metal_gear:mggb_hard_info

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  • Hard and Very Hard are fairly similar, as guard and camera patterns are the same
  • Hard gives more resources than Very Hard, but fewer than Easy or Normal
  • Hard and Very Hard both have boss behavior modifiers
  • Snake can take more damage than on Very Hard
  • On reaction for first guard on second screen, hold right when he spots you to avoid getting hit on Any%. Example here
  • Rest of the stage move like on Very Hard, 35 still possible.
  • Guard/camera routing is the same as Very Hard.
  • Five-Seven does spawn in truck, which is better than picking it up in Stage 01.
  • First screen of Tower, make sure to flick downleft when on alert at the green crates. Alternatively, you can go downright for a moment. Example here
  • In gas room, perform a checkmark down to the wall to make the guard shoot the wall. Example here
  • In card room, perform the beginning of rank 1 movement, then hug the top of the crates to force the guard to open the door for you. Example here
  • Undetermined if chaff is worthwhile or not on Any%
  • Do a small delay at the door in the gas mask room. Example here
  • There is a way to run on alert and avoid getting damaged in the guard mud room, but it's inconsistent. Example here
  • R5 does not spawn by the rock in the bird room.
  • Ration by Slasher Hawk's door spawns, unlike Very Hard.
  • Bird flies fast, just like Very Hard
  • Refer to Very Hard routing, grenades and spare stuns are not here, same guard/camera routes, only left C4, etc.
  • When running Alert in the Box room, you could cause an alert early by throwing a grenade in the ladder room, or do a single punch to make the guard consistently avoid hitting Snake. Example here
  • Marionette Owl will heal if you shoot a doll, just like in Very Hard
  • If you are routing in the ration by electrified water, make sure to make the guard hear you late. Example here
  • C4 by electric box blown up after card pickup is there, unlike Very Hard
  • Grenades in bottom right corner of first screen of 1F are there, unlike Very Hard. Pick up on Stage 09?
  • Floor 50 Grenades exist, unlike Very Hard
  • All others rooms should be the same
  • Ration along bottom exists, unlike Very Hard.
  • Nikita ammo along right wall exists, unlike Very Hard
  • metal_gear/mggb_hard_info.1627493640.txt.gz
  • Last modified: 2021/07/28 17:34
  • by plywood