Table of Contents

Big Shell: Pre-Stillman

Strut A Deep Sea Dock

Strut A Roof

Strut A Pump Room

AB Connecting Bridge

Strut B Transformer Room

ONLY FOR FULL GAME RUNS

Before meeting Pliskin, have the M9 equipped and then unequipped once. This puts the M9 in your previous slot.
During your meeting with Pliskin, the M9 will be moved to your active slot, BUT ALSO stays on your previous slot.
Note: If you end Tanker with the M9 on your previous and never reequip it again, the setup continues to work.

With this double equipped state after having met Pliskin, you can walk all the way up to meet Stillman.
Do not switch weapons or this ram manipulation will be broken! If you didn't change weapons, then after
having met Stillman, your hands will be empty, but the M9 is active on your previous slot. Simply reequip
the M9 by tapping R2 and the M9 will move back into your active equipped slot without the need of any menuing.

See video explanation here: https://youtu.be/lfWK2PGc-z8?t=100

BC Connecting Bridge

Strut C Dining Hall

Big Shell: Bomb Disposal Segment (Part 1)

This video will take your from the Strut C Counterclockwise to the Strut A roof.
Including conveyor belt glitch.

Strut C Dining Hall

BC Connecting Bridge

Strut B Transformer Room

AB Connecting Bridge

Strut A Pump Room

Note: You MUST pick up the box here if you plan on doing Conveyor Belt Route.

FA Connecting Bridge

Strut F Warehouse

EF Connecting Bridge

Strut E Parcel Room

Strut E heliport

Note: You MUST pick up the box here if you plan on doing Conveyor Belt Route.

Strut E Parcel Room

Strut C Dining Hall

CD Connecting Bridge

Strut D Sediment Pool

DE Connecting Bridge

Strut E Parcel Room

Strut A Pump Room

Strut A Roof

Strut A Deep Sea Dock

Boss Fight: Fortune

This guide will only focus on the standard strategy for Fortune. Please refer to the MGS2 Boss Fight: Fortune page for more advanced strategies and information on the fight.

Big Shell: Bomb Disposal Segment (Part 2)

Strut A Roof

Tap R2 to bring out the M9 and avoid the claymores here. Using the box to avoid the claymores can be useful.

If you plan on using the Chaff Grenades later on during the Perimeter section after Harrier, pick them up over here. Otherwise, ignore them.

Possible Damage cancel setups and Dpad paths

Strut A Pump Room

FA Connecting Bridge

Strut F Warehouse

EF Connecting Bridge

Strut E Parcel Room

Strut E heliport

Boss Fight: Fatman

This guide will only focus on the standard strategy for Fatman. Please refer to the MGS2 Boss Fight: Fatman page for more advanced strategies and information on the fight.

Non-Lethal PPK Setup by Hau5test

Lethal Dpad Setup by Hau5test

Big Shell: Heading to Ames

Strut E heliport

Strut E Parcel Room

EF Connecting Bridge

Shell 1 Core, 1F

Shell 1 Core, B2 Computer Room

Shell 1 Core, B1

Hold R1 + X + Square (or RB + A + B on Xbox) to auto aim and shoot the first guard right outside the elevator.

The game will prevent you from killing this cutscene important guard and you will exit the elevator faster that way.

See video explanation here: https://youtu.be/lfWK2PGc-z8?t=496

Shell 1 Core, B1 Hall

Big Shell: Heading to the President

Shell 1 Core, B1

Shell 1 Core, 1F

EF Connecting Bridge

Strut F Warehouse

EF Connecting Bridge

Strut E Parcel Room

DE Connecting Bridge

Strut D Sediment Pool

Shell 1-2 connecting bridge

Some menu setups for various post Harrier strats

Wanting to have Chaff on previous

After shooting all sensors

No Chaff - M9 setup

After shooting all sensors

Video explanation for various menu preparations:

https://youtu.be/lfWK2PGc-z8?t=515

Boss Fight: Harrier

This guide will only focus on the standard strategy for Harrier. Please refer to the MGS2 Boss Fight: Harrier page for more advanced strategies and information on the fight.

