metal_gear:mggbst04

Stage 04 Map by Eishiya



CORRECTION - BadHumans found an alternative line that saves 4 seconds at the start of the stage.


CORRECTION - casinocoin found a reliable line for the first bird that's just as fast as running along the kennel. Go upleft at the open gate shadow.


CORRECTION

  • You want to pick up the R5 before the final dogs' screen! Clip here
  • Make sure to press the button on the edge closest to the next button
  • Be careful not to mash while pressing and accidentally press again
  • On the 3 shifts, you can press normally on the first then rapidly mash on the second to have the third one occur automatically (refer to the above bullet point)
  • You can swap the first and second buttons in any sequence, but the preferred orders are listed below

KEY

Memory ID Description
0 1,3,5 - adds or removes doors in the first, third, and fifth position
1 SOLUTION - removes or adds two doors from the fourth and fifth position, the button the guard presses
2 SHIFT - shifts the doors
3 RESET - resets the puzzle

1st Pattern - Guard Presses Button 1

1, 3, 4, 4, 4 and 1 (button order)

Represented in Memory as 1302

Pattern (Top to Bottom) Button Order
SOLUTION 1st, 4th
RESET DON'T PRESS
1,3,5 2nd
SHIFT 3rd X3

(SOLUTION > 1,3,5 > SHIFTx3 > SOLUTION)


2nd Pattern - Guard Presses Button 2

1, 2, 3, 3, 3, and 2 (button order)

Represented in Memory as 0123

Pattern (Top to Bottom) Button Order
1,3,5 1st
SOLUTION 2nd, 4th
SHIFT 3rd X3
RESET DON'T PRESS

(1,3,5 > SOLUTION > SHIFTx3 > SOLUTION)


3rd Pattern - Guard Presses Button 3 3210

4, 3, 2, 2, 2, and 3 (button order)

Represented in Memory as 3210

Pattern (Top to Bottom) Button Order
RESET DON'T PRESS
SHIFT 3rd X3
SOLUTION 2nd, 4th
1,3,5 1st

(1,3,5 > SOLUTION > SHIFTx3 > SOLUTION)


4th Pattern - Guard Presses Button 4 2031

4, 2, 1, 1, 1, and 4 (button order)

Represented in Memory as 2031

Pattern (Top to Bottom) Button Order
SHIFT 3rd X3
1,3,5 2nd
RESET DON'T PRESS
SOLUTION 1st, 4th

(SOLUTION > 1,3,5 > SHIFTx3 > SOLUTION)


fig. 1 fig. 1 Plywood's visual cue for running by the guard

fig. 2 fig. 2 Visual cue to hold downright past the guard

  • You can YOLO run past these guards, or do a single punch buffer then YOLO run. This is only worth it if you don't get knocked down. The above photos are for sneaking.
  • HP: 47
  • Takes 4 damage per hit
  • 12 hits to kill
  • Red Boomerang travels linearly
  • Green Boomerang travels in a zigzag
  • Boomerangs always comes back to his right side (your left)
  • Hawk swoops in and out of the battlefield, eventually returning to Slasher Hawk
  • Slasher Hawk's Invincibility Frames = 2.5
  • 0.5 second for grenade throw
  • Therefore, count to 2 seconds or 7 flashes - throw grenade

Individual Level

Mud Dogs

  • metal_gear/mggbst04.txt
  • Last modified: 2022/03/16 15:15
  • by plywood