metal_gear:mggbvhb05route

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metal_gear:mggbvhb05route [2022/02/01 12:29] – VH info plywoodmetal_gear:mggbvhb05route [2022/02/03 15:50] (current) – eishiya map plywood
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 =====Big Boss Stage 05===== =====Big Boss Stage 05=====
- 
   *Greater number of guards compared to Normal   *Greater number of guards compared to Normal
- 
   *Greater number of cameras compared to Normal   *Greater number of cameras compared to Normal
-   
   *Available ammo pickups are greatly reduced   *Available ammo pickups are greatly reduced
- 
   *Snake takes maximum damage from enemy attacks   *Snake takes maximum damage from enemy attacks
- 
   *You have 2 ration capacity to start, 3 after Owl, 4 after Havoc (Normal maxes at 5)   *You have 2 ration capacity to start, 3 after Owl, 4 after Havoc (Normal maxes at 5)
  
-{{ :metal_gear_ghost_babel:ghostbabel019.jpg?direct&600 |}}+[[https://www.vgmaps.com/Atlas/GB-GBC/MetalGearSolid-Stages05&06.png|Stage 05 & 06 Map by Eishiya]] 
  
 {{youtube>fuE0oYwzpXU?medium}} {{youtube>fuE0oYwzpXU?medium}}
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 No Big Boss Ration, convenient to pick up if you sit in box, K0 first guard when he reaches the left side No Big Boss Ration, convenient to pick up if you sit in box, K0 first guard when he reaches the left side
 +
 +====TRIP 1 - Red Box====
 +**Sorter 0 is the initial sorter, you will ALWAYS use Yellow at that sorter, because Red leads you to looping back to the start**
 +
 +^ Sorter ^ Color ^ Direction ^
 +^ 0 |Yellow|Right|
 +^ 1 |Yellow|Down|
 +^ 2 |Yellow|Right|
 +^ 3 |Yellow|Up|
 +^ 4 |Yellow|Left|
 +^ 5 |Yellow|Left|
 +^ 6 |Yellow|Left|
 +
 +====TRIP 2 - ID Card Level 3===
 +**Sorter 0 is the initial sorter, you will ALWAYS use Yellow at that sorter, because Red leads you to looping back to the start**
 +^ Sorter ^ Color ^ Direction ^
 +^ 0 |Yellow|Right|
 +^ 1 |Yellow|Down|
 +^ 2 |Yellow|Right|
 +^ 3 |Yellow|Up|
 +^ 4 |Red|Right|
 +
 +====TRIP 3 - Blue Box====
 +**Sorter 0 is the initial sorter, you will ALWAYS use Yellow at that sorter, because Red leads you to looping back to the start**
 +^ Sorter ^ Color ^ Direction ^
 +^ 0 |Yellow|Right|
 +^ 1 |Yellow|Down|
 +^ 2 |Yellow|Right|
 +^ 4 |Red|Down|
 +^ 5 |Yellow|Right|
 +^ 6 |Red|Up|
 +
 +
 +====TRIP 4 - C4====
 +**Sorter 0 is the initial sorter, you will ALWAYS use Yellow at that sorter, because Red leads you to looping back to the start**
 +^ Sorter ^ Color ^ Direction ^
 +^ 0 |Yellow|Right|
 +^ 1 |Blue|Up|
 +^ 2 |Yellow|Left|
 +^ 3 |Blue|Right|
 +^ 4 |Yellow|Up|
 +
 +If you do not want to do Thermal Goggles skip, do Trip 5 as an extension, then repeat Trip 4.
 +====TRIP 5 - Dr. Harks====
 +
 +^ Sorter ^ Color ^ Direction ^
 +^ 1 |Blue|Right|
 +^ 2 |Red|Right|
 +
 +====C4 Position====
 +{{ :mggb:c4pos_st5.png?direct&300 |}}
 +  *Fastest position to place the C4
 +
 +{{ :mggb:c4pos_st5_blow.png?direct&300 |}}
 +  *Fastest position to blow up the C4
  
 [[metal_gear:ghost_babel|Return to Metal Gear: Ghost Babel]] [[metal_gear:ghost_babel|Return to Metal Gear: Ghost Babel]]
  • metal_gear/mggbvhb05route.1643718541.txt.gz
  • Last modified: 2022/02/01 12:29
  • by plywood