metal_gear_solid:disc_1_normal

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metal_gear_solid:disc_1_normal [2019/04/05 23:40] – [Ninja] Plywoodmetal_gear_solid:disc_1_normal [2023/08/28 03:34] (current) suavebeardson
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 ====Docks==== ====Docks====
 +
 +As of March 2023 it is almost a Minute and a Half faster to use the Prozac Skip (originally found in MGS2) to glitch through the elevator doors
 +
 +All of the previous strats have been archived here: [[Old Glitchless Docks]]
  
   *Mash B or Start to skip Snake standing up   *Mash B or Start to skip Snake standing up
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   *Careful not to get an alert here, as it will delay the elevator. Receiving a caution could delay the elevator if the caution doesn't end by the Development Supervisor credit //Takashi Mizutani.//   *Careful not to get an alert here, as it will delay the elevator. Receiving a caution could delay the elevator if the caution doesn't end by the Development Supervisor credit //Takashi Mizutani.//
  
-  *Equip M9 and Ration before the elevatorL ▼ 1R ▼ or ▲ 1+  *Equip the M9 and deplete all of the ammo to generate a magazine for the Prozac Skip  
 +   
 +  *The M9 has 16 rounds with a 15 round mag, deplete at least 15 rounds here to generate one magazine, you may shoot the last round to generate a 2nd magazine for the Darpa chief door, or do it later
  
-  *There are a few strategies to getting on the elevator. +  *Fastest method is to hide behind the locker door and shoot in FPV and either lean left or lean right with the L and R triggers (depending on your position), leaning behind the locker door will cut off Snake's reloading animation
  
-  *The safest and easiest method is by leaning against the lockerthen move when the guard's left foot lands past the white line in the floor. +  *If leaning left, alternate shooting and leaning, if leaning right, hold R and shoot simultaneously, and release simultaneously to cut off the reload animation
  
-{{ :tts:dockselevator.png?direct&300 |}}+  *Equip the magazine R ▼ and flatten Snake's back against the elevator doors, enter FPV, throw a magazine and turn during the throwing animation, release FPV when facing the elevator doors
  
-  *Fastest strategy can be found below 
  
-{{youtube>S17lVFmz_Sg?medium}}+ 
 + 
 +  *Fastest known strategy can be found below 
 + 
 +{{youtube>m_e29BDCjQg?}} 
  
   *Don't forget to skip the cutscene as you enter the elevator, or the fadeout will take longer.   *Don't forget to skip the cutscene as you enter the elevator, or the fadeout will take longer.
 +
 +
 ====Helipad==== ====Helipad====
  
-  *When running towards the vent guard, hold A+B to aim the M9. You need to do 3 M9 shots to knock him out. The third shot must be done while the camera is spotting you, or you will not skip the surveillance camera mini-cutscene. Tranquilizing the guard saves time from getting shot by him.+  *When running towards the vent guard, hold A+B to aim the M9. You need to do 3 M9 shots to knock him out. The third shot must be done while the camera is spotting you, or you will not skip the surveillance camera mini-cutscene. Tranquilizing the guard saves time from getting shot by him. [[https://clips.twitch.tv/JollySilkyClintSquadGoals|Example clip]]
  
   *After tranquilizing the guard or getting shot, roll into the vent. Begin mashing the right trigger. The ideal rate is 7 mashes per second.   *After tranquilizing the guard or getting shot, roll into the vent. Begin mashing the right trigger. The ideal rate is 7 mashes per second.
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   *Make sure to exit the cell with the M9 equipped.   *Make sure to exit the cell with the M9 equipped.
 +
 +  *As of March 2023 using the Prozac Skip saves about 20 Seconds
 +
 +  *The timing on this door is less forgiving than the Dock Elevator
 +
 +{{youtube>HueaIXQwbG8?}}
  
 =====Guard Encounter===== =====Guard Encounter=====
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   *There are several different approaches to the lasers. They will be listed out in order of slowest to fastest.   *There are several different approaches to the lasers. They will be listed out in order of slowest to fastest.
 +
 +  *When leaving the elevator, you can hold the gun up to prevent accidentally hitting the elevator panel when holding downright
  
   *Go into the room to the right of the lasers, pick up the SOCOM suppressor, and shoot out all of the sensors on the left wall.   *Go into the room to the right of the lasers, pick up the SOCOM suppressor, and shoot out all of the sensors on the left wall.
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 {{ :tts:safelasers.png?direct&300 |}} {{ :tts:safelasers.png?direct&300 |}}
 +
 +----
 +
 +{{ :tts:basic_lasers.jpg?direct&300 |}}
  
   *During the Meryl codec, hold ~ 2:30 - 2:45 on the Analog stick. Skip the Cargo Door cutscene. After getting off the elevator panel, hold down right and hug the wall. Turn the corner immediately and run forward. Roll at the line shown in the screenshot. You can roll earlier, but not by much. If you roll too early or late, you will get caught. Mash right trigger to crawl faster. Enter the door while in a crawl. Recommended for advanced players.   *During the Meryl codec, hold ~ 2:30 - 2:45 on the Analog stick. Skip the Cargo Door cutscene. After getting off the elevator panel, hold down right and hug the wall. Turn the corner immediately and run forward. Roll at the line shown in the screenshot. You can roll earlier, but not by much. If you roll too early or late, you will get caught. Mash right trigger to crawl faster. Enter the door while in a crawl. Recommended for advanced players.
  
