Table of Contents

MGS1 Glitches

All Versions Glitches

Box + Electric Floor Animation Glitch

Initially found by iLL_Pazzo:

Recreations by Jaguar King:
https://x.com/Jaguar_Kings/status/1838763716046721051?t=FT-wZKQRm7x-RuB7sov1LQ

Latest setup by iLL_Pazzo
https://youtu.be/LWxYcsfqhK4

General Setup working for all versions of MGS (MC, Classic Console, Classic PC) by iLL_Pazzo

Simple Setup using leans and angles by Hau5test:

Coverage how this trick came together by Hau5test:

Time Comparison Glitched vs Non-Glitched Route on Extreme Difficulty by oICEMANo

further notes by oICEMANo:

OoB by Texture Slip

Originally found by Magnum66 on Master Collection

Recreations were done on:

Explanation video how to recreate this trick

With this method you can also slip OoB in the snowfield map

Snowfield OoB performs by BigBossSnake

Out Of Bounds Kick Back

Recreation

So far it only works on Nuke Bldg 1, Tower A/B roof, and Blast steps.

!! To actually go OOB in Nuke and Blast, the stand up animation has to be “cut in half” !!

Version Limitations

Further testing done by BigBossSnake assumed to be working on the following releases:

Reason why the following slips won't work is because the step animation was changed for the Integral release as sort of bug fix (presumed).

not working for:

Video Examples

Texture Slip in Blast Furnace as found by BigBossSnake
“Stairs glitch in blast furnace. Makes use of the little kick back snake does on NTSC.” - BigBossSnake 08/27/2024

Texture slip in Nuke Building 1F as found by BigBossSnake
“It uses the same kick back trick as last one showed in Blast Furnace. However this time cannot use PSG1 to cancel standing up animation.” - BigBossSnake 09/10/2024

Heliport OoB Glitch by BigBossSnake
“It's very precise on these steps as the kickback only happens when going prone on the very edge of the last step.”- BigBossSnake 09/12/2024

Similar, this is how the Tower A Out of Bounds was done in the NTSC-U version of MGS by Magnum66 prior to the Docks finding.
Texture Slip on Tower A Roof as found by magnum66

Tower A/Tower B/Hind-D Out of Bounds

Old Hind Skip by magnum66

HD recreation of Magnum66's old Hind out of bounds video by Hau5test

New Comm Tower A OoB Glitch by magnum66

Hind-D Fight going out of bounds by slipping between two textures found by Tilt

Recreated on PC 2000 Integral version top right corner stinger setup by Hau5test

Recreated on UK PAL PS One Console with Grenade Setup by Hau5test

Recreated on NTSC-J PSX Console with Stinger Setup by Hau5test

Recreated on UK PAL PS One Console with Stinger top right corner by Hau5test

No Weapon Setup by BigBossSnake

Finding summarized by Hau5test:

Permanent Infinite Grenades via Headless Scope Glitch

Headless Scope Glitch

Originally found in 2018 by Tromboncino, we can achieve a headless state
while using the scope in the PC 2000 version of MGS Integral

The basic idea is as follows:

Headless Scope Glitch for temporary grenades found by Tromboncino
https://www.twitch.tv/tromboncino_/clip/StormyDelightfulPineappleItsBoshyTime

Raven Boss Example with temporary infinite grenades (slower than full grenades)
https://www.twitch.tv/tromboncino_/clip/AbnegateBoldNuggetsRedCoat

Permanent Infinite Grenades (PC 2000)

On August 17th 2025 then J-N experimented with this glitch further and found out you can
achieve a permanent state of infinite grenades if the torture sequence takes your inventory away
then when retrieving your inventory after this segment, the grenades are still glitched and you can now
use them like regular grenades, only that you have an infinite amount free to be used for the rest of the run.

Permanent Infinite Grenades (P.I.G.) Found by J-N

Full explanation of the setup and trick by Hau5test

P.I.G. without Scope by J-N

Permanent Infinite Grenades (Console)

You'd think, because we need the headless scope glitch, that this result of getting infinite grenades is only possible on the PC 2000 release.
But as it turns out, that is not true! BigBossSnake has tinkered more with the game on emulator and found out on August 18th that we can indeed
get a similar result to that of headless scope glitch on console. Here's his finding in video form:

The method is as follows:

Other All Platform Glitches

Console Specific Glitches

Snowfield OOB by BigBossSnake

Texture Glitch via Cameras + C4 found by BigBossSnake

Cave OOB by ThrillUK

Cave OOB by magnum66

Old Hind Skip by magnum66

Canyon Save Corruption by Coppertank

Warehouse OoB Glitch (Post Raven Fight) by magnum66

Warehouse Post Raven OoB tutorial by BigBossSnake

Original Tower B Hind Skip by magnum66

Pause the game after credits, use items / weapons by magnum66

Glitch into Pipe Tower A Rappel Sequence by magnum66

Blast Furnace OoB Glitch by Koji123456 recreated by magnum66

Scope Glitch - Console GME variant - unknown first finder
by interrupting the iframes of the animation that plays while crawling out of the vent,
granting you GME on console - useful just on canyon vs the tank though

PC Specific Glitches

other glitches

Ladder Skip for PC 2000 Ladder Skip Setup by Tromboncino Ladder Skip Time comparisons

Instant grenade explosion by Tromboncino

Solid Spistiddo

Blank Save Glitch

Otacon U.Base3 Codec Call Skip

Box Glitch by Repeatzzz

Headless Snake Scope Glitch by Tromboncino
performed by equipping scopes, then switching weapon with a hotkey and doubletapping fpv
use: to kill guards to a higher point than yours with Socom/Famas
Also applies to Rex2

Wrong Warp found by iLL_Pazzo on MGS PC Integral
See wrong warp page

Hind-D skip level up sequence for an IGT time save (banned under current ruleset)
found by iLL_Pazzo applicable for all difficulties:


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