This is an old revision of the document!
soon™ (started 2022/05/18)
Change Options beforehand
Tsuchinoko explanation, Non lethal no alerts etc
Standard Route
Double Handle Grab
You can skip one of the cell door handle grab animations here. In order to do that, you need to run towards the door's handle in a way that places yourself just out of range to normally initiate the door opening animation when pressing the action button.
If properly executed, this precise trick makes one handle grab count as two or more and therefore advances Snake straight to the text box.
The skip was discovered by Pythonicus during his first full speedrun!
Standard Route
| Action | Input |
| Fast forward Dialogue | |
| Select Soviet Patrol Base | |
| Fast forward Dialogue | |
| Start Mission | |
Standard Route
| Action | Input |
| Fast forward Dialogue | |
| Select Supply Depot | ↑ |
| Fast forward Dialogue | |
| Start Mission | |
Cutscene/Text Triggers
Cutscene or Text Triggers like the one here temporarily block you from moving. If you enter the trigger area with a roll, your animation will carry you a bit further.
| Guard Cycle Skip (2+s timesave) | | | | |
| Very tight timing! Pre-Codec walk and roll into Text Trigger necessary! | | | | |
| | | | | |
Standard Route
| Action | Input |
| Fast forward Dialogue | |
| Jonathan → Sneaking Unit - Team Alpha #1 | ← ↓ Square → ↓ Square Square ↑ Square |
| Select Comm Base | ↑ |
| Fast forward Dialogue | |
| Select Comm Base | |
| Fast forward Dialogue | |
| Start Mission | |
9mm T Ammo & Further Bloat
If you find yourself accidentally picking up unnecessary items such as the 9mm T Ammo dropped by Jonathan here, make sure to throw it away (Inventory, Drop [L]) or replace it at the next opportunity.
Inventory bloat can be a real hindrance so it's best to proactively prevent it from occuring.
Truck Recruitment Positioning
Make sure to not drag soldiers too close to the truck's rear. Snake will always go towards a fixed spot, which is a certain distance behind the truck.
If you entered the trigger zone from an unfavorable position, you could lose valuable seconds due to longer animations.
| Safe Opening (7+s timeloss) | | | | |
| Waiting for Jonathan to turn around | | | | |
| | | | | |
Standard Route
| Action | Input |
| Fast forward Dialogue | |
| Select Hospital | |
| Fast forward Dialogue | |
| Start Mission | |
Standard Route
| Action | Input |
| Fast forward Dialogue | |
| Select Research Lab | |
| Fast forward Dialogue | |
| Start Mission | |
Why recruit this guy at all?
While it is technically possible to finish the run without any additional recruitments, the impact it would have on Spy Report RNG is huge. The chance of saving time by skipping this Recruit and relying on amazing Spy Report luck seemingly lingers in the one digit range (x%).
A Man Who Delivers
The soldier obtained after Jonathan (Recruit) will always have the Deliveryman skill.
Standard Route
| Action | Input |
| Fast forward Dialogue | |
Confirm & fast forward Dialogue if Recruit persuaded here [1/4] | |
| Jonathan → Spy Unit - Supply Depot | Square → R R Square |
Recruit → Spy Unit - Research Lab [1/4] | @Spy Unit ← ← ↓ ↓ Square → → ↑ Square |
| Wait for Supply Depot Report | |
| Read it & fast forward Dialogue | |
| Read Supply Depot Report and fast forward Dialogue | |
| OPTIONAL: Use up all your Waits (may improve rate of further Spy Report acquisitions) | |
| Select Supply Depot | ↓ ↓ ↓ |
| Fast forward Dialogue | |
| Start Mission | |
Standard Route
| Action | Input |
| Fast forward Dialogue | |
Confirm & fast forward Dialogue if Recruit persuaded here [2/4] | |
Recruit → Spy Unit - Research Lab [2/4] | @Sneaking Unit ← ↓ ↓ Square → → ↑ Square |
| RECOMMENDED: Use up all your Waits (will improve Spy Report acquisition rate) | |
| Select Rail Bridge | |
| Fast forward Dialogue | |
| Start Mission | |
Standard Route
| Action | Input |
| Fast forward Dialogue | |
Confirm & fast forward Dialogue if Recruit persuaded here [3/4] | |
Recruit → Spy Unit - Research Lab [3/4] | @Sneaking Unit ← ↓ ↓ Square → → ↑ Square |
| Wait for Supply Depot Report | |
| Read it & fast forward Dialogue | |
| Jonathan → Spy Unit - Soviet Patrol Base | → R R Square R Square |
| RECOMMENDED: Use up all your Waits (will improve Spy Report acquisition rate) | |
| Select Supply Depot | ↓ ↓ ↓ |
| Fast forward Dialogue | |
| Start Mission | |
For the TNT-blowup missions (9-A, 9-B, 9-C[, 9-D]) the order in which you read the Spy Reports does not make a difference. However, the order in which you do the missions can positively affect your chances of receiving further Reports.
