adt_tanker_ez

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adt_tanker_ez [2023/02/06 12:33] – [Aft Deck (3)] hau5testadt_tanker_ez [2023/02/15 15:34] (current) – [Hold No.3] hau5test
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 |002|Aft Deck|Binoculars| |002|Aft Deck|Binoculars|
 |003|Aft Deck|Lookout guard| |003|Aft Deck|Lookout guard|
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 +{{youtube>_bywMbU2vos?}}
  
 Start with three punches to buffer the guard at the top. His movement will be delayed for a faster 2nd dogtag.\\  Start with three punches to buffer the guard at the top. His movement will be delayed for a faster 2nd dogtag.\\ 
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 ====Deck C, crew's quarters==== ====Deck C, crew's quarters====
 Just follow the room and go up the stairs. Just follow the room and go up the stairs.
-====Deck D, crew's quarters (1)====+====Deck D, crew's quarters====
 ^ID^Name^Location^Info^ ^ID^Name^Location^Info^
 |010|Deck-D, crew's quarters|Walking right/Judo Toss guard| |010|Deck-D, crew's quarters|Walking right/Judo Toss guard|
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 +{{youtube>e2PzIZWylA8?}}
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 On entering the room, walk right towards the pantry. If you're brave you can do a roll under the lasers.\\  On entering the room, walk right towards the pantry. If you're brave you can do a roll under the lasers.\\ 
 Alternatively you can crawl under the lasers and speed up by quickly unequipping and equipping the M9.\\  Alternatively you can crawl under the lasers and speed up by quickly unequipping and equipping the M9.\\ 
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 After having fought Olga, simple grab Olga and let go to get her dogtag. After having fought Olga, simple grab Olga and let go to get her dogtag.
 =====To Guard Rush===== =====To Guard Rush=====
-====Navigational Deck, wing (1)====+====Navigational Deck, wing====
 ^ID^Name^Location^Info^ ^ID^Name^Location^Info^
 |004|Navigational deck, wing|After Olga fight right door| |004|Navigational deck, wing|After Olga fight right door|
 +{{youtube>W4P-bfQMKFk?}}
  
 After grabbing Olga's dogtag, go right and walk south past the left door to Deck-E, to meet the 2nd guard. After grabbing Olga's dogtag, go right and walk south past the left door to Deck-E, to meet the 2nd guard.
 ====Deck E, the bridge==== ====Deck E, the bridge====
 It is recommended to grab the Socom ammo pack in the top right corner of the room. It is recommended to grab the Socom ammo pack in the top right corner of the room.
-====Deck D, crew's quarters (1)====+====Deck D, crew's quarters====
 ^ID^Name^Location^Info^ ^ID^Name^Location^Info^
-|011|Deck-D, crew's quarters|Pantry guard, **Tough guy**|+|011|Deck-D, crew's quarters|Pantry guard| 
 + 
 +{{youtube>Q9LYgikcB3E?}}
  
 Walk down the stairs and turn right, shoot the laser sensor and kill the guard.\\  Walk down the stairs and turn right, shoot the laser sensor and kill the guard.\\ 
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 ====Deck C, crew's quarters==== ====Deck C, crew's quarters====
 Simply walk down and left to leave to the Deck-B level. Ignore the alert. Simply walk down and left to leave to the Deck-B level. Ignore the alert.
-====Deck B, crew's quarters (1)====+====Deck B, crew's quarters====
 ^ID^Name^Location^Info^ ^ID^Name^Location^Info^
 |006|Deck-B, crew's quarters|Window, **Tough guy**| |006|Deck-B, crew's quarters|Window, **Tough guy**|
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 +{{youtube>lOzeL7JoXvU?}}
  
 Walk down the stairs and be quick. You want the window guard's attention so he notices you as you walk into his left side corner.\\ Walk down the stairs and be quick. You want the window guard's attention so he notices you as you walk into his left side corner.\\
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 As the guard is walking left, wait at the corner to hold him up and threaten him with a Socom shot over his head to get his dogtag.\\  As the guard is walking left, wait at the corner to hold him up and threaten him with a Socom shot over his head to get his dogtag.\\ 
 Continue to the Deck-A Crew lounge. Continue to the Deck-A Crew lounge.
-====Deck A, crew's lounge (2)====+====Deck A, crew's lounge====
 ^ID^Name^Location^Info^ ^ID^Name^Location^Info^
 |008|Deck-A, crew's lounge|Smelly Guard|  |008|Deck-A, crew's lounge|Smelly Guard| 
 |009|Deck-A, crew's lounge|Stairs guard| |009|Deck-A, crew's lounge|Stairs guard|
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 +{{youtube>is5U-aM_l48?}}
  
