Table of Contents

MG-Rays are the seventh boss fight of the game. They can only be defeated with the Stinger or RGB6.

MG-Rays have two phases, the first phase where the initial three Rays (A01E, A02E, A03E) line up in a straight line facing the player. After a certain amount of damage, the Rays will then transition to the second phase. They will remain in this second phase for the remainder of the fight. In the second phase, the Rays will always attempt to take a specific formation where one of the Rays is on the field attacking the player, another one is outside the field directly behind the player, and the final one is outside the field directly in front on the player.

DifficultyVery EasyEasyNormalHardExtremeEuropean Extreme
Total Health 307251207168102402048020480
Amount of Rays 357102020
Machine Gun 161616161616
Missiles 404040408040
Water Cannon 242424242424
Stomp 484848484848
Knock down with foot 0 0 0 0 0 0
Stinger (open-head) 1280320320320320320
Stinger (closed-head) ???100100100100100
Grenades (open-head) ???200200200200200
Grenades (open-head) ??? 70 70 70 70 70

General Information:

Rays' Attacks:

Stomp

Machine Gun

Water Cannon

Offstage Missiles

Onstage Knee Missiles

Stinger

Very Easy

Standard Strategy:

  1. Equip the Stinger as soon as possible and fire into the open-mouth of the middle Ray (A01E) and then into the open mouth of the left Ray (A03E).
  2. Step away from the center of the field as the right Ray (A02E) jumps in.
  3. When its in, fire at its leg then its head.


Fast Strategy:

  1. Equip the Stinger as soon as possible and fire into the open-mouth of the middle Ray (A01E) and then into the open mouth of the right Ray (A02E).
  2. Unequip the stinger and move closer to the left ray (A03E).
  3. Once A02E dies, equip the stinger and fire into the left Ray's leg. Move a little closer then fire into its head.


Sons of Liberty (USA):

On this version of the game, the Rays don't die instantly from an open-mouth shot so the previous two strategies will not work. Instead, we'll be doing the first part of the loop thats used in the other difficulties.

Loops

On the difficulties Easy, Normal, Hard, Extreme, and European Extreme, loops are used to control the fight and go through it quickly.

Before setting up the loop, we'll have to deal damage to the Rays in the quickest time possible to have them transition into their second phase. This can be done in two ways:

Standard Setup:

  1. Do an aerial forward and equip the Stinger.
  2. Alternate open-mouth shots (shoot their legs first) between the middle (A01E), the right (A02E), and the left Ray (A03E).
  3. Do this twice. Then fire one open-mouth shot into A01E followed by a closed-mouth shot into A02E.
  4. Unequip the Stinger and move backwards then do an aerial once A01E jumps into the field.
  5. Move right then equip the Stinger after A01E misses with its water cannon attack. Fire at A01E's leg then head.
  6. Fire at A02E's leg then head to finish it off.
  7. Pick up the Stinger ammo box thats closest to the player as A03E begins to jump onto the field.
  8. Do two leg into open-mouth shots to A03E to finish it off. Keep a short delay between the leg and mouth shots to prevent A04E from jumping in too early.
  9. After this, A04E and eventually A05E will be in the top right corner and the player can begin doing the loop.

Risky Setup:

  1. Equip the Stinger as soon as possible then fire an open-mouth shot into the middle Ray (A01E) followed by the left Ray (A03E). Keep a small delay between the shots otherwise the second shot will miss.
  2. Move closer then fire a closed-mouth shot into the right Ray (A02E).
  3. Move even closer then fire leg into open-mouth shot into A01E followed by A03E followed by A02E.
  4. A01E will open its mouth now, fire into it immediately followed by a leg into open-mouth shot to A03E.
  5. A01E will jump onto the field, do an aerial forward to avoid being knocked down.
  6. Fire a closed-mouth shot into A01E to finish it off.
  7. Fire a leg into open-mouth shot into A03E to finish it off.
  8. If fast enough, A02E will immediately jump in. Do two leg into open-mouth shots to A02E to finish it off.
  9. After this, A04E and eventually A05E will be in the top right corner and the player can begin doing the loop.

Anonymityhope Loop

This loop was developed by Anonymityhope. Its a little tricky to do with some risky shots involved.

dlimes13 Loop

This loop was developed by dlimes13. Its the standard strategy for full game runs.

Rose Loop

This loop was developed by LeoviciusTV. This loop involves keeping the the Ray modeled A05E (hence the name 'Rose Loop') alive for the duration of the fight. While this loop is slower by a few minutes, it might be safer for some runners.


Return to MGS2 Bosses