Differences
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Both sides previous revision Previous revision Next revision | Previous revision | ||
acid2ng [2020/04/19 17:33] – [Stage 9a | Metal Gear Prototype Factory] stun pic plywood | acid2ng [2022/07/26 08:31] (current) – [Starting Decks] venus deck error plywood | ||
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^ 109 | Cost -4 | 1 | | ^ 109 | Cost -4 | 1 | | ||
^ 110 | Ally Cost -4 | 1 | | ^ 110 | Ally Cost -4 | 1 | | ||
+ | ^ 147 | Olga Gurlukovich | 1 | | ||
+ | ^ 266 | OICW | 3 | | ||
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===Tutorial 2=== | ===Tutorial 2=== | ||
- | Advance to the goal by running behind the guard. | + | Advance to the goal by running behind the guard on the left. |
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===Tutorial 3=== | ===Tutorial 3=== | ||
- | With one GRU card, move North 3 blocks and enter crawl mode. On the next Rest, move North through the vent, stand again once Snake is through it, and advance to the goal. | + | With one GRU card, move North 4 blocks and enter crawl mode. On the next Rest, move North through the vent, stand again once Snake is through it, and advance to the goal. |
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===Tutorial 5=== | ===Tutorial 5=== | ||
- | Immediately use an M1911a1 card to kill the guard. If it misses, use the other M1911a1 card in your hand. | + | Immediately use the M1911a1 card to right to kill the guard. |
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===Tutorial 6=== | ===Tutorial 6=== | ||
- | Use a GRU card to move up the ladder and then two blocks | + | Use a GRU card to move up the ladder and then one block East. End turn. Equip an M4 card and load with the other M4 card to kill the guard. |
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END< | END< | ||
</ | </ | ||
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+ | *Vince has 1300 hp on Easy. | ||
*Vince will always throw a barrel at Venus to start. | *Vince will always throw a barrel at Venus to start. | ||
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<b>ID Tab:</ | <b>ID Tab:</ | ||
<br> | <br> | ||
+ | <span style=" | ||
<span style=" | <span style=" | ||
<span style=" | <span style=" | ||
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*Ideally, you'll have each character move to a different platform so that you don't waste time moving a character out of the way for the other character to flip to the same platform. | *Ideally, you'll have each character move to a different platform so that you don't waste time moving a character out of the way for the other character to flip to the same platform. | ||
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+ | *Note that the wall mounted turret adds costs to the character it shoots | ||
*After each character has gotten across, go through the crawl space. | *After each character has gotten across, go through the crawl space. |