chapterselect

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This guide will assume you are already fairly knowledgeable from NG+. The routing is different due to not being able to return to base from the pause menu.

  • This category removes Digs and Chapters with no gameplay
  • The removed chapters are Chapters 1, 8, 9, 13, 14, 15-1, 19, 22, 23
  • Use Scout class benefits of Stealth Camo and Fox Walk, along with purple (Legendary) and orange (Epic) gear. To get to the maximum benefit, you will have to do a lot of online co-op grinding to get Epic gear.
  • Also of note, Chapter Select will require you to set up your base in a preferable way for speedrunning. This is relevant for Chapters 2, 3, and 4.
  • Make sure to have all of your buffs applied before starting the run.
  • Make sure to have your equipment repaired, with all required ammo and gadgets ready.
  • Co-op is excellent for resource grinding, between Kuban Energy, building materials, and finding recipes.
  • Otherwise, single player grinding is not too bad with the proper setup.
  • Level the Scout Sub Class. Get Scavenger, Fox Walk, Dex Super Boost, END Super Boost, and Stealth Camo. Unit Enhancement is excellent for placing co-op Machine Gun Turrets.
  • Set up a character with minimal gear equipped. Naked or lightweight DEX gear. A Melee weapon to break apart boxes and barrels. Have as many survival bags equipped as possible.
  • Go from transporter to transporter, picking up everything.
  • If you go over 100%, diving is the fastest method of moving.
  • If you go over 130%, attacking with a one handed melee is the fastest method of moving.
  • The Ruins have some nice goodies, as well as some of the random huts and buildings across Afghanistan and Africa.
  • Rinse, repeat.
  • To farm containers, rest in a tent to get requests from crew. Go to the container and open, hope for good stuff!

You will want food that does three things

Status Food
Sprint Speed Up All Soups besides Bear, Smoked Equine and Rodents
Stamina Recovery Speed Up Grilled Equine, Steamed Bird, Oriental Stork Heart Split Roast, Black Stork Heart Tacos
Stamina Consumption Speed Down Steamed Equine, Grilled Bird, Oriental Stork Heart Split Roast, Black Stork Heart Tacos
  • Of note, if you don't have the steamer food facility recipe, it is obtained from Base Camp Dig 3 or 4. Steaming food takes one corn.
  • Go for around 15 soups, 10 or so of Steam and Grilled Equine. These are obtained by ranches/cages.
  • Clean Water Canteens, at least 1 for initial eating/drinking
  • Soups are worth it, because they provide for thirst and hunger.
  • Stork Heart Recipes provide both of the stamina buffs, however you must hunt for Storks out in Dite. The two locations are - the Africa FOB and Transporter 07, where you rescue Chris.
  • You want to try and eat Food at the end of timers to basically make the time spent eating null. Or, before long runs to get the most use of the buffs.
  • The higher your Base Development is ranked, the more food you get from harvesting.

In terms of weapons you can honestly take whatever you want. Shotgun is useful for the Seth fight, the assault rifle will destroy Wanderers easily. You can use a bow or a spear on Chapter Select No Digs, it doesn't matter.

  • Most perks are useful, the best for running are Durability Boost (Chance that Durability reduction with use does not occur), Critical Hit Boost, and Attack Stat Boost. Make sure to fully upgrade your weapons of choice.

Primaries

Bow

  • Heavy Arrows are 3 steel and 6 aluminum for 10 arrows.
  • The Bow and Heavy arrows are going to save you a ton of resources if you are patient in using them and collecting a fair bit of your arrows during defenses.
  • Grenade arrows can be very useful for clearing out large group of wanderers, of note it seems as if grenade arrows will make wanderers ricochet onto each other to take more damage if they are close together in groups. However, you will need to find the recipe in co-op to make grenade arrows.

AM MRS-4R (5.56mm) or SVG-67 (7.62mm) Rifle

  • An advantage of using the rifle is instead of crafting bullets for it, you can craft the green rifle to get free 30 rounds for resources that are more abundant rather then using up your gunpowder/copper/lead
  • You can use the rifle in dangerous/close situations to quickly eliminate wanderers, I recommend use quick single shots on their heads to conserve ammo although.
  • 5.56 ammo is cheaper to craft than 7.62 ammo

S1000 or Bullhorn Shotgun (12ga)

  • Great for general crowd control
  • The shotty is mainly recommend for the Seth boss fight, with an S1000 with overpressure rounds, Seth can be killed in two shots.
  • Due to the effects of overpressure on durability, do not use the shotgun until Chapter 20.

