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MGS:PO Info Dump
This page is not the permanent home of the following information. This will transition knowledge into the new format of the wiki.
GENERAL
RANDOM INFO
Running into a wall/step within close hearing range, while disguised and partially/fully out of sight (e.g. Research Lab I.) exposes you
The amount of time lost by using a Wait is a little less than 2 seconds.
Loading and exiting a Stage to pass time for Reports loses around 9s IGT each time. The worst amount of “Extra Exfils” needed on NG runs with the right spy setup resides at 4 times. =36s IGT timeloss due to RNG
For NG runs, the worst amount of total possible time lost to Report/Development RNG lies just below 1m 30s
The game is supposed to prevent you from planting TNT anywhere during the Python boss fight. However, you can plant TNT on the “cage walls” when leaning against it and on top of its path
ADDITIONAL ITEMS
m37 on rail bridge 2 & 3 smoke g on guest house
Box Travel Strats
All currently documented Box Travel Strats can be found in this playlist: https://youtube.com/playlist?list=PLfJ5hi4JjGcRaBLpA_N1JLCMvB0b-CAYb
So far, these are mostly to be used on the NG Any% Route.
IGT Accuracy and Strat Finding
So far, since we can only estimate when exactly the IGT stops counting (do transitions count or does IGT stop right after you hit Start?), I went with the most conservative timing approach - timing with the highest possible IGT.
Same goes for every Member Swap into instant Pause to Member Swap again, where I've added 0.8s each time.
I took a similar appraoch with finding strats. Only using Member Swaps that are 100% guaranteed to be faster - while assuming that Pause Transitions count for the IGT.
Generally, I went in with Snake at Daytime and only deemed a Member Swap 100% worthwhile when the Box Spot (X) swapped to is at least far enough to touch Snake's 50 Sense circle from the inside.
Box Travel IGT Timesaves
NG Any% Easy/Normal: ~60-73s timesave
HPT 6s save RL1 4s save Menu Jo #2 3s loss SD2 8s save RB1 3s save Spy Reports 3s loss min, 6s loss avg ---------- SD3 2s save RL2 2s save SPB2 4s save ---------- RB2 2s save HB 1s save (Menu Jo) 0-3s loss SB 2s save WS 8s save Menu Re in 1s loss (Menu Jo) 0-3s loss A 5s save SE1 1s save SE2 1s save RB3 <1s save GH 15s save Sn#1, Jo#2 <1s loss P 3s save Menu Py in 2s loss R 5s save PS1 / (Menu Py) 0-6s loss PS2 / SE3 <1s save SC 3s save
TO DO
ITEMS
recheck for faster (or earlier) stun g spawns than SBase, & Silo Entrance
GENE 144HP tanking damage until death
PAL | Easy | 2 charges | +3 fa-knives |
PAL | Normal | 2 charges | +2 fa-knives |
PAL | Extreme | 0 charges | +6 fa-knives |
PAL | Extreme (Body Armor) | 1 charge | +1 fa-knife |
NTSC-U | Easy | 2 charges | +3 fa-knives |
NTSC-U | Normal | 2 charges | +2 fa-knives |
NTSC-U | Extreme | 0 charges | +6 fa-knives |
NTSC-U | Extreme (Body Armor) | 1 charge | +1 fa-knife |
NTSC-J | Easy | 9 charges | +5 fa-knives |
NTSC-J | Normal | 3 charges | +3 fa-knives |
NTSC-J | Extreme | ? charges | +? fa-knives |
NTSC-J | Extreme (Body Armor) | ? charges | +? fa-knives |
Make NG+/EXTREME version of this ^