Start a DiscussionOld revisionsBacklinksBack to top This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. Full game runs are timed by RTA. They have two different categories: Main Game and the Document of MGS2. The former can be done with individual characters or all of them. \\ \\ Runs are of two types: \\ ***Any%**: Finishing each mission as fast as possible.\\ ***S-Rank**: Beat the default top score, have no kills, no alerts, no rations used and no continues.\\ Explanation of S-Rank terminology:\\ ***DEFAULT TOP SCORE** = The default score for each level that appears on a new save file. You may play on an pre-made save file, but keep the top default score in mind. ***KILLS** = A kill is counted if a guard dies to lethal weapons, chokes, falling off a rail, etc. ***RATIONS** = A ration is considered used if one is consumed. Picking up rations does NOT matter. ***CONTINUES** = A continue is counted if a game-over screen appears. Even if the player clicks EXIT and then re-selects the level, it still counts. Pausing and selecting RESET is allowed! \\ Tip: Having a pre-made save file that has a unrealistically optainable score can save a second or so at the end of every level. See the Resources page for a pre-made MGSR Savefile for PC that can help you with this. For S-Rank runs, you still have to keep in mind what the original top default scores were! \\ \\ The following includes various strategies useful for full-game runs (either Any% or S-Rank). While technically, the IL strategies would produce better times for the vast majority of levels, they are not always the most realistic in a Single Segment setting for a full-game run. =====Raiden===== =====Raiden (Ninja)===== =====Snake===== =====Pliskin===== =====Snake (Tuxedo)===== =====Snake (MGS1)===== ---- [[metal_gear_solid_2:vr_missions:|Return to Metal Gear Solid 2: VR Missions]] metal_gear_solid_2/full_game_strategies.txt Last modified: 2020/12/30 13:23by PlatonicGuy