Table of Contents

Harrier is the fourth boss fight of the game. It can be defeated with various lethal weapons (Socom / AK-74u / M4 / PSG1 / RGB6 / Stinger).

The Harrier receives the same amount of damage regardless of difficulty, what differs is its max health.

Difficulty Harrier's HealthLow Damage Stinger ShotHigh Damage Stinger Shot
Very Easy 22507.8%15.6%
Easy 32505.4%10.8%
Normal 35005.0%10.0%
Hard 40004.4% 8.8%
Extreme 47503.7% 7.4%
European Extreme 47503.7% 7.4%

The Harrier has certain attacks it can do during the fight:

Difficulty FlybyJetsMissilesMissile BarrageCluster Bomb
Very Easy 31 4017???
Easy 61 602235?
Normal 101 602637?
Hard 141 603040?
Extreme 18110050CurHP-1
European Extreme 181 3030CurHP-1

Phases

Its useful to picture the fight as three different phases, which are:

  1. Initial Phase
  2. Pre-Cluster Bomb Attack
  3. Post-Cluster Bomb Attack

Phase 1: Initial

Phase 2: Pre-Cluster Bomb Attack

During this phase, the Harrier has 2 attack patterns. The second pattern is repeated infinitly until the player reduces the Harrier's health to less than 60%.

At most of the above points during the fight, if the Harrier's health is reduced to less than 60%, it will move on to Phase 3.

The end of this phase has a skippable cutscene where the Harrier blows up parts of the connecting bridge. The player can fit a total of two low damage shots during this.

Phase 3: Post-Cluster Bomb Attack

The Harrier has one attack pattern in this phase, and is repeated infinitly until the end of the fight.


The following table assumes a perfect fight after the initial phase, values are taken from the PC port of Substance:

Difficulty 4 shots (seconds) 5 shots (seconds) 6 shots (seconds)
Very Easy 2715
Easy 4444 (frames faster)
Normal 4644
Hard 4846
Extreme 6158
European Extreme 6158

Attacks

Spamming Stinger rounds is not recommended. The Harrier is mostly a scripted fight (see above).

Initial Shots:

Total Shots: 0-6 Low/High Damage

+1 Shot:

Total Shots: 1x Low Damage

Die Shots:

Total Shots: 2x Low Damage

Flyby Shots:

Total Shots: 1x High Damage

Flyby with Missiles Shots:

Total Shots: 2x Low Damage

Flyover Shots:

Total Shots: 2x Low/High Damage

Stair Shots:

Total Shots: 3x High Damage + 1x Low Damage

Full Guides

On European Extreme Harrier will take 21 hits on average. May differ depending how consistently you attack the outer wing.

Textbook SoL Normal Harrier

With 5 high-damage shots in the initial phase, the fight is the same from Very Easy to Hard, but will end earlier depending on the difficulty. With 5 high-damage shots in the initial phase, the fight is the same from Extreme to European Extreme.

With 6 high-damage shots in the initial phase, the fight is the same from Very Easy to European Extreme, but will end earlier depending on the difficulty.


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