 {{ :tts:yololine.png?direct&300 |}} {{ :tts:yololine.png?direct&300 |}}
 +
 +{{youtube>GvAk2wUO5Lg?medium}}
 +
 +  *Newest YOLO roll developed by Wallguy, which can be faster and has an easier visual cue
 +
 +{{youtube>CptR4FXxkUc?medium}}
 +
 +  *Immediately after mashing start to skip the cut scene: HOLD down+right on the dpad - B+A in order to move without waiting for the camera to readjust itself.
 +
  
  
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 =====M1 Tank===== =====M1 Tank=====
 +
 +{{youtube>9dibBJNZGVU?medium}}
 +
 +  *New faster and more consistent Tank Strategy, recommended for lethal tank
 +
 +----
  
   *Hold upright. Roll at the position shown in the screen shot. Run up to the wall, then go upleft towards the ridge in the middle of the Canyon. Be sure to roll as you approach the ridge.   *Hold upright. Roll at the position shown in the screen shot. Run up to the wall, then go upleft towards the ridge in the middle of the Canyon. Be sure to roll as you approach the ridge.
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 {{youtube>Qta4DKEIpEc?medium}} {{youtube>Qta4DKEIpEc?medium}}
 +
 +  *Plywood normal non-lethal (no phase skip): 57 secs
 +  *Lethal Normal (fastest seen): 54 secs
 +  *Plywood Easy Couch (w/socom start): 53-54 secs
 +  *Blue's Peanutbutter cups: 53-54 secs
 +  *Wallguy's Hard Couch  (w/crit shot start): 50.666 secs
  
 ===Phase One=== ===Phase One===
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 ====Medical Room (Torture Cell)==== ====Medical Room (Torture Cell)====
  
-  *As Johnny does his patrol, he sneezes at certain points in his route.+As Johnny does his patrol, he sneezes at certain points in his route.
  
   *Johnny responding to Snake making noise - //"Hey."// and //"Shut up in there will ya?"// is faster than him sneezing.   *Johnny responding to Snake making noise - //"Hey."// and //"Shut up in there will ya?"// is faster than him sneezing.
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   *You do not need to be in front of the door for the Otacon cutscene to start, unlike the original game.   *You do not need to be in front of the door for the Otacon cutscene to start, unlike the original game.
  
-  *There are two optimal ways to exit the Medical Room. These methods break the story flags to save time later on.  +===Prison Skip=== 
-  -Easy Prison Skip   +There are two optimal ways to exit the Medical Room. These methods break the story flags to save time later on. 
-  -Hard Prison Skip +
-  -[[Old Glitchless Medical Room]]+
  
-  *If you are a beginner, do not go for Hard Prison Skip. +==Easy Prison Skip== 
- + *Tap left so Snake is not so close to the door. Go prone. L ▼ 2 for Ketchup, Use ketchup, L ▼ 2 for Handkerchief
-  *Tap left so Snake is not so close to the door. Go prone. L ▼ 2 for Ketchup, Use ketchup, L ▼ 2 for Handkerchief+
  
   *__DO NOT STAND UP UNTIL YOU HEAR THE DOOR CLICK!__   *__DO NOT STAND UP UNTIL YOU HEAR THE DOOR CLICK!__
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 {{youtube>hCrJ1xs2IC0?medium}} {{youtube>hCrJ1xs2IC0?medium}}
  
 +==Bonk Prison Skip==
 +Dpad Input is required. Bonking into Johnny with the analogue stick is slower and won't let you perform the skip this way.
  
 +Example by Tyler2022 with GameInputViewer
 +https://youtu.be/3Rrk3rxd6uE?t=1505
 +
 +Example by BlueMetal
 +{{youtube>ihD0SAnJ8Do?medium}}
 +
 +Triple Bonk Example by Hau5test
 +{{youtube>yKtKS0ESunk?medium}}
 +
 +==Hard Prison Skip==
 +  *If you are a beginner, do not go for Hard Prison Skip.
 +{{youtube>kNIwmuHy5H0?medium}}
  
  
 +[[Old Glitchless Medical Room]]
 ====Returning to Underground Passage==== ====Returning to Underground Passage====
  
  • metal_gear_solid/disc_1_normal.1554507630.txt.gz
  • Last modified: 2019/04/05 23:40
  • by Plywood