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acid2ng [2020/04/14 21:17] – [Stage 11b | ??? 2F (BOSS: Chaigadiel)] plywoodacid2ng [2022/07/26 08:31] (current) – [Starting Decks] venus deck error plywood
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 =====NG Single Segment===== =====NG Single Segment=====
- 
-**WORK IN PROGRESS** 
  
 The New Game route uses a luck manipulation until the first boss, Harab Serap. After that point, the general route depends on the stage and needs at the time. You need to be careful with your points, which cards to sell or upgrade that may drop along the way. While you will want to purchase card packs, make sure to leave enough points for any upgrades you want to do. The New Game route uses a luck manipulation until the first boss, Harab Serap. After that point, the general route depends on the stage and needs at the time. You need to be careful with your points, which cards to sell or upgrade that may drop along the way. While you will want to purchase card packs, make sure to leave enough points for any upgrades you want to do.
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   *Focus on movement, unless the stage calls for more offense. If you do not find many movement cards, substitute with low cost filler cards.   *Focus on movement, unless the stage calls for more offense. If you do not find many movement cards, substitute with low cost filler cards.
  
-  *Body Armor is not important outside of certain boss fights.+  *Body Armor is not important outside of certain boss fights and can be removed. 
 + 
 +  *On many stages, it's better to keep on moving rather than micromanaging cost.
  
   *Card draw (Olga, Funds) and Mulligans (Briefing, Johnny Sasaki) are fantastic.   *Card draw (Olga, Funds) and Mulligans (Briefing, Johnny Sasaki) are fantastic.
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 This is the first set of cards you can access. Overall, the MGS3 Collection is mediocre with some stand outs.  This is the first set of cards you can access. Overall, the MGS3 Collection is mediocre with some stand outs. 
  
-Cost -4 and Ally Cost -4 are fantastic when upgraded, but are the weakest cost reduction cards in the game. Many of the character cards are pretty bad and should be sold. There are some exceptions. N.S. Sokolov's anti-armor properties can be useful for Qadesh. Ocelot upgrades into Revolver Ocelot, reducing your shooting cost to 2 for 20 cost. Mr. Sigint draws 3 cards instead of 2each round, The Fear, if you want to boost your damage when covered in oil, blinded, on fire, bleeding, etc.  +Cost -4 and Ally Cost -4 are fantastic when upgraded, but are the weakest cost reduction cards in the game. Many of the character cards are pretty bad and should be sold. There are some exceptions. N.S. Sokolov's anti-armor properties can be useful for Qadesh. Ocelot upgrades into Revolver Ocelot, reducing your shooting cost to 2 for 20 cost. Mr. Sigint draws 3 cards instead of 2 each turn. The Fear, if you want to boost your damage when covered in oil, blinded, on fire, bleeding, etc.  
  
 If you wanted to grind for points, Military Gain+ is a great way to do it, along with Big Boss on stages where ATK doesn't matter. GRU soldier is more cost efficient than GRU soldier+. Reaction Block sells for 1000 points! Most of the trap cards are bad and should be sold.  If you wanted to grind for points, Military Gain+ is a great way to do it, along with Big Boss on stages where ATK doesn't matter. GRU soldier is more cost efficient than GRU soldier+. Reaction Block sells for 1000 points! Most of the trap cards are bad and should be sold. 
  
-Hip Shot+ is a fantastic card. AKM's upgrade AKMN comes in clutch due to its anti-armor properties. ATK Linkage/Hit Linkage/Cost Linkage/Add AP Linkage can all be very useful, especially Add AP Linkage for Metal gear fights. Choke+, Survival Knife+, and William Tell+ are great ways to deal damage and take out enemies. VZ61/VZ61+ are okay silenced AOE guns, but are costly at 8. OICW is only good for providing ammo, and nothing else.+Hip Shot+ is a fantastic card. AKM's upgrade AKMN comes in clutch due to its anti-armor properties. ATK Linkage/Hit Linkage/Cost Linkage/Add AP Linkage can all be very useful, especially Add AP Linkage for Metal gear fights. Choke+, Survival Knife+, and William Tell+ are great ways to deal damage and take out enemies. Mk22 is only okay when upgraded. VZ61 is an okay silenced AOE gun, but costly at 8. OICW is only good for providing ammo, and nothing else.
  