Doing Supply Depot first, then Research Lab followed by Soviet Patrol Base generally gets you better chances of getting the remaining Spy Reports earlier. Additionally, this lets you skip some pre-deployment dialogue.
Standard Route
| Action | Input |
| Fast forward Dialogue | |
Confirm & fast forward Dialogue if Recruit persuaded here [4/4] | |
Recruit → Spy Unit - Research Lab [4/4] | @Sneaking Unit ← ↓ ↓ Square → → ↑ Square |
| Wait for Research Lab Report | |
| Read it & fast forward Dialogue READ???? | |
| OPTIONAL: Use up all your Waits | |
| Select Research Lab | ↓ ↓ ↓ |
| Start Mission | |
Standard Route
| Action | Input |
| Fast forward Dialogue | |
| Wait for Soviet Patrol Base Report | |
| Read it & fast forward Dialogue | |
| Select Soviet Patrol Base | ↑ ↑ |
| Start Mission | |
| Night Route (1+s timesave) | | | | |
| Due to enemies' shorter vision cones at night, you can perform two additional rolls! | | | | |
| | | | | |
Standard Route
| Action | Input |
| Fast forward Dialogue | |
| Select Rail Bridge | |
| Fast forward Dialogue | |
| Start Mission | |
TNT Diversionary Operation... D?!
There is one more location in which you could perform a Diversionary operation; Town! However, since it has by far the slowest route it is in no way viable for the run.
| Classic TNT Slam (2+s timeloss) | | | | |
| The go-to strat pre-2022 - exploiting i-frames on the guard's recovery animation | | | | |
| | | | | |
Standard Route
| Action | Input |
| Fast forward Dialogue | |
| OPTIONAL: Use up all your Waits | |
| Select Harbor | |
| Fast forward Dialogue | |
| Start Mission | |
At this point of the run, you have to decide between one of two different paths to stick to for the remainder of the run.
Either you pick up your trusty Cardboard Box in the next mission (Harbor), therefore embarking upon the Box Route or you skip it altogether, thus following the Naked Route.
The Naked Route is the faster option of the two, while the Box Route is more suited for beginners. You can find a more detailed breakdown of route differences here.
First assembled in June 2020 by MarlonH8, the Boxless Naked Route has yet to be completed in a full run setting, over 2 years later!
NAKED ROUTE
<html>
<span style=“color:Lime”><b>Minimum 24s timesave compared to the fastest Box Route</b></span> <br>
<br>
<span style=“color:Yellow”>Less backup options when things don't go as planned</span> <br>
<span style=“color:Orange”>Generally more difficult and precise strategies</span> <br>
</html>
BOX ROUTE
<html>
<span style=“color:Lime”><b>Generally easier and more lenient strategies</b></span> <br>
<br>
<span style=“color:GreenYellow”>The C Box can provide additional cover and help conceal yourself if things go wrong</span> <br>
<span style=“color:Red”>Minimum 24s timeloss compared to the fastest Naked Route</span> <br>
</html>
Continue with [NR-II] if you are attempting the Naked Route!
Skip to [BR-II] if you are starting out with the Box Route!
