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NG+ Non-Big Boss Optimal Menuing Guide
| Menu Number | Menu Location | Final Weapons | Items & Camo Changes | 
|---|---|---|---|
| 1 | Act 1 - Mk. 2 Cutscene |  P90 (300 rnds) MGL-140 (10 Grnd/10 Incndr/10 Flsh/10 Smk) Operator (100 rnds) & F.Light (H.G.) Sleep Gas Satchels (10) —–  |  Syringe {MG MK. II} Noodles [TBE] (3) Regain [BBH/TBE] (3) BB Face Camo Disguise (M.E.) [TBE]  | 
	
| 2 | Act 2 - Start |  Rail Gun (50 rnds) M82A2 (50 rnds) Operator Stun G. (10) M4C (500 rnds) [Javelin if LE/NN (10 rckts)]  |  BB Face Camo Disguise (S.A.) [TBE]  | 
	
| 3 | Act 3 - Start |  Rail Gun Vz.83 (300 rnds) XM25 (10 grnds) MK. 2 (50 rnds) & Cry or Scream Ammo (50 rnds) M4C  | L. Beauty Face Camo | 
| 4 | Act 3 - Raven Beauty |  M82A2 MGL-140 Operator Smoke G. (B) (10 grnds) M4C & Masterkey (30 00 Buck)  | None | 
| 5 | Act 4 - After Wolf |  Chaff Grenade (10 grnds) Solar Gun Operator Smoke G. (B) M4C  | None | 
| 6 | Act 5 - Start |  Chaff Grenade Solar Gun MK. 2 Smoke G. (B) M4C  | BB Face Camo | 
| 7 | Act 5 - Mantis Doll Drop |  Chaff Grenade Mantis Doll —– M82A2 [MGL-140 if non-TBE] M4C  | None | 
- In most cases the order of the weapons is irrelevant, it's what you have in your Cycle that matters as MGS4 has a tendency to “force swap” weapons into your cycle wheel (and inventory if they aren't there already).
 - Specifically speaking, the order for weapon override is USUALLY: Open Hand > Pistol > SMG > … > Other > M4C > Operator > Equipped Weapon.
 - Whenever possible, try to menu in a minimum of two things at a time if you choose to customize this.
 - The menu order is the typical arrangements of weapons you would end up w/ after performing a menu.
 
Testing: Sleep Gas Satchels Act 1 & Masterkey Act 5