 ===MGS2=== ===MGS2===
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 The movement cards provide higher cost efficiency than the movement cards in MGS3 (Marines+, Navy SEALs+, Gurlukovich Soldier+). The movement cards provide higher cost efficiency than the movement cards in MGS3 (Marines+, Navy SEALs+, Gurlukovich Soldier+).
-Hang and Solid Snake (MGS2) are situationally very useful, as certain stages have shortcuts if you can hang from a rail. Hang is a decent filler at 4 cost, Solid Snake (MGS2) needs a 1k upgrade to be a 4 cost filler. Best to keep Solid Snake (MGS2) for stages that need hang. Another situational movement card is Raiden, knocking down and jumping over gaps (such as for the RPG in Proto Factory) +Hang and Solid Snake (MGS2) are useful for certain stages have shortcuts if you can hang from a rail. Hang is a decent filler at 4 cost, Solid Snake (MGS2) needs a 1k upgrade to be a 4 cost filler. Best to keep Solid Snake (MGS2) for stages that need hang. Another situational movement card is Raiden, knocking down and jumping over gaps (such as for the RPG in Proto Factory) 
  
 Silenced/Silenced+ allows you to use weapons you normally couldn't use when sneaking around, which can be very useful in certain stages. Double Action can give you a prolific turn with either character, if you have the right cards to complement it. Defense Linkage acts as a filler card that improves your defense. Uniform-B and Uniform-G are better than Body Armor, providing more protection for the same cost. Silenced/Silenced+ allows you to use weapons you normally couldn't use when sneaking around, which can be very useful in certain stages. Double Action can give you a prolific turn with either character, if you have the right cards to complement it. Defense Linkage acts as a filler card that improves your defense. Uniform-B and Uniform-G are better than Body Armor, providing more protection for the same cost.
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 ^ 109 | Cost -4 | 1 | ^ 109 | Cost -4 | 1 |
 ^ 110 | Ally Cost -4 | 1 | ^ 110 | Ally Cost -4 | 1 |
 +^ 147 | Olga Gurlukovich | 1 |
 +^ 266 | OICW | 3 |
  
  
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 \\ \\
 ===Tutorial 2=== ===Tutorial 2===
-Advance to the goal by running behind the guard.+Advance to the goal by running behind the guard on the left.
 \\ \\
 \\ \\
 ===Tutorial 3=== ===Tutorial 3===
-With one GRU card, move North blocks and enter crawl mode. On the next Rest, move North through the vent, stand again once Snake is through it, and advance to the goal. +With one GRU card, move North blocks and enter crawl mode. On the next Rest, move North through the vent, stand again once Snake is through it, and advance to the goal. 
 \\ \\
 \\ \\
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 \\ \\
 ===Tutorial 5=== ===Tutorial 5===
-Immediately use an M1911a1 card to kill the guard. If it misses, use the other M1911a1 card in your hand.+Immediately use the M1911a1 card to right to kill the guard. 
 \\ \\
 \\ \\
 ===Tutorial 6=== ===Tutorial 6===
-Use a GRU card to move up the ladder and then two blocks East. End turn. Equip an M16a2 card and load with the other M16a2 card to kill the guard.+Use a GRU card to move up the ladder and then one block East. End turn. Equip an M4 card and load with the other M4 card to kill the guard.
 \\ \\
 \\ \\
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 <span style="color:Lime">ADD</span> x2 [N] Mk22+<br> <span style="color:Lime">ADD</span> x2 [N] Mk22+<br>
-<span style="color:Red">REMOVE</span> x2 [N] Box A+ <br>+<span style="color:Red">REMOVE</span> x1 [N] Box A+ <br>
 <span style="color:Red">REMOVE</span> x2 [105] Stun Grenade+ <br> <span style="color:Red">REMOVE</span> x2 [105] Stun Grenade+ <br>
 <span style="color:Lime">ADD</span> x1 [N] C96<br> <span style="color:Lime">ADD</span> x1 [N] C96<br>
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   *Go to the yellow caution line, or next to the first guard.   *Go to the yellow caution line, or next to the first guard.
  
-  *He will walk to the side, giving you the time to run along the right edge. Ignore the C4 in the corner.+  *He will walk to the side, giving you the time to run along the right edge. Ignore the C4 in the corner, OR PPK the guard or run through him to pick it up. C4 upgraded to TNT does very nice damage.
  
