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metal_gear_solid:mpo_faq [2022/10/01 15:47] – Caidren | metal_gear_solid:mpo_faq [2023/05/24 13:56] (current) – used commas as opposed to multiple "or"s to make a sentence sound more natural Caidren | ||
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====== General/ | ====== General/ | ||
- | **Q: What's the best version to run on?** | + | **Q: What's the best version/ |
- | **A:** Refer to [[metal_gear_solid: | + | **A:** Refer to [[metal_gear_solid: |
- | **Q: What's the difference between Portable Ops and Portable Ops+?** | + | **Q: What's the difference between Portable Ops and Portable Ops +?** |
- | **A: | + | **A:** MPO+ functions as MPO's standalone expansion. While its main additions were focused |
- | that game [[metal_gear_solid: | + | You can find resources for the game [[metal_gear_solid: |
- | **Q: What can I run this on?** | + | **Q: What systems did MPO release for? What can I run this game on?** |
- | **A: | + | **A: |
- | emulator, use the latest version of PPSSPP. PPSSPP pre-1.0 | + | These versions are identical to their physical counterparts with the added benefit of having much faster loading times due to the game being run from storage as opposed to from a disc. \\ |
+ | If you wish to play on an emulator, use the latest version of PPSSPP. PPSSPP | ||
====== Gameplay ====== | ====== Gameplay ====== | ||
**Q: Why is my character facing the wrong way at the start?** | **Q: Why is my character facing the wrong way at the start?** | ||
- | **A:** Holding the analog stick before | + | **A:** Holding the analog stick while the map is loading in causes you to face in different directions. It' |
- | **Q: I can't Member Swap, what's happening? | + | **Q: I can' |
- | **A:** You're either not close enough | + | **A:** You're either not close enough |
- | **Q: Why don't we go to Town for Diversionary Ops?** | + | **Q: How and when do my soldier's HP and Stamina reach their maximum?** |
- | **A: | + | **A: |
- | **Q: I keep getting extra spy reports! | + | **Q: How to tell if a soldier is worth recruiting?** |
- | **A: | + | **A: |
+ | Those who drop/carry Magazines will have greatly increased HP. Chaff G. carriers will have vastly increased skills, including S-Ranks. Ga-Ko fans share both of the mentioned bonuses, but spawn **extremely rarely** (0.XX% chance). | ||
+ | |||
+ | **Q: NG+: Why are my SAA shots not ricocheting off the walls?** | ||
+ | |||
+ | **A:** You need a minimum Handgun Skill of **A** in order to start having bullets ricochet. | ||
+ | |||
+ | **Q: What causes Ghost/ | ||
+ | |||
+ | **A:** RNG. Though, even after skipping 1 or 2 chats you'll still be saving time compared to manually dialing in the necessary frequencies. | ||
+ | |||
+ | ====== Briefing====== | ||
+ | **Q: NG+: Why do I play as Snake even though I have other soldiers in the Sneaking Unit?** | ||
+ | |||
+ | **A:** The first two missions force you to play as Snake. All your Sneaking Units will become selectable after finishing Soviet Patrol Base 1. | ||
+ | |||
+ | **Q: Why don't we go to Town for the TNT Diversionary Ops?** | ||
+ | |||
+ | **A:** Town is much slower than the other locations due to the requirement of having to destroy 3 targets. | ||
+ | |||
+ | **Q: How to increase the odds of receiving Spy Reports? How exactly do Spy Reports work?** | ||
+ | |||
+ | **A:** Your Spy Report acquisition rate is based on the combined Sense stat of the soldiers at your desired location and the overall Spy Unit Level (raised by having other spies in the Unit). \\ | ||
+ | For NG+ runs we use our two best spies, | ||
+ | Even with the highest possible Sense value from Unique Soldiers on one location (100+65+60+60 = 285), getting a Spy Report after a single use of Wait is not 100% guaranteed. \\ | ||
+ | |||
+ | **Q: NG+: Why use a third Spy only to leave them at the Research Lab after their report is acquired? | ||
+ | |||
+ | **A:** Leaving a third spy // | ||
+ | Research Lab is chosen, because it will get you one less optional report/ | ||
+ | |||
+ | **Q: NG+: Why don't we use soldiers with the Gambler career against RAXA & Cunningham? | ||
+ | |||
+ | **A:** The Gambler career' | ||
+ | |||
+ | **Q: NG+: Why don't we move a soldier to the Technical Unit earlier/ | ||
+ | |||
+ | **A:** Having the Technical Unit active will start the production of lots of equipment during the run. Once completed, these come along with confirmation boxes which will lose the player lots of time. | ||
+ | |||
+ | **Q: NG+: Why should the soldier used for Time Bomb development not have (Elite) Engineer careers or a Technical Skill of S?** | ||
+ | |||
+ | **A:** Both the Engineer/ | ||
====== Bosses ====== | ====== Bosses ====== |