acid2ng

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acid2ng [2020/04/19 17:33] – [Stage 9a | Metal Gear Prototype Factory] stun pic plywoodacid2ng [2022/07/26 08:31] (current) – [Starting Decks] venus deck error plywood
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 ^ 109 | Cost -4 | 1 | ^ 109 | Cost -4 | 1 |
 ^ 110 | Ally Cost -4 | 1 | ^ 110 | Ally Cost -4 | 1 |
 +^ 147 | Olga Gurlukovich | 1 |
 +^ 266 | OICW | 3 |
  
  
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 ===Tutorial 2=== ===Tutorial 2===
-Advance to the goal by running behind the guard.+Advance to the goal by running behind the guard on the left.
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 ===Tutorial 3=== ===Tutorial 3===
-With one GRU card, move North blocks and enter crawl mode. On the next Rest, move North through the vent, stand again once Snake is through it, and advance to the goal. +With one GRU card, move North blocks and enter crawl mode. On the next Rest, move North through the vent, stand again once Snake is through it, and advance to the goal. 
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 ===Tutorial 5=== ===Tutorial 5===
-Immediately use an M1911a1 card to kill the guard. If it misses, use the other M1911a1 card in your hand.+Immediately use the M1911a1 card to right to kill the guard. 
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 ===Tutorial 6=== ===Tutorial 6===
-Use a GRU card to move up the ladder and then two blocks East. End turn. Equip an M16a2 card and load with the other M16a2 card to kill the guard.+Use a GRU card to move up the ladder and then one block East. End turn. Equip an M4 card and load with the other M4 card to kill the guard.
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 END<br> END<br>
 </html> </html>
 +
 +  *Vince has 1300 hp on Easy.
  
   *Vince will always throw a barrel at Venus to start.   *Vince will always throw a barrel at Venus to start.
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 <b>ID Tab:</b><br> <b>ID Tab:</b><br>
 <br> <br>
 +<span style="color:Lime">ADD</span> ALL Chaff to Venus<br>
 <span style="color:Lime">ADD</span> ALL Stingers to Venus<br> <span style="color:Lime">ADD</span> ALL Stingers to Venus<br>
 <span style="color:Lime">ADD</span> Movement/low cost cards to Venus<br> <span style="color:Lime">ADD</span> Movement/low cost cards to Venus<br>
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   *Ideally, you'll have each character move to a different platform so that you don't waste time moving a character out of the way for the other character to flip to the same platform.    *Ideally, you'll have each character move to a different platform so that you don't waste time moving a character out of the way for the other character to flip to the same platform. 
 +
 +  *Note that the wall mounted turret adds costs to the character it shoots
  
   *After each character has gotten across, go through the crawl space.   *After each character has gotten across, go through the crawl space.
  • acid2ng.1587317626.txt.gz
  • Last modified: 2020/04/19 17:33
  • by plywood