Standard Route
| Action | Input |
| Fast forward Dialogue | |
| Jonathan + Recruit → Spy Unit - Security Base | ← ↓ Square → → ↑ Square ← ← ↓ ↓ Square → → ↑ Square |
| Wait for Security Base Report | |
| Read it & fast forward Dialogue | |
| Fast forward Dialogue | |
| Select Security Base | ↓ |
| Fast forward Dialogue | |
| Start Mission | |
NTSC vs PAL
Unlike on PAL, the cutscene trigger won’t save you from taking fall damage in the NTSC releases.
M63 Trivia
Standard Route
| Action | Input |
| Fast forward Dialogue | |
| OPTIONAL: Use up all your Waits | |
| Select Warhead Storage | |
| Fast forward Dialogue | |
| Start Mission | |
ISSOU Strats
| Pick up 1 x 5 Stun G (22+s timeloss throughout the run) | | | | |
| Alternative item location - not recommended! | | | | |
| | | | | |
Standard Route
Standard Route
| Action | Input |
| Fast forward Dialogue | |
| Wait for Security Base Report | |
| Read it & fast forward Dialogue | |
| Equipment (Snake): Unequip TNT & Mosin N | [Mk22] [] [M63] [] |
| Jonathan → Sneaking Unit - Team Alpha #2 | ← ↓ Square → ↓ Square |
| Select Airport | ↓ |
| Start Mission | |
FPV Lookdown Exploit
Looking down while in FPV mode prevents most enemies' incoming fire from hitting you, This works, because looking down in FPV seems to turn your plane of a hurtbox parallel to the ground.
Since this strategy was discovered in 2017 by MarlonH8 it fundamentally made the game much easier than it was before - from both a speedrun and casual perspective.
Python's RNG
Python will react differently to incoming damage. Ideally, you'd want to see his long recovery animation that barely leaves any room for him to retaliate, but this is rarely the case.
"Safe" Python
Standard Route
| Action | Input |
| Fast forward Dialogue | |
| Select Silo Entrance | |
| Fast forward Dialogue | |
| Start Mission | |
The Terminal Guard
Depending on when and where you shoot to spook the upper soldier he may switch his position to either next to the terminals or the northern, eastern or southern side of the pillar to call for backup. A quick hold up while passing by helps elminate the possibility of him spotting you.
Top to Bottom Lure Strat
| Classic Solo Route (9+s timeloss) | | | | |
| No member-swapping involved! | | | | |
| | | | | |
Standard Route
Bridge Guard
After getting your desired weapons and rolling off of the bridge, make sure to stick close below it before rolling into the AP. On good pace, the guard above is checking the northern area right as you are below him.
| Straight to Null (22+s timeloss throughout the run) | Pick up 2 x 5 Stun G [+ RPG-7] (24+s timeloss throughout the run) | | | |
| No item pickups | Alternative item location - not recommended! | | | |
| | | | | |
Standard Route
| Action | Input |
| Fast forward Dialogue | |
| Select Silo Entrance | |
| Fast forward Dialogue | |
| Start Mission | |
M63 vs. RPG-7 Comparison
Standard Route
| Action | Input |
| Fast forward Dialogue | |
| Select Rail Bridge | ↑ ↑ ↑ ↑ ↑ ↑ |
| Fast forward Dialogue | |
| Select Team & start Mission | |
"HQ"
If you opted for a simple roll or slam into the FOX soldier to deal with him more quickly, he will report to HQ after you drop down. This causes a unique problem.
While you'd be interrogating the officer the ongoing dialogue between the FOX soldier and HQ would prevent most interrogations from going through.
| Super Safe Route (2+s timeloss) | Risky “Oof” Strats (<1s timesave) | | | |
| Ramp runup to avoid guard's view altogether + 180-BG choke | RKD on guard while dropping below - “Oof” when failed | | | |
| | | | | |
Standard Route
| Action | Input |
| Fast forward Dialogue | |
| Select Guest House | |
| Fast forward Dialogue | |
| Select Team & start Mission | |
History of the "Spy Report Skip"
Here, we are performing a sequence break - accidentally discovered by miniomegaking. While watching one of mini's Rail Bridge route videos, MarlonH8 noticed that the guard patterns were different. Originally assumed to be either regional differences, the oddity was shortly thereafter explained by the fact that mini forgot to place spies in the area to notify him of the report and therefore skipped one step ahead.
