metal_gear:mggbvhb05route

This is an old revision of the document!


LOOK BELOW FOR ROUTE UPDATES

  • Going right side when entering the conveyor belt from the elevator saves approximately 14 frames over left side
  • First trip of Dark Room (going right): Exit then re-enter the room, run through first set of lasers, run to right edge of laser box, wait for the percussion track to complete its 3rd set of taps, or about 5 seconds of waiting.
  • Second trip of Dark Room (going left): Stay in room after killing Snake, go to bottom wall, wait for the 2nd long synth note or the percussion track beginning its 2nd set of taps, or about 3 seconds of waiting. Run to left edge of 2nd laser box and wait for the percussion to begin its 4th set of percussion tracks, or about 4 seconds of waiting.
  • Grenades do not spawn by the 1F elevator
  • Grenades do not spawn in the first drop
  • Stun grenades do not spawn in the second drop
  • Safer strategy that loses a couple seconds, wait until he turns to face down
  • More consistent strategy for this guard, that's just as fast as the knock. Just be careful on your positioning.

No Big Boss Ration, convenient to pick up if you sit in box, K0 first guard when he reaches the left side

Return to Metal Gear: Ghost Babel

  • metal_gear/mggbvhb05route.1637610884.txt.gz
  • Last modified: 2021/11/22 19:54
  • by plywood