metal_gear:mggb_hard_info

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metal_gear:mggb_hard_info [2021/07/28 17:17] – [Stage 04] clips plywoodmetal_gear:mggb_hard_info [2021/07/28 17:54] (current) – [Stage 11] clip plywood
Line 18: Line 18:
 ====Stage 04==== ====Stage 04====
   *Undetermined if chaff is worthwhile or not on Any%   *Undetermined if chaff is worthwhile or not on Any%
-  *Do a small delay at the door in the gas mask room. [https://clips.twitch.tv/ImpossibleCrunchyGoshawkNomNom-XdF8XZywrnpzQ6UZ|Example here]]+  *Do a small delay at the door in the gas mask room. [[https://clips.twitch.tv/ImpossibleCrunchyGoshawkNomNom-XdF8XZywrnpzQ6UZ|Example here]]
   *There is a way to run on alert and avoid getting damaged in the guard mud room, but it's inconsistent. [[https://clips.twitch.tv/SmallDeterminedHerringStinkyCheese-0xfKL-Ee_LujEo0k|Example here]]   *There is a way to run on alert and avoid getting damaged in the guard mud room, but it's inconsistent. [[https://clips.twitch.tv/SmallDeterminedHerringStinkyCheese-0xfKL-Ee_LujEo0k|Example here]]
   *R5 does not spawn by the rock in the bird room.   *R5 does not spawn by the rock in the bird room.
 +  *Ration by Slasher Hawk's door spawns, unlike Very Hard.
   *Bird flies fast, just like Very Hard   *Bird flies fast, just like Very Hard
    
Line 26: Line 27:
   *Refer to Very Hard routing, grenades and spare stuns are not here, same guard/camera routes, only left C4, etc.   *Refer to Very Hard routing, grenades and spare stuns are not here, same guard/camera routes, only left C4, etc.
 ====Stage 06==== ====Stage 06====
-  +  *When running Alert in the Box room, you could cause an alert early by throwing a grenade in the ladder room, or do a single punch to make the guard consistently avoid hitting Snake. [[https://clips.twitch.tv/HonestAmusedThyme4Head-JvcvgFByJ1Xr2os8|Example here]] 
 +  *Marionette Owl will heal if you shoot a doll, just like in Very Hard
 ====Stage 08==== ====Stage 08====
 +  *If you are routing in the ration by electrified water, make sure to make the guard hear you late. [[https://clips.twitch.tv/DeadFairAppleDerp-Tn5tWBhHMUbqVmNi| Example here]]
   *C4 by electric box blown up after card pickup is there, unlike Very Hard   *C4 by electric box blown up after card pickup is there, unlike Very Hard
-  *Grenades in bottom right corner of first screen of 1F are there, unlike Very Hard. Pick up on Stage 09?+  *Grenades in bottom right corner of first screen of 1F are there, unlike Very Hard. Pick up on Stage 09? Could incorporate that into avoiding guards on Evasion for Nikita Skip 
 +  *Pyro Bison will jetpack at low health, just like on Very Hard
 ====Stage 09==== ====Stage 09====
      
 ====Stage 10==== ====Stage 10====
- +   *Resources available to you are the same as Very Hard 
 +   *Havoc behavior is the same as Very Hard
 ====Stage 11==== ====Stage 11====
-   *Floor 50 Grenades exist, unlike Very Hard+   *After picking up the Nikita, do a flick to avoid getting punched by the guard. [[https://clips.twitch.tv/TangentialAverageTardigradeBrokeBack-gvdlRlX3sxzjCpzr|Example here]] 
 +   *Floor 50 Grenades exist, unlike Very Hard.
    *All others rooms should be the same    *All others rooms should be the same
 ====Stage 12==== ====Stage 12====
  • metal_gear/mggb_hard_info.1627492646.txt.gz
  • Last modified: 2021/07/28 17:17
  • by plywood