acid2tips

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acid2tips [2020/04/08 18:16] – created plywoodacid2tips [2022/07/19 13:11] – tips plywood
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-=====Metal Gear Ac!d General Tips and Gameplay Mechanics=====+=====Metal Gear Ac!d General Speedrun Tips and Gameplay Mechanics=====
  
-  *If you are ever in risk of getting knocked down, make sure to have 2 cards in your hand so the character does not faint+  *It is __highly__ recommended that you read through the play guide, which can be opened at any time during gameplay by pressing X and selecting GUIDE. 
 + 
 +  *When a square is highlighted blue AND the character enters it, you can input the next direction. In other words, a character can still be moving on the square, they do not need to stand in the center for the next move to occur. 
 + 
 +  *Ladders are an exception to the above rule. In order to use a ladder, you cannot input to climb/descend until the character stands in the center of the square. 
 + 
 +  *If you hold triangle while moving, you can buffer rotations or punches when arriving at the final square. Credit to [[https://youtu.be/IDgPe-lHKto|MarlonH8]]. 
 + 
 +  *Always mash circle on a special effect card to avoid the animation associated with it. 
 + 
 +  *You can change whether a card is use or move, even when not on a card that has both functions. This means you can 'roll' your inputs if desired. 
 + 
 +  *Tapping triangle between 0 cost repeat turns will save ~0.68 seconds. 
 + 
 +  *Whenever you reduce cost, a small animation plays that takes ~3.7 seconds. This is timed from using the card (while mashing) and then returning to the playing hand. If the player has 20 cost, it takes ~4.1 seconds. 
 + 
 +  *If you are ever in risk of getting knocked down, make sure to have 2 cards in your hand so the character does not faint
 + 
 +  *Attacking from the side multiplies the attack value by x1.2, from behind 1.5, from above 1.5. Directional effects can stack (above and behind = x2.25).
  • acid2tips.txt
  • Last modified: 2022/07/22 06:32
  • by plywood