Immediately afterwards, we tried to find similar spy report skips, but didn't have much luck. MarlonH8 did find another one for the Town Diversionary Op., which unfortunately is the slowest of the “TNT-missions” and therefore not part of the run.
Standard Route
| Action | Input |
| Fast forward Dialogue | |
| Swap Jonathan with Snake | Square ← Square |
| Recruit + Python → Spy Unit - Silo Entrance | @All ↓ ↓ Square → → ↑ Square Square ← ← ↑ ↑ Square |
| OPTIONAL: Use up all your Waits (may improve rate of further Spy Report acquisitions) | |
| Select Plant | |
| Fast forward Dialogue | |
| Start Mission | |
Healthy Snake
Snake will be fully healed after being rescued.
Standard Route
Clueless Guards
Right after you land a distracting shot, the guards will start running towards the nearest form of cover to report to their HQ. During this run, they are not able to see anything, which gives you perfect opportunity to perform strategies like the ones used here. They also won't hear you during that time.
| Safe Route (3+s timeloss) | Member Swap Strat (6+s timeloss RTA/Faster IGT) | | | |
| Tranqing and baiting guards | Making use of generous box hiding spot placements | | | |
| | | | | |
Standard Route
| Action | Input |
| x | y |
| Start Mission | |
TX-55 Strats
Jonathan's Inventory
Jonathan’s items do NOT get lost after his sacrifice. You will be able to reequip them if so desired.
| No RPG-7 Start | | | | |
| Picking up the RPG-7/ammo during the fight | | | | |
| | | | | |
[NR-III] Lights Out and Away We Go
Standard Route
| Action | Input |
| x | y |
| Start Mission | |
No Fall Damage
At the cost of a few seconds the fall damage of the Standard Route can be mitigated by rolling over the railing earlier.
| Showoff Route (1+s timeloss) | | | | |
| For when you're too cool for the standard route | | | | |
| | | | | |
Standard Route
| Action | Input |
| x | y |
| Start Mission | |
Trivia
Standard Route
| Action | Input |
| x | y |
| Start Mission | |
Trivia
Standard Route
| Action | Input |
| x | y |
| Start Mission | |
Trivia
Standard Route
| Action | Input |
| x | y |
| Start Mission | |
Trivia
| Pick up 2 x 5 Stun G (10+s timeloss throughout the run) | Straight into the Complex (6+s timeloss throughout the run) | | | |
| Alternative additional item location - not recommended! | No item pickups - 2 x 5 Stun G acquired before | | | |
| | | | | |
Standard Route
| Action | Input |
| x | y |
| Start Mission | |
PAL vs. NTSC
Arguably the biggest version difference is right here. On NTSC versions you can not drag any soldier in front of the lower door to open it.
| Guard Strat Route B (7+s timeloss) | NTSC/Key Route (1+s timeloss) | | | |
| Slightly more forgiving cycle timing | Comparable to Guard Strat Route A | | | |
| | | | | |
Standard Route
| Action | Input |
| x | y |
| Start Mission | |
Reload Animation Cancels/Quick Reloads
Increased Accuracy
As with most weapons, firing while crouched significantly increases the player's accuracy. This is especially useful for the M63 strategies here.
| 5 x Stun G + M63 + 7 x MK22 (17+s timeloss) | 5 x Stun G + 3 x RPG-7 + 7 x MK22 (14+s timeloss) | M63 + 40 x MK22 (46+s timeloss) | 9 x RPG-7 + 40 x MK22 (44s+ timeloss) | |
| When on 1 Stun G Route, the total timeloss is minimized to 3+s | When on 1 Stun G Route, the total timeloss is minimized to 0+s | Variation of the original, outdated go-to strategy | The original, outdated go-to strategy | |
| | | | | |
Standard Route
| Action | Input |
| x | y |
| Start Mission | |
Psychic Phase Stop
Emulator Crash Trivia
Standard Route
Briefing
| Action | Input |
| Fast forward Dialogue | |
| x | y |
| Start Mission | |
NTSC vs PAL
Unlike on PAL, the cutscene trigger won’t save you from taking fall damage in the NTSC releases.
M63 Trivia
[BR-III] Lights Out and Away We Go