the final score screen.

Requirements for Big Boss are:

BEFORE YOU RUN

There is an aspect of RNG manipulation in this speedrun. To make your life easier when running Big Boss, you should always launch Metal Gear from the Metal Gear Solid 3 menu (the main selection menu) into Metal Gear, then start with a new game run on original difficulty. This way, your RNG seed will be set to zero. If you continue and reset, make sure to quit out fully back into the Metal Gear Solid 3 menu, then back into the Metal Gear menu to reset that RNG seed back to 0. Throughout the run there will be multiple pointers where you can tell that you are on the ideal seed. The goal is to make the four hoursemen encounter in Building 1 more predictible and hence make it easier to preserver your health.

Building 1

Building 1 - Ground Floor

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Grab Level 1 Card

follow red line on map

Grab gas mask

follow blue line on map

leaving ground floor

follow green line on map

Building 1 - Floor 2

The biggest floor in the entire speedrun. Let's break it down!

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pass the gas chamber


Death Barrel Room

It is not worth resetting the pin

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Grab Level 2 Card


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Return back to the start of F2 pt.1


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Return back to the start of F2 pt.2


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Meeting 4 Horsemen


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End of F2

Building 1 - Ground Floor Capture

Key points: save 2 hostages, get submachine gun, get captured

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Building 1 - Underground

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Escape the cell and rescue Gray Fox

Shotmaker

Ignore Shotmaker! (for now)

Escape Underground

Shotmaker

FIght Shotmaker!

Maze

the maze is very simple, key points are to grab the blast suit and the enemy uniform.

Save time by placing bombs early:

If you follow the line closely the dogs won't damage you as they are locked on their axis and won't be able to adjust to your movement.

Building 1 - Floor 1

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Meet Machine Gun Kid

Machine Gun Kid & Parachute


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Hostage & Heading to the Roof

Building 1 - Roof

Roof

Hind-D Fight

Building 1 - Ground Floor

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Level 4 Key and Rank Up 2

Building 1 to 2

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grab explosives

Tank

Entering Building 2

Building 2

Building 2 - Ground Floor - First Visit

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Bulldozer

Antenna

Building 2 - Roof

Welcome to Hell Roof, the alert is forced

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Building 2 - Underground - First visit

Fire Trooper

if you have enough health, you can ignore the fire trooper and walk past him going north, then east, enter the elevator

or

have the submachine gun equipped and walk up to FT, wait until the flames are off, then kill FT with the submachine gun

Take the elevator UP 2 Levels

Building 2 - Floor 1 - First Visit

Another more complex floor, lets break it down

Rank 4

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Building 2 - Underground - Second Visit

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Building 2 - Floor 1 - Second Visit

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Brads and Compass

Building 2 - Ground Floor - Second Visit

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We're going to be leaving to the reach building 3, to grab some scuba gear

Desert to Building 3

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Building 3 - Ground Floor

Good luck that the guard closest to the wall does not die to the explosion or your big boss attempt fails right here.

Different line comparison video


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Underground - First Visit

let's grab the scuba gear


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Ground Floor - Second Visit

both PAL and NTSC/HDC

Desert to Building 2

See Desert to Building 3 for returning back. You do not need the compass equipped to return to building 2.

Building 2 - Second Visit

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move to Coward Duck

Coward Duck

Ending Building 2

Desert to Building 3 - Second Trip

See above notes for Desert first trip

Building 3 - Second Visit

Building 3 - Ground Floor

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Building 3 - Underground

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Building 3 - TX-55

The order of legs to place the explosives in front of:

RRL, RLL, RLL, RRL, RLR, R

1 Right Right Left
2 Right Left Left
3 Right Left Left
4 Right Right Left
5 Right Left Right
6 Right

Do NOT menu to the rocket launcher before the last explosive has gone off or the explosive will despawn. Menu for rocket launcher is L2 - Left - L2

In order to not get hit from the lasers, walk from left to right and right to left and place an explosive down when you reach the leg you want to hit. See the current runs for reference.

Building 3 - Big Boss & Escape

Big Boss Speech D-Pad spin vs Holding X

A semi-reliable way to skip Big Boss's speech even faster

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Video Tutorials

Big Boss Commentary and Explanation by Puchiedarcy

Big Boss Speedrun Tutorial by Jaguar_King

https://www.twitch.tv/videos/109895747


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