Secondaries

AM D114 TC (.45 Calibur) or Geist P3 (9x19mm)

  • Pistols have their uses. Specifically whenever you are carrying one of the survivors out you are unable to use melee/primary weapons, limiting you only to pistols. You might want a pistol to dispatch a wanderer in your way so they don't hit you and knock the survivor out of your hands.
  • Also of note the pistols have the fastest draw/ready speed of all weapons, which can be useful.
  • The D114 can be equipped with a silencer, which is great for stealth in certain Chapters.
  • The Geist P3 is automatic, and its bullets are cheaper to make than the D114. Good for warning shot strategies.
Standard Ammo Gunpowder Lead Copper
9x19mm 1 1 1
.45 Caliber 2 1 2
12ga 1 3 3
5.56mm 2 2 2
7.62mm 3 3 3

[For Chapter select, use stuff with the most dex/endurance(prioritize dex) and for chest having ammo consumption down is rather nice]

Gear Stat Upgrade
Purple Head Dex Lv.2
Purple Torso End Lv.2
Purple Arm Dex Lv.2 Str. Lv.2
Purple Legs Dex Lv. 2
Gear Stat Upgrade
Epic Head (Scrapper or Sneaking preferably, or any other set) Dex Lv.4
Epic Torso (Scrapper) End Lv.2
Epic Arm (Sneaking or AT-Shooter) Dex Lv.2 Str Lv.3
Epic Legs (Med preferably for Sprinting Speed up, or any other set) Dex Lv. 3

The only relevant items for speedrunning are the Head and Legs, as Torso and Arm have the same statistical boosts as their Purple counterparts.

