Table of Contents

Metal Gear Solid Delta: Snake Eater Bosses: The End

Teleporting strat runners use on HD/MC still works for Extreme/European Extreme - but the cycling with punch+punch+cig+punch+punch → hold up does not work anymore.
Yet unused Box Glitch that lets bosses run in place for a while. TBD: further investigate a setup?
Clip: https://www.twitch.tv/antibigboss/clip/MushyBloodyPeanutHeyGuys-tkeW3E0eSWfOuSVN
More Glitching going on: https://youtu.be/ArQoU3xHW4Y?si=FSGtOIuPZsxI55fZ

Is it worth getting rid of the end early before the Warehouse and encounter the Ocelot Unit instead in Sokrovenno?

Very Easy

MrDan23 started using a setup where he first gives the end 3 headshots then follows him into the next room (Sokrovenno North). There he uses the fake death pill to have the End run up to you, then he starts chasing after him giving him 3 body shots with the EZ gun repeatedly until the fight is over.

Single Room Loop Setup by Hau5test
The strategy is as follows:

Found by Hau5test:


Deep dive on all Very Easy methods:

Non-Lethal The End single room utilizing the trap to bait out The End again by Tromboncino

Normal


backup

by iLL_Pazzo

Extreme / European Extreme

New Style Setup by Setharooni

https://www.youtube.com/watch?v=KVxzj_J2yZk
Left Side Spawn Adaptation by JuL1eN

New Style Setup as performed by Theory, Labbing started by Jaguar_King

https://www.twitch.tv/videos/2553239824
Legacy Style testing by MetalGlennSolid


Legacy style setup by Mustadio

Post-Airwalk single-room (New Style) by MetalGlennSolid

Proof of Concept by Pythonicus

The End (EuEx) FDP Variant by Brakk0n

by GoGoTime

2 hold-ups by Metsa

by BigBoss

Timestamp at 18:02 or https://youtu.be/9zDJhfgD2bg?si=msFpuRGbpEilybPD&t=1082
by BigSaruSSR

https://www.youtube.com/watch?v=pU8Eo4YcTGg

Key Points:

  1. The Endo will always spawn either left or right side, but the only thing that matters is remembering the path to take, positioning and the visual cues to shoot to
  2. You can take a direct look to the left spawn, use directional sound and timing on when he shoots you at the beginning to tell where he is
  3. Remember WHERE to shoot from and WHERE to shoot to (make your own visual cues if you need to). You can use the M1911 to force him out without the bullet drop but that's slower. Doing 5 shots at the beginning is irrelevant as it doesn't lead to 1 less cycle and you don't need to deal headshot damage, just 3 hits to force him out of the spot
  4. Get next to the tree, to the upper side, wait either 21s from the moment his iframes are out after the 3 hits (looking at the healthbar) or 24s from the moment he starts talking, then doubletap a loud gun while watching the climbable wall in front of you to force him to spawn behind you and move to the right to avoid the incoming shot
  5. Take the long side so he doesnt retreat immediately after 2 MK22 hits, then follow his path and finish him off with cigs and a stun at the end (crucial to gain time). Memorize his route, the spots to reach and timings to shoot at in order to optimize times between iframes. There is no RNG here, learn his movements and as long your positioning and timing is consistent, his movements will be consistent as well

NOTE: Dealing the third hit is faster as long he keeps running, if he's throwing a nade on wake up he'll take more time to recover iframes so prevent that with a stun
by Tromboncino

Ocelot Unit

If you decide to get the SVD early and take out the end in front of the warehouse, you get the Ocelot Unit. Since we can opt to not use the Mosin Nagant on other boss approaches (Any Rank as opposed to Foxhound), this may be even faster to do.

Ocelot Unit Sokrovenno by Metsa


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