   *If you have truly awful cards and want to save S rank, wait until the guard's next turn, PPK him to knock him out.   *If you have truly awful cards and want to save S rank, wait until the guard's next turn, PPK him to knock him out.
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 END<br> END<br>
 </html> </html>
 +
 +  *Ideally, you will get to the objective markers before the train drives through the level, but don't stress over it. Spending a lot of time planning cost (and coming up short) will be worse.
  
   *If Snake starts with a chaff grenade, run forward without a care in the world.   *If Snake starts with a chaff grenade, run forward without a care in the world.
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   *In the hallway, proceed through the next western (left) door.    *In the hallway, proceed through the next western (left) door. 
  
-  *End her turn in the NE corner of the next room, but no closer or further. +  *End her turn in the NE corner of the next room, but no closer or further...however this spot can get you spotted. Throwing a chaff is a good insurance policy.
  
   *The patrol bot will move towards the room dividers. Move Venus to the block in the Northwest corner and enter Crawl mode. Crawl through the vent to the North and enter Stand mode.    *The patrol bot will move towards the room dividers. Move Venus to the block in the Northwest corner and enter Crawl mode. Crawl through the vent to the North and enter Stand mode. 
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   *Take out the guard that moves into the bottom right corner, if possible.   *Take out the guard that moves into the bottom right corner, if possible.
  
-  *The N guard and Tengu will bunch up together. This is you chance to either choke out the Tengu, throw a stun, etc. Ideally, you will save a stun for the next area.+  *The N guard and Tengu will bunch up together. This is you chance to either choke out the Tengu, PPK/Spin Kick throw a stun, etc. Ideally, you will save a stun for the next area
 + 
 +  *When the Tengu walks west, you can walk along object to the south and not be spotted.
  
   *Proceed up the ramp on the West side and through the door. Mulligan until you get a stun grenade, or else this room becomes problematic.    *Proceed up the ramp on the West side and through the door. Mulligan until you get a stun grenade, or else this room becomes problematic. 
-  *Move 1 or 2 spots into the room, and throw a stun in between the two guards and Tengu.+ 
 + 
 +  *Move 1 or 2 spots into the room, and throw a stun in between the two guards and Tengu. See picture below
   *WAIT FOR THE STUN TO GO OFF!   *WAIT FOR THE STUN TO GO OFF!
 +
 +{{  :mga2:protostunthrow.png?direct&400 |}}
 +
 +  *The left guard drops a CHRN pack.
  
   *Go down the ramp, and take out the 4th guard hanging in the hall to the right.   *Go down the ramp, and take out the 4th guard hanging in the hall to the right.
  
   *If you stand on the Tengu and have a chaff go off, there is no way the guards can call in alert while they wake up.   *If you stand on the Tengu and have a chaff go off, there is no way the guards can call in alert while they wake up.
 +
 +  *You can also shoot the guards while they are knocked out.
  
   *Try to get your characters to the door at roughly the same time.   *Try to get your characters to the door at roughly the same time.
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   *Get rid of all cost you accumulated, by this time you will need to deck reload if you haven't already.   *Get rid of all cost you accumulated, by this time you will need to deck reload if you haven't already.
  
-  *Either wait by the ladder for the guard to move up, or PPK him out.+  *If you wait by the ladder, the pit guards accumulate cost. 
 + 
 +  *Either wait by the ladder for the guard to move up, or PPK/Sleep him. Two PPKs will knock off the rail.
  
   *You can use a hang card to drop down from the rail, preferably with Venus since she has more actions on average. You only need one character to approach the rifle.   *You can use a hang card to drop down from the rail, preferably with Venus since she has more actions on average. You only need one character to approach the rifle.
  
   *You can have your other character stand on top of the knocked out guard.   *You can have your other character stand on top of the knocked out guard.
 +
 +  *The guard to the right drops a CHRN pack, along with the fire trooper above.
  
   *Make sure to avoid the oil slick, and use any sleeping, stun, etc. to get the guards out of the way.   *Make sure to avoid the oil slick, and use any sleeping, stun, etc. to get the guards out of the way.
 +
 +  *You cannot throw the stun on an oil slick, so toss it to the spot above.
  
   *Chaff grenades will be key to avoid alert calls or the robots from hurting you.   *Chaff grenades will be key to avoid alert calls or the robots from hurting you.
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   *Be careful with the fire troopers, they explode when they die, causing an alert.   *Be careful with the fire troopers, they explode when they die, causing an alert.
  
