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metal_gear_solid_2:boss_survival [2022/06/25 19:51] – PlatonicGuy | metal_gear_solid_2:boss_survival [2022/06/25 19:55] (current) – [General Information] Finished moving Dump 19 PlatonicGuy | ||
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- | * Extreme can only be accessed using the developer menu. | + | * Extreme can only be accessed using the developer menu. |
+ | * Final Score Screen time is always one or two frames less than what the player sees after the final hit on Solidus. | ||
+ | * HD Edition increased the time it takes for grenades to blow up, therefore Stun Grenade strategies for the Tengu fights might differ a bit. | ||
* Load times, lag, and pausing the game using start do NOT count towards the in-game timer. | * Load times, lag, and pausing the game using start do NOT count towards the in-game timer. | ||
- | * Menu-ing weapons and items do count towards the in-game timer | + | * Menu-ing weapons and items do count towards the in-game timer. |
+ | * Optimal strategies for boss fights in the main game does NOT always translate well to Boss Survival. | ||
+ | * PAL50 should run at a lower framerate, therefore should result in a worse final in-game time. | ||
+ | * Sons of Liberty (NTSC-J) has a slightly faster Solidus since you can hit the walls with the blade, cancelling the animation halfway through. | ||
* The boss fights on Sons Of Liberty and Substance Xbox NTSC-U include: | * The boss fights on Sons Of Liberty and Substance Xbox NTSC-U include: | ||
* Olga, Fatman, Harrier, Vamp, MG-Rays, and Solidus. | * Olga, Fatman, Harrier, Vamp, MG-Rays, and Solidus. | ||
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* Olga, Guard Rush, Fatman, Harrier, Vamp, Tengus, MG-Rays, and Solidus. | * Olga, Guard Rush, Fatman, Harrier, Vamp, Tengus, MG-Rays, and Solidus. | ||
* Two playable characters: Raiden and Snake. | * Two playable characters: Raiden and Snake. | ||
+ | * Tengus can NOT be skipped using the Door Glitch, but can be skipped using the Coolant/ | ||
^Difficulty^Number of Guards^Number of Tengus^ | ^Difficulty^Number of Guards^Number of Tengus^ |