Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
metal_gear_solid_4:mgs4_faq [2020/07/11 21:51] – srgtsilent | metal_gear_solid_4:mgs4_faq [2023/11/16 10:15] (current) – srgtsilent | ||
---|---|---|---|
Line 2: | Line 2: | ||
[[: | [[: | ||
+ | |||
+ | [[: | ||
+ | |||
+ | [[metal_gear_solid_4: | ||
=====Gameplay Mechanics===== | =====Gameplay Mechanics===== | ||
Line 20: | Line 24: | ||
- | **Q: Can I check my stats & boss non-lethals | + | **Q: Can I check my stats & boss dolls before finishing an act to see if I messed something up?** |
**A:** Yes. Simply load up a mission briefing using the file in question (I suggest Act 3) and all stats will be shown during the M.G. Mk II cutscene section on the scrolling middle bar. In addition to this, you can check the counter by Sunny to see which Boss Dolls you have/need. | **A:** Yes. Simply load up a mission briefing using the file in question (I suggest Act 3) and all stats will be shown during the M.G. Mk II cutscene section on the scrolling middle bar. In addition to this, you can check the counter by Sunny to see which Boss Dolls you have/need. | ||
Line 38: | Line 42: | ||
| **Raven** ||||||| <5 Hours | | | **Raven** ||||||| <5 Hours | | ||
| **Octopus** ||| 0 ||||| | | **Octopus** ||| 0 ||||| | ||
+ | |||
**Q: Which items are Recovery/ | **Q: Which items are Recovery/ | ||
**A:** Rations, Regains, & Noodles are recovery items. The Syringe & Compress are not. Only the Infinity Bandanna & Stealth Camouflage are special items. Scanning Plug S, Tenigashima, | **A:** Rations, Regains, & Noodles are recovery items. The Syringe & Compress are not. Only the Infinity Bandanna & Stealth Camouflage are special items. Scanning Plug S, Tenigashima, | ||
+ | |||
**Q: Does difficulty affect anything else in MGS4?** | **Q: Does difficulty affect anything else in MGS4?** | ||
Line 60: | Line 66: | ||
* The amount of Frogs that spawn in the Medical Facility | * The amount of Frogs that spawn in the Medical Facility | ||
* The aggressiveness of octopus and her tendency to enter ball form | * The aggressiveness of octopus and her tendency to enter ball form | ||
+ | * The amount of Gekko that must be killed during Drebin Escape | ||
* The amount of damage the gate must take to be destroyed while riding Drebin' | * The amount of damage the gate must take to be destroyed while riding Drebin' | ||
* The amount of PMC Soldiers that are encountered while escorting the Resistance | * The amount of PMC Soldiers that are encountered while escorting the Resistance | ||
Line 78: | Line 85: | ||
* An extra Frog in Act 2 while chasing Naomi | * An extra Frog in Act 2 while chasing Naomi | ||
* The shotgun guard is moved in Act 2 while chasing Naomi | * The shotgun guard is moved in Act 2 while chasing Naomi | ||
- | * The two Gekkos in the minefield | + | * The two Gekkos in the Canyon |
* Vamp can no longer be locked onto | * Vamp can no longer be locked onto | ||
Line 85: | Line 92: | ||
**Q: What is the fastest console?** | **Q: What is the fastest console?** | ||
- | **A:** The Slim PS3 models, CECH-20xxA & CECH-21xxA, are marginally faster then the B variant, which in turn is also faster then the CECH-25xxA & CECH-30xxA and B lines. While Super Slim testing is limited, it behaves roughly the same as the Cech-25xxB. These are all much faster then the OG large PS3 models | + | **A:** The Slim PS3 models, CECH-20xxA & CECH-21xxA, are marginally faster then the B variant, which in turn is also faster then the CECH-25xxA & CECH-30xxA and B lines. While Super Slim testing is limited, it behaves roughly the same as a slim for disks. These are all much faster then the Original |
**Q: What is the fastest version?** | **Q: What is the fastest version?** | ||
- | **A:** Game wise, the version that comes with the [[https:// | + | **A:** Game wise, the version that comes with the [[https:// |
**Q: Should I update to 2.0 if I have to original version? What do I gain by doing so?** | **Q: Should I update to 2.0 if I have to original version? What do I gain by doing so?** | ||
- | **A:** The 2.0 game data comes with three things, the ability to gain trophies, the removal of the ability to select both DLC and MGO assets from the main menu screen, and the ability to install all five acts at once. The fastest times can only be gotten by installing all acts, either at once or as they come up in game. | + | **A:** The 2.0 game data comes with three things, the ability to gain trophies, the removal of the ability to select both DLC and MGO assets from the main menu screen, and the ability to install all five acts at once cumulatively. It is suggested to update, but not required. |
- | **Q: Can/Should I use an SSD? How much time does it save?** | + | **Q: Should I install the game cumulatively or Individually?** |
- | **A: | + | **A: |
- | **Q: Should I install | + | **Q: How big is the install?** |
- | **A: | + | **A: |
- | **Q: How big is the install?** | + | **Q: Can/Should I use an SSD? How much time does it save?** |
- | **A: | + | **A: |
+ | |||
+ | |||
+ | **Q: Can I use a DualShock 4 with MGS4?** | ||
+ | |||