Source for Epic Gear Information

Survival Equipment Gear Slot Equipment
Gear-1 Medium Grenade Pouch
Gear-2 Small Grenade Pouch
Gear-3 Medium/Small Heavy Arrow Quiver
Gear-4 Primary Weapon Holder
Gear-5 Small Heavy Arrow Quiver/Small Left Gadget Sling
Gear-? Medium/Small Bottle Holder
Gear-? Secondary Weapon Holder
  • Medium pouch recipes are only found via co-op.
  • If you plan on getting the Medium Grenade Pouch, get two Wolf Cages, and capture Side Striped Jackals. They are small animal indicators. You need 12 Side-striped Jackal Pelts.
  • If you plan on getting the Medium Heavy Arrow Special Quiver, get two Wolf Cages, and capture Gray Wolves. You need 6 Gray Wolf Pelts.
  • Between medium and small grenade pouches, you will have 16 grenades.
  • Between medium and small heavy arrow quivers, you will have 120 heavy arrows.
  • You can also send your exploration team to hunt for rare pelts.
Gadget Slot Gadget
Slot L-1 Grenades
Slot SP-L1 Med Spray
Slot L2 C-4
Slot R1 Normal Fences
Slot SP-R2 Kuban Crystal
Slot R2 Lures
Slot ? Iron Watchtowers or
Slot ? (Strengthened) Molotov Cocktails
  • Grenades are a must. Grenades are really cheap to make and you should have the resources to have a massive stockpile. They also do not reduce in damage scaling depending on level. In other words, overpowered!
  • Medical Sprays are for safety. Dying is really bad!
  • Fences are a must. Great for general defense. Used to backdoor Ruins 01.
  • Iron watchtower for a shortcut in Ruins 03.
  • Lures are essentially stronger Kuban Crystals. Really cheap to make at 1 empty bottle.
  • C-4 are an extension of Grenades. They do more damage than grenades, but you must detonate them. Used in Ruins 01.
  • (Strengthened) Molotov Cocktails are essentially weaker Grenades.
Gadget Resources Required
Grenades 3 TNT, 1 Spring, 5 Iron
Med Sprays 2 Aluminum, 1 Golden Crescent
C-4 3 Composition Explosives, 1 Electronic Circuit, 4 Adhesives
Iron Watchtowers 6 Steel, 18 Iron, 14 Screws
Sandbag Footholds 14 Clay, 4 Wood, 4 Nails, 6 Gunny Sacks
Normal Fences 6 Iron
Lures 1 Bottle (Empty)
Machine Gun Turrets 3 Sensor Units, 1 Firing Unit, 8 Steel, 1 Electronic Circuit, 11 Gears, 7 Gunpowder
Molotov Cocktails 1 Oil, 1 Rag, 1 Bottle (Empty)
Strengthened Molotov Cocktails 1 Napalm, 1 Rag, 1 Bottle (Empty)
  • Don't get injured! Maintain Distance!
  • Don't run below 900 stamina!
  • Replenish food at the end of timers!
  • To quickly refill ammo, select change equipment prompt, press shift to replenish.
  • Stop sprinting just before you climb/go off a ledge/etc. to regain stamina, ready your weapon to do so
  • After skipping second cutscene A Psuedo-His, mash enter for gender, then provide a name. Down, Enter.
  • After explosion cutscene on Mother Base, create an avatar. Up twice, enter, left, enter.
  • Stop running at the blue spot on the ground. Walk to the second shrub.
  • When you are turning the corner with the window light, dive.
  • Dive up the stairs to save time.
  • Once you get past the corner, slide into the locked door.
  • Mash the interact button to open locks faster
  • Sprint punch the wanderer, attack the door while moving upleft
  • When climbing stairs, ready the spear to climb them faster
  • Dive under the pipes, hold the dive button for tutorial.
  • Head SW/Hold Downleft to the dirty water pipe
  • Fire warning shots when you reach the second crystal.
  • Kill the two wanderers in front of you, then run by.
  • Do not interact with Virgil UNTIL the tutorial is finished.
  • Head North/Hold Upright to go towards the first Memory Board
  • Try not to look at the Kuban Crystal as you enter the hut, or else the HUD can prioritize that over the air tank.
  • While awaiting the skill trainer cutscene, refill on buffs, ammo
  • After jumping through the window, you do not need to move to interact with the memory board.
  • Head South/Hold Down during fadein
  • Hold down/downleft during fadein
  • Can do a warning shot to gather the crowd, do this before/after climbing the ledge at the top of the hill.
  • When approaching Miranda, just YOLO run to the locked door
  • Go to Miranda Transporter
  • Put Fence as close as possible to the tank
  • Aim handgun before dropping to make the stairs easier
  • Go to First Transporter, ride the jeep
  • Don't mash escape for the Digger cutscene at base, or you can open the menu. Wait until you see the digger.
  • Follow the right edge of the cliff towards the transporter. Take care not to get grabbed.
  • Defend with the Machine Gun
  • Transport to
  • If the Lord of Dust shows up, make sure to time crossing so you don't get stopped. OR, dive when the foot lands.
  • Be weary of the wanderer by the wheelchair, if he is too close to the wheelchair, take him out.
  • You can jump onto the platforms instead of grabbing the ledge, but it is precise.
  • Run around the right of the rock as you head north.
  • Run through the Town
  • Drop Nick quickly and safely!
  • Drop down fences around the Transporter
  • Wait behind the building's corner before the explosion
  • Wait for the Lord of Dust's hand on the bridge before going by. Once you see the Lord's hand start going back, you can move past it.
  • Hold down during fadein
  • Make sure to kill the grabber outside the tunnel
  • Hold down during fadein
  • Hold R after the Seth cutscene to pick him up immediately.
  • Run down the slope, dropping down at the edge closest to the bridge. Go across to the left side of the bridge. Drop down.
  • Just hold spacebar, you are already on the transporter.
  • After the Dan Codec, hold left to head back to the transporter.
  • Shoot him in the face
  • Three shotgun blasts should take him out
  • This fight shouldn't take more than 5 seconds
  • Remember, you need an iron watchtower to perform the shortcut.
  • Wanderer position in Ruins 03 doesn't seem set.
  • For Bad Ending, hold down to head to the wormhole. Hold spacebar. GG
  • Descending the Platform
  • Needs testing in a full-game run, but in Chapter Select you can kill yourself and use a revival pill to deathwarp to the middle of Base Camp.
  • Lures and Grenades are OP for Wave 1 and 3
  • MG Autoturrets are useful for the final waves.
  • Be at the leftside of Sahelanthropus's head

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  • chapterselect.1543077076.txt.gz
  • Last modified: 2018/11/24 16:31
  • by Plywood