metal_gear:ghost_babel

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metal_gear:ghost_babel [2019/01/22 00:48] Plywoodmetal_gear:ghost_babel [2022/02/03 16:20] (current) – hard references plywood
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 =====Metal Gear: Ghost Babel (MGGB)===== =====Metal Gear: Ghost Babel (MGGB)=====
 {{ :covers:metal-gear-ghost-babel-review.jpg?nolink&200 |}} {{ :covers:metal-gear-ghost-babel-review.jpg?nolink&200 |}}
-Metal Gear: Ghost Babel (also known as Metal Gear Solid or Metal Gear: Game Boy) was released in Spring 2000 on Game Boy Color. Ghost Babel is the final 2D Metal Gear game made by Konami. It was named Metal Gear Solid in PAL and NTSC-U to ride off the success of [[metal_gear_solid:|Metal Gear Solid]] on Playstation. <del>This worked great</del> This confused some into thinking MGGB was a de-make of MGS1, rather than a different game entirely.+==="Of course you want to be the 'Legend'; deep inside, you want the glory."=== 
 +Metal Gear: Ghost Babel (also known as Metal Gear Solid or Metal Gear: Game Boy) was released in Spring 2000 on Game Boy Color. Ghost Babel is the final 2D Metal Gear game made by Konami. It was named Metal Gear Solid in PAL and NTSC-U to ride off the success of [[metal_gear_solid:|Metal Gear Solid]] on Playstation. <del>This worked great</del> This confused some into thinking MGGB was a de-make of MGS1, rather than a different game entirely. The story is an alternate sequel to the original [[:metal_gear_msx|Metal Gear]].
  
 Compared to [[metal_gear_2:solid_snake|Metal Gear 2: Solid Snake]], Ghost Babel makes several changes to gameplay. Snake can now run in eight directions and sidle along walls. The screen doesn't flip, but scrolls with Snake. Ghost Babel is broken up into thirteen stages, rather than one continuous game. Each stage ranks the player's performance based on time, alerts, kills, and rations used. The ranks are //Excellent, Great, Good, Poor, and Terrible.// Mercifully, your card key upgrades in level, rather than holding a key ring of cards that you must memorize. Compared to [[metal_gear_2:solid_snake|Metal Gear 2: Solid Snake]], Ghost Babel makes several changes to gameplay. Snake can now run in eight directions and sidle along walls. The screen doesn't flip, but scrolls with Snake. Ghost Babel is broken up into thirteen stages, rather than one continuous game. Each stage ranks the player's performance based on time, alerts, kills, and rations used. The ranks are //Excellent, Great, Good, Poor, and Terrible.// Mercifully, your card key upgrades in level, rather than holding a key ring of cards that you must memorize.
  
-Why speedrun Ghost Babel? If you enjoy the feel of 2D Metal Gear, but want something that is different with controls and structure. As a speedgame, Ghost Babel is heavy on memorization. Knowing which direction to go on each screen is important for not getting Alerts in the wrong spots, and executing certain strategies. Most of the RNG of MGGB happens in Stage 09, where Snake must blow up the power plant. This RNG can influence pace greatly. The Individual Levels and [[metal_gear_ghost_babel:vr_missions|Virtual Reality Missions]] are appealing to those who enjoy smaller challenges. Considering there are 90 VR missions13 stages, and 39 special variations of those stages, there is a lot to chew on. Being the only 2D Metal Gear with VR separates it from the other 2D MGs.+Why speedrun Ghost Babel? If you enjoy the feel of 2D Metal Gear, but want something that is different with controls and structure. As a speedgame, Ghost Babel is heavy on memorization. Knowing which direction to go on each screen is important for not getting Alerts in the wrong spots, and executing certain strategies. The In Game Timer subtracts loads, codecs, menus, and accounts for lag! Most of the RNG of MGGB happens in Stage 09, where Snake must blow up the power plant. This RNG can influence pace greatly. Howevermenuing is this game can be awkward due to the limited number of buttons, and certain segments can be tedious (box sorters).
  
 +The Individual Levels and [[metal_gear_ghost_babel:vr_missions|Virtual Reality Missions]] are appealing to those who enjoy smaller challenges. Considering there are 90 VR missions, 13 stages, and 39 special variations of those stages, there is a lot to chew on. Being the only 2D Metal Gear with VR separates it from the other 2D MGs.
  
-Don't get scammed! Game Boy Color cartridges are **NOT GRAY!** Here are genuine copies of the game, [[https://www.metalgearspeedrunners.com/wiki/lib/exe/fetch.php?t=1548117976&w=500&h=333&tok=32c51b&media=covers:dsc_0102.jpg|NTSC-U]] and [[https://www.metalgearspeedrunners.com/wiki/lib/exe/fetch.php?t=1548117975&w=500&h=375&tok=ae7109&media=covers:download.jpg|NTSC-J]] 
  
-[[MGGB Frame Data]]+Don't get scammed! Game Boy Color cartridges are <html> 
 +<b><span style="color:Red">NOT GRAY!</span></b> 
 +</html>Here are genuine copies of the game, [[https://www.metalgearspeedrunners.com/wiki/lib/exe/fetch.php?t=1548117976&w=500&h=333&tok=32c51b&media=covers:dsc_0102.jpg|NTSC-U]] and [[https://www.metalgearspeedrunners.com/wiki/lib/exe/fetch.php?t=1548117975&w=500&h=375&tok=ae7109&media=covers:download.jpg|NTSC-J.]] 
  