 Walk down the stairs at the left side of the railings to not get spotted.\\  Walk down the stairs at the left side of the railings to not get spotted.\\ 
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 After you received the glas guard's dogtag, put him to sleep with the M9 and walk left to meet the stinky guard.\\  After you received the glas guard's dogtag, put him to sleep with the M9 and walk left to meet the stinky guard.\\ 
 Get the stinky guard's dogtag and then leave south to go to Deck-A Port. Get the stinky guard's dogtag and then leave south to go to Deck-A Port.
-====Deck-A, Crew's Quarters, Port (1)====+====Deck-A, Crew's Quarters, Port====
 ^ID^Name^Location^Info^ ^ID^Name^Location^Info^
 |005|Deck-A, crew's quarters, Port|Hallway| |005|Deck-A, crew's quarters, Port|Hallway|
 +{{youtube>U0EgRLItIjU?}}
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 Simply follow the path and get to the guard at the end of the right side of the hallway.\\  Simply follow the path and get to the guard at the end of the right side of the hallway.\\ 
 Hold up the guard and get the dogtag, then continue right to re-enter Deck-A crew lounge. Hold up the guard and get the dogtag, then continue right to re-enter Deck-A crew lounge.
-====Deck A, crew's lounge (1)====+====Deck A, crew's lounge====
 ^ID^Name^Location^Info^ ^ID^Name^Location^Info^
 |007|Deck-A, crew's lounge|Snoozing Guard, **tough guard**|  |007|Deck-A, crew's lounge|Snoozing Guard, **tough guard**| 
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 +{{youtube>zqiEdBioq0g?}}
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 Here is why it matters that you put the previous guards to sleep. The snoozing guard is a tough guy, Here is why it matters that you put the previous guards to sleep. The snoozing guard is a tough guy,
 so you need to shoot the socom to get his dogtag. Enter the room and turn left to get the snoozing guard's attention so you need to shoot the socom to get his dogtag. Enter the room and turn left to get the snoozing guard's attention
 and simply use the Socom and shoot above his head to get his dogtag. Afterwards leave to the engine room to the right.\\  and simply use the Socom and shoot above his head to get his dogtag. Afterwards leave to the engine room to the right.\\ 
 **Note: You can NOT do Prozac Skip to enter the engine room, as you will lose the guard who is fixing the left engine room door and his dogtag.** **Note: You can NOT do Prozac Skip to enter the engine room, as you will lose the guard who is fixing the left engine room door and his dogtag.**
-====Engine Room (5)====+====Engine Room====
 ^ID^Name^Location^Info^ ^ID^Name^Location^Info^
 |015|Engine Room|First downstairs guard| |015|Engine Room|First downstairs guard|
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 |019|Engine Room|Right side Rail guard|  |019|Engine Room|Right side Rail guard| 
 |020|Engine Room|Door fixer| |020|Engine Room|Door fixer|
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 +{{youtube>BR8a2UWWQwA?}}
  
 The longest stretch of getting dogtags.\\  The longest stretch of getting dogtags.\\ 
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 Alternatively you can first go south and get the dogtag from this guard and then take care of the sensors. Alternatively you can first go south and get the dogtag from this guard and then take care of the sensors.
  
-====Deck 2, port (3)====+====Deck 2, port====
 ^ID^Name^Location^Info^ ^ID^Name^Location^Info^
 |012|Deck 2, port|Walking towards you| |012|Deck 2, port|Walking towards you|
 |013|Deck-2, port|Headphone guard| |013|Deck-2, port|Headphone guard|
 |014|Deck-2, port|Sleepy guard| |014|Deck-2, port|Sleepy guard|
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 +{{youtube>mdp1EnRifbg?}}
  
 The first guard is your critical guard.\\  The first guard is your critical guard.\\ 
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 [[mgs2_boss_guard_rush|See here for Guard Rush tactics.]] [[mgs2_boss_guard_rush|See here for Guard Rush tactics.]]
 =====Tanker Holds===== =====Tanker Holds=====
-====Hold No.1 (2)====+====Hold No.1 ====
 ^ID^Name^Location^Info^ ^ID^Name^Location^Info^
 |020|Hold No. 1|Guarding high Hold No.2 door|Excluded| |020|Hold No. 1|Guarding high Hold No.2 door|Excluded|
 |021|Hold No. 1|Projector Guard|Excluded| |021|Hold No. 1|Projector Guard|Excluded|
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 +{{youtube>B4VYTDnAUpA?}}
  
 The first dogtag in Holds 1 is requiring you to do some preparation: The first dogtag in Holds 1 is requiring you to do some preparation:
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 ====Hold No.2==== ====Hold No.2====
 With **FULL** health, hang over the ledge and climb all the way to the end. There is no faster way. With **FULL** health, hang over the ledge and climb all the way to the end. There is no faster way.
-====Hold No.3 (2)====+====Hold No.3====
 ^ID^Name^Location^Info^ ^ID^Name^Location^Info^
 |023|Hold No. 3|High Level Holds 3 Guard|Excluded| |023|Hold No. 3|High Level Holds 3 Guard|Excluded|
 |024|Hold No. 3|MARINES Logo picture guard|Excluded| |024|Hold No. 3|MARINES Logo picture guard|Excluded|
 |025|Hold No. 3|4th in first row guard|Excluded| |025|Hold No. 3|4th in first row guard|Excluded|
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 +{{youtube>uIVTd92PFZg?}}
  
 You have two options here depending on your game version. Games that run in 16x9 can capture two images of Ray here.\\  You have two options here depending on your game version. Games that run in 16x9 can capture two images of Ray here.\\ 
 Right side and marine logo. The right side can just be shot at the head of Ray. The marine logo is his left foot.\\  Right side and marine logo. The right side can just be shot at the head of Ray. The marine logo is his left foot.\\ 
 If playing on a 4x3 resolution version, just take the right side photo and grab the marine logo after getting down at the pipe.\\  If playing on a 4x3 resolution version, just take the right side photo and grab the marine logo after getting down at the pipe.\\ 
 +
 +There is a specific angle where on 4x3 resolutions the left leg can work as a Marine logo. But further testing for the reliability is required.
 +
 +{{:metal_gear_solid_2:4by3-left-leg-marine-logo-alignment.jpg?400|}} {{:metal_gear_solid_2:4by3-left-leg-marine-logo-confirmation.jpg?400|}}
  
 Mainly you can enter first and hold up the guard to get his dogtag, then take the pictures quickly while he shakes off his DT.\\  Mainly you can enter first and hold up the guard to get his dogtag, then take the pictures quickly while he shakes off his DT.\\ 
  • adt_tanker_ez.1675686810.txt.gz
  • Last modified: 2023/02/06 12:33
  • by hau5test