+ | **A:** Yes, but you will be at a significant disadvantage. There are reports of analog dead-zones, in addition to the loss of Six-Axis control, meaning | ||
=====Speedrun Mechanics===== | =====Speedrun Mechanics===== | ||
- | **Q: How much RNG is in the run?** | + | **Q: How much RNG (Randomness) |
- | **A:** There are a few instances of RNG throughout the run. As with any shooter, bullet spray is typically random, leading to some PMC/Rebel troops sometimes being dead and other times alive in Vista Manor and other firefights. In Act 2, where octopus hides is mostly random, though is able to be manipulated, | + | **A:** There are a few instances of RNG throughout the run. As with any shooter, bullet spray is typically random, leading to some PMC/Rebel troops sometimes being dead and other times alive in Vista Manor and other firefights. In Act 2, where octopus hides is mostly random, though is able to be manipulated, |
Line 123: | Line 135: | ||
**A:** Depends on how you define a glitch. MS runs do abuse the IGT by taking advantage of the way MGS4 saves data in order to cause the IGT of the run to not reflect the time spent escorting the resistance member. Additionally, | **A:** Depends on how you define a glitch. MS runs do abuse the IGT by taking advantage of the way MGS4 saves data in order to cause the IGT of the run to not reflect the time spent escorting the resistance member. Additionally, | ||
+ | |||
**Q: Does the speedrun have any tech similar to other MGS games?** | **Q: Does the speedrun have any tech similar to other MGS games?** | ||
Line 136: | Line 149: | ||
**Q: What is IGT & How does it work?** | **Q: What is IGT & How does it work?** | ||
- | **A:** In MGS4, IGT is a measure of the time that passes in game during selected segments of gameplay. | + | **A:** In MGS4, IGT is a measure of the time that passes in game during selected segments of gameplay. |
Simply put, during any cutscene (including while skipping) or moment where you control Snake, the IGT is ticking. | Simply put, during any cutscene (including while skipping) or moment where you control Snake, the IGT is ticking. | ||
- | * Points of this include, the intro commercials, | + | * Points of this include, the intro commercials, |
- | * Points where IGT is not ticking | + | * Points where IGT is not ticking |
- | * Note that using the XMB menu (PS Button) does not pause the IGT, despite pausing the game itself | + | * Note that using the XMB menu (PS Button) does not pause the IGT, despite pausing the game itself. |
+ | * The guide claims that when the game is " | ||
+ | * It is unknown what parts of the credits count towards IGT due to lack of understanding on the functioning of MGS4's IGT. | ||
**Q: What is RTA Then? Is there a Marathon timing if I want to skip Credits?** | **Q: What is RTA Then? Is there a Marathon timing if I want to skip Credits?** | ||
- | **A:** In MGS4, RTA is the time that passes from the moment you load your save file (or select a difficulty) to the moment the act 5 score cars shows up on the screen. Marathon timing ends on Liquid Punch, for a ballpark IGT estimate, add 8 minutes on HDD and 12.5 minutes on SSD. | + | **A:** In MGS4, RTA is the time that passes from the moment you confirm |
Line 175: | Line 190: | ||
**Q: I keep getting an alert in Red Zone, what gives?** | **Q: I keep getting an alert in Red Zone, what gives?** | ||
- | **A:** If you keep getting an alert at the start you need to make sure to put the AK-102 away asap as it slows you down. If you keep getting seen running into the barrel room you need to roll in. If you are in the second room and the guard to the back sees you you need to move your camera around sooner. If the guard to the right sees you adjust your pmovement. If the guard to the left sees you then you need to adjust | + | **A:** If you keep getting an alert at the start you need to make sure to put the AK-102 away asap as it slows you down. If you keep getting seen running into the barrel room you need to roll in. If you are in the second room and the guard to the back sees you you need to move your camera around sooner. If the guard to the right sees you adjust your movement and time your roll better. If the guard to the back left sees you then you need to adjust |
Line 201: | Line 216: | ||
**A:** Hope. Get lucky. Get Skilled. Practice. Use the Solar Gun for NG+. Run MS if you hate resetting Big Boss attempts an hour deep. It sucks, not going to sugar coat it. | **A:** Hope. Get lucky. Get Skilled. Practice. Use the Solar Gun for NG+. Run MS if you hate resetting Big Boss attempts an hour deep. It sucks, not going to sugar coat it. | ||
+ | |||
+ | As for a real, actually helpful answer; Its highly HIGHLY suggested you learn exactly who can shoot you and who you must to shoot. Only some enemies are actually a threat, and some are just sometimes a threat, because of annoying bullet rng. A good example of this is the PMC on the Humvee turret EVA drives directly towards. He will never, ever, hit you. Or being sure to take out the right Humvee before the left because that is the one blowing up the white van. | ||
+ | |||
+ | Its not just who to shoot, but when you shoot and with what. There' | ||