-  *Avance to the ladder on the Southwest side. +  *Advance to the ladder on the Southwest side. Either PPK the ladder guard out of the way from above, or sleep/kill.
  
-  *Once Venus is up the ladder, run up to him and Punch him off the balcony, or wait for him to move up. Proceed to the next ladder and climb, then run up to the ladder heading back down. Climb down to the bottom floor again, and head towards the goal where the PSG1 is. +  *Be careful on the second balcony area, as getting knocked off here is very costly! 
 + 
 +  *Once Venus is up the ladder, run up to him and Punch him off the balcony, or wait for him to move up.  
 + 
 +  *If you have a Raiden card, you can pick up an RPG7! 
 + 
 +  *Proceed to the next ladder and climb, then run up to the ladder heading back down. Climb down to the bottom floor again, and head towards the goal where the PSG1 is. 
  
 ====Stage 9b | Metal Gear Prototype Factory (BOSS: Golab)==== ====Stage 9b | Metal Gear Prototype Factory (BOSS: Golab)====
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 <b>In Deck Tab:</b><br> <b>In Deck Tab:</b><br>
 <br> <br>
-<span style="color:Lime">ADD</span> Any relevant attack cards<br> 
 <span style="color:Red">REMOVE</span> Any irrelevant sneaking cards<br> <span style="color:Red">REMOVE</span> Any irrelevant sneaking cards<br>
 <span style="color:Red">REMOVE</span> Stun Grenades<br> <span style="color:Red">REMOVE</span> Stun Grenades<br>
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 <span style="color:Red">REMOVE</span> x2 [361] Choke+<br> <span style="color:Red">REMOVE</span> x2 [361] Choke+<br>
  
 +<b>ID Tab:</b><br>
 +<span style="color:Lime">ADD</span> Any relevant attack cards<br>
 END<br> END<br>
 </html> </html>
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 END<br> END<br>
 </html> </html>
 +
 +  *Vince has 1300 hp on Easy.
  
   *Vince will always throw a barrel at Venus to start.   *Vince will always throw a barrel at Venus to start.
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 <html> <html>
 <span style="color:White">DECK CHANGES</span><br> <span style="color:White">DECK CHANGES</span><br>
 +<br>
 +<b>Card Shop: Last time you should purchase boosters!</b><br>
 +<span style="color:Purple">BUY</span> x10 MGS2 Boosters<br>
 +<br>
 <b>ID Tab:</b><br> <b>ID Tab:</b><br>
 <span style="color:Lime">ADD</span> ANY FIM-92A (ugpraded Redeye II) <br> <span style="color:Lime">ADD</span> ANY FIM-92A (ugpraded Redeye II) <br>
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 <span style="color:White">DECK CHANGES</span><br> <span style="color:White">DECK CHANGES</span><br>
 <br> <br>
 +<b>In-Deck Tab: Venus</b><br>
 +<span style="color:Red">REMOVE</span> ALL high cost weapons<br>
 <b>ID Tab:</b><br> <b>ID Tab:</b><br>
 <br> <br>
 +<span style="color:Lime">ADD</span> ALL Chaff to Venus<br>
 <span style="color:Lime">ADD</span> ALL Stingers to Venus<br> <span style="color:Lime">ADD</span> ALL Stingers to Venus<br>
 +<span style="color:Lime">ADD</span> Movement/low cost cards to Venus<br>
 <span style="color:Lime">ADD</span> ALL Hang/Solid Snake MGS2 to both characters<br> <span style="color:Lime">ADD</span> ALL Hang/Solid Snake MGS2 to both characters<br>
 <span style="color:Lime">ADD</span> ALL Raiden cards to both characters<br> <span style="color:Lime">ADD</span> ALL Raiden cards to both characters<br>
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   *Ideally, you'll have each character move to a different platform so that you don't waste time moving a character out of the way for the other character to flip to the same platform.    *Ideally, you'll have each character move to a different platform so that you don't waste time moving a character out of the way for the other character to flip to the same platform. 
 +
 +  *Note that the wall mounted turret adds costs to the character it shoots
  
   *After each character has gotten across, go through the crawl space.   *After each character has gotten across, go through the crawl space.
  • acid2ng.1586899030.txt.gz
  • Last modified: 2020/04/14 21:17
  • by plywood