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Stage 04 Easy
Easy difficulty is Ghost Babel with training wheels.
- More resources spawn
 
- Some bosses become easier
 
- Snake is built like a tank, needing a ration is fairly unlikely.
 
- Fewer guards and cameras
 
- One of the awkward aspects of Easy is that Alerts and Evasions clear faster than other difficulties.
 
- Guards without body armor die in 1 bullet, 2 bullets with body armor.
 
- Guards without body armor will die immediately if you triple punch them.
 
- There is one fewer turret before the chaff, but isn't worth the trouble picking up. Take the Badhumans line in the 2nd screen of Stage 04
 
- If you are confident in your play, skip the rations near the end and pick up the ration in the first screen of Stage 09.
 
- You want to pick up the R5 before the final dogs' screen! Clip here
 
Doors
KEY
| Memory ID | Description | 
|---|---|
| 0 | 1,3,5 - adds or removes doors in the first, third, and fifth position | 
| 1 | SOLUTION - removes or adds two doors from the fourth and fifth position, the button the guard presses | 
| 2 | SHIFT - shifts the doors | 
| 3 | RESET - resets the puzzle | 
1st Pattern - 1302
| Pattern (Top to Bottom) | Button Order | 
|---|---|
| SOLUTION | 1,4 | 
| RESET | DON'T PRESS | 
| 1,3,5 | 2 | 
| SHIFT | 3×3 | 
OR
(SOLUTION > 1,3,5 > SHIFTx3 > SOLUTION) 1,3,4,4,4 and 1 (button order)
2nd Pattern - 0123
| Pattern (Top to Bottom) | Button Order | 
|---|---|
| 1,3,5 | 1 | 
| SOLUTION | 2,4 | 
| SHIFT | 3×3 | 
| RESET | DON'T PRESS | 
OR
(1,3,5 > SOLUTION > SHIFTx3 > SOLUTION) 1,2,3,3,3, and 2 (button order)
3rd Pattern - 3210
| Pattern (Top to Bottom) | Button Order | 
|---|---|
| RESET | DON'T PRESS | 
| SHIFT | 3×3 | 
| SOLUTION | 2,4 | 
| 1,3,5 | 1 | 
OR
(1,3,5 > SOLUTION > SHIFTx3 > SOLUTION) 4,3,2,2,2, and 3 (button order)
4th Pattern - 2031
| Pattern (Top to Bottom) | Button Order | 
|---|---|
| SHIFT | 3×3 | 
| 1,3,5 | 2 | 
| RESET | DON'T PRESS | 
| SOLUTION | 1,4 | 
OR
(SOLUTION > 1,3,5 > SHIFTx3 > SOLUTION) 4,2,1,1,1, and 4 (button order)
Jungle Guards
- Oddly enough, the screen after the first dogs screen has more guards than Normal difficulty.
 
Slasher Hawk
- HP: 47
 
- Takes 4 damage per hit
 
- 12 hits to kill
 
- Red Boomerang travels linearly
 
- Green Boomerang travels in a zigzag
 
- Boomerangs always comes back to his right side (your left)
 
- Hawk swoops in and out of the battlefield, eventually returning to Slasher Hawk
 
- Slasher Hawk's Invincibility Frames = 2.5
 
- 0.5 second for grenade throw
 
- Therefore, count to 2 seconds or 7 flashes - throw grenade
 

