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metal_gear:mggb_water_skip [2022/02/11 17:39] – format plywood | metal_gear:mggb_water_skip [2022/05/13 06:45] (current) – specified language plywood | ||
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Make sure to walk along the line in the water to be as far to the left as possible. When approaching the ladder, try to climb more on the right side, rather than the left. | Make sure to walk along the line in the water to be as far to the left as possible. When approaching the ladder, try to climb more on the right side, rather than the left. | ||
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+ | *This is the earliest point you can get off the ladder. Using pause buffering makes this free | ||
====Water Wave 2==== | ====Water Wave 2==== | ||
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===Movement Buffers=== | ===Movement Buffers=== | ||
- | All methods in this section involve crossing the screen with a timed movement buffer. The first two methods can be done with pause buffering, making them very consistent. Getting off the ladder immediately is important to all of these setups except | + | All methods in this section involve crossing the screen with a timed movement buffer. The first two methods can be done with pause buffering, making them very consistent. Getting off the ladder immediately is important to all of these setups except |
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===Fogger Pauser/ | ===Fogger Pauser/ |