Quick Equip the Stinger

If Chaff was prepared

If M9 was prepared before

Menu video example https://www.youtube.com/watch?v=lfWK2PGc-z8&t=572s

The Harrier Boss Fight

4 Shot Harrier by Dlimes13

https://www.youtube.com/watch?v=A-KSp2iVnJ0&t=3385s

5 Shot Harrier by Dlimes13

https://www.youtube.com/watch?v=A-KSp2iVnJ0&t=3505s

5+1 Shot Harrier by Dlimes13

https://www.youtube.com/watch?v=A-KSp2iVnJ0&t=3616s

2.5 Harrier by Plywood

Shell 1-2 connecting bridge

alternative to a leap of faith down to the stairs

Dpad drop to pipe video example

https://youtu.be/lfWK2PGc-z8?t=642

When on pipe, either manual constantly tap Square or turbo press Square to not fall off the pipe

Strut L Perimeter / KL Connecting Bridge

Chaff vs Chaffless variant video examples

https://www.youtube.com/watch?v=lfWK2PGc-z8&t=669s

Shell 2 Core, 1F Air Purfication Room

Shell 2 Core, B1 Filtration Chamber No.1

Quick equip Nikita and Stinger previous setup

https://youtu.be/lfWK2PGc-z8?t=787

Alternative press elevator button first and then do menus.

Shell 2 Core, 1F Air Purfication Room

Big Shell: Emma Escort

Shell 2 Core, B1 Filtration Chamber No.1

Boss Fight: Vamp 1

This guide will only focus on the standard strategy for Vamp 1. Please refer to the MGS2 Boss Fight: Vamp 1 page for more advanced strategies and information on the fight.

Shell 2 Core, B1 Filtration Chamber No.2

You can use this Emma escort route from Dlimes13's full game tutorial for not using Emma zips:
https://youtu.be/A-KSp2iVnJ0?t=4575

If you're utilizing Emma Zips in your run, you can follow this route tutorial:

Shell 2 Core, B1 Filtration Chamber No.2 (swim with Emma)

Shell 2 Core, B1 Filtration Chamber No.2

Shell 2 Core, B1 Filtration Chamber No.1

Shell 2 Core, 1F Air Purfication Room

See Emma Zip page for potential time save utilizing the ability to bump Emma out of bounds.

KL Connecting Bridge

See Emma Zip page for potential time save utilizing the ability to bump Emma out of bounds.

Strut L Sewege Treatment Facility

Strut L Oil Fence

Boss Fight: Vamp 2

This guide will only focus on the standard strategy for Vamp 2. Please refer to the MGS2 Boss Fight: Vamp 2 page for more advanced strategies and information on the fight.

Strut E Parcel Room, B1

Quick AK-47 equip example

https://www.youtube.com/watch?v=lfWK2PGc-z8&t=909s

EF Connecting Bridge

Shell 1 Core, 1F

Arsenal Gear

Arsenal Gear: Stomach

Arsenal Gear: Jejunum

Arsenal Gear: Ascending Colon

Tengu 1

This guide will only focus on the standard strategy for Tengu 1. Please refer to the MGS2 Boss Fight: Tengu 1 page for more advanced strategies and information on the fight.

Tengu 2

This guide will only focus on the standard strategy for Tengu 2. Please refer to the MGS2 Boss Fight: Tengu 2 page for more advanced strategies and information on the fight.

MG-Rays

This guide will only focus on the standard strategy for MG-Rays. Please refer to the MGS2 Boss Fight: MG-Rays page for more advanced strategies and information on the fight.

Torture Sequence

Solidus

This guide will only focus on the standard strategy for Solidus. Please refer to the MGS2 Boss Fight: Solidus page for more advanced strategies and information on the fight.

Credits and Score Screen

Skip the cutscenes after finishing off Solidus and the cutscenes after the credits sequence. Time will end at the Score Screen and Rank will be shown after that.


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