-[[MGGB Very Hard Info]] 
  
-[[https://www.speedrun.com/tools/updated_auto_sheet_fjm9a.xlsx|Excel Spreadsheet for IGT]] 
- 
-[[https://www.youtube.com/watch?v=tJn2jgs-mmU&list=PLhas7BgQDRcAhaanhhLx3-8E4FVj_whFu|Plywood's Normal Tutorial Playlist]] 
  
 ----- -----
 ====Stages==== ====Stages====
-^ Stage ^ Name ^ Tutorial ^ Big Boss Route ^ +^ Stage ^ Name ^ Any% Easy ^ Any% Normal ^ Any% Hard ^ Big Boss Route ^ 
-^ 01 | Jungle | [[mggbst01|Tutorial]] | [[mggbvhb01Route|Route]] | +^ 01 | Jungle | Refer to Normal | [[mggbst01|Route]] | [[mggbhd01|Route]] | [[mggbvhb01Route|Route]] | 
-^ 02 | Fortress Galuade| [[mggbst02|Tutorial]] | [[mggbvhb02Route|Route]] | +^ 02 | Fortress Galuade| [[mggbez02|Route]] | [[mggbst02|Route]] | [[mggbhd02|Route]] | [[mggbvhb02Route|Route]] | 
-^ 03 | Sewers & Watchtower | [[mggbst03|Tutorial]] | [[mggbvhb03Route|Route]] | +^ 03 | Sewers & Watchtower | [[mggbez03|Route]] | [[mggbst03|Route]] | [[mggbhd03|Route]] | [[mggbvhb03Route|Route]] | 
-^ 04 | Watchtower Exit & Slasher Hawk | [[mggbst04|Tutorial]] | [[mggbvhb04Route|Route]] | +^ 04 | Watchtower Exit & Slasher Hawk | [[mggbez04|Route]] | [[mggbst04|Route]] | [[mggbhd04|Route]] | [[mggbvhb04Route|Route]] | 
-^ 05 | Barracks & Dr. Harks | [[mggbst05|Tutorial]] | [[mggbvhb05Route|Route]] | +^ 05 | Barracks & Dr. Harks | [[mggbez05|Route]] | [[mggbst05|Route]] | [[mggbhd05|Route]] | [[mggbvhb05Route|Route]] | 
-^ 06 | Dark Barracks & Marionette Owl | [[mggbst06|Tutorial]] | [[mggbvhb06Route|Route]] | +^ 06 | Dark Barracks & Marionette Owl | [[mggbez06|Route]] | [[mggbst06|Route]] | [[mggbhd06|Route]] | [[mggbvhb06Route|Route]] | 
-^ 07 | Artillery Strikes | [[mggbst07|Tutorial]] | Refer to Normal |  +^ 07 | Artillery Strikes | Refer to Normal | [[mggbst07|Route]] | Refer to Normal | Refer to Normal |  
-^ 08 | Power Plant & Pyro Bison | [[mggbst08|Tutorial]] | [[mggbvhb08Route|Route]] | +^ 08 | Power Plant & Pyro Bison | [[mggbez08|Route]] | [[mggbst08|Route]] | [[mggbhd08|Route]] | [[mggbvhb08Route|Route]] | 
-^ 09 | Power Plant & Pillar RNG | [[mggbst09|Tutorial]] | [[mggbvhb09Route|Route]] | +^ 09 | Power Plant & Pillar RNG | [[mggbez09|Route]] | [[mggbst09|Route]] | [[mggbhd09|Route]] | [[mggbvhb09Route|Route]] | 
-^ 10 | "Havoc" Helicopter | [[mggbst10|Tutorial]] | [[mggbvhb10Route|Route]] | +^ 10 | "Havoc" Helicopter | [[mggbez10|Route]] | [[mggbst10|Route]] | Refer to Very Hard | [[mggbvhb10Route|Route]] | 
-^ 11 | Maintenance Base & Black Arts Viper 1 | [[mggbst11|Tutorial]] | [[mggbvhb11Route|Route]] | +^ 11 | Maintenance Base & Black Arts Viper 1 | [[mggbez11|Route]] | [[mggbst11|Route]] | [[mggbhd11|Route]] | [[mggbvhb11Route|Route]] | 
-^ 12 | Metal Gear GANDER | [[mggbst12|Tutorial]] | [[mggbvhb12Route|Route]] | +^ 12 | Metal Gear GANDER | [[mggbez12|Route]] | [[mggbst12|Route]] | Refer to Very Hard | [[mggbvhb12Route|Route]] | 
-^ 13 | Black Arts Viper 2 | [[mggbst13|Tutorial]] | Refer to Normal |+^ 13 | Black Arts Viper 2 | Refer to Normal | [[mggbst13|Route]] | Refer to Normal | Refer to Normal | 
 + 
 +[[MGGB Easy Info]] 
 + 
 +[[MGGB Doberman Info]] 
 + 
 +[[MGGB Hard Info]] 
 + 
 +[[MGGB Very Hard Info]] 
 + 
 +[[MGGB Water Skip]] 
 + 
 +[[MGGB Nikita Skip]] 
 + 
 +[[MGGB FAQ]] 
 + 
 +[[MGGB Ranks]] 
 + 
 +[[MGGB Frame Data]] 
 + 
 +[[MGGB Glitches]] 
 + 
 +[[MGGB Obsoleted Info]] 
 + 
 +[[https://www.speedrun.com/mggb/resources|Tracking Program/Excel Spreadsheet for IGT]]
  
 [[https://tcrf.net/Metal_Gear_Solid_(Game_Boy_Color)|MGGB Entry in The Cutting Room Floor]] [[https://tcrf.net/Metal_Gear_Solid_(Game_Boy_Color)|MGGB Entry in The Cutting Room Floor]]
 +
 +-----
 +
 +[[:metal_gear_series|Return to Metal Gear Games]]
  • metal_gear/ghost_babel.1548118120.txt.gz
  • Last modified: 2019/01/22 00:48
  • by Plywood