metal_gear:mggbst05

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  • Going right side when entering the conveyor belt from the elevator saves approximately 14 frames over left side
  • First trip of Dark Room (going right): Exit then re-enter the room, run through first set of lasers, run to right edge of laser box, wait for the percussion track to complete its 3rd set of taps, or about 5 seconds of waiting.
  • Second trip of Dark Room (going left): Stay in room after killing Snake, go to bottom wall, wait for the 2nd long synth note or the percussion track beginning its 2nd set of taps, or about 3 seconds of waiting. Run to left edge of 2nd laser box and wait for the percussion to begin its 4th set of percussion tracks, or about 4 seconds of waiting.

LOOK BELOW FOR ROUTE UPDATES

  • DO NOT talk to Jimmy if you are doing thermal goggles skip, or else the story flag will continue you at Jimmy, rather than the dark room.
  • Up to 15 frames faster than knocking out the guard, just make sure not to knock too close, causing him to go around the way you are going. At the same time, don't knock too far away, causing him to spot you as you go down.
  • It is faster to do camshot at this screen, Clip example here.
  • More consistent strategy for this guard, that's just as fast as the knock. Just be careful on your positioning.
  • Faster to kill the guard with your gun. Clip example is here

Sorter 0 is the initial sorter, you will ALWAYS use Yellow at that sorter, because Red leads you to looping back to the start

Sorter Color Direction
0 YellowRight
1 YellowDown
2 YellowRight
3 YellowUp
4 YellowLeft
5 YellowLeft
6 YellowLeft

Sorter 0 is the initial sorter, you will ALWAYS use Yellow at that sorter, because Red leads you to looping back to the start

Sorter Color Direction
0 YellowRight
1 YellowDown
2 YellowRight
3 YellowUp
4 RedRight

Sorter 0 is the initial sorter, you will ALWAYS use Yellow at that sorter, because Red leads you to looping back to the start

Sorter Color Direction
0 YellowRight
1 YellowDown
2 YellowRight
4 RedDown
5 YellowRight
6 RedUp

Sorter 0 is the initial sorter, you will ALWAYS use Yellow at that sorter, because Red leads you to looping back to the start

Sorter Color Direction
0 YellowRight
1 BlueUp
2 YellowLeft
3 BlueRight
4 YellowUp

If you do not want to do Thermal Goggles skip, do Trip 5 as an extension, then repeat Trip 4.

Sorter Color Direction
1 BlueRight
2 RedRight

fig. 1 fig. 1 Fastest position to place the C4

fig. 2 fig. 2 Fastest position to blow up the C4

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  • metal_gear/mggbst05.1637610758.txt.gz
  • Last modified: 2021/11/22 19:52
  • by plywood