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metal_gear_solid_4:mgs4_knowledge_dump [2022/01/19 18:29] – srgtsilent | metal_gear_solid_4:mgs4_knowledge_dump [2022/01/19 18:31] – srgtsilent | ||
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**Gate Boss Act 2** | **Gate Boss Act 2** | ||
80000 HP Right/Left Door LE | 80000 HP Right/Left Door LE | ||
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200000 HP TBE | 200000 HP TBE | ||
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16383 ~1/4 Left Door Barrel | 16383 ~1/4 Left Door Barrel | ||
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16383 ~1/4 Right Door Barrel | 16383 ~1/4 Right Door Barrel | ||
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9200 Grenades | 9200 Grenades | ||
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375 AN94 - D | 375 AN94 - D | ||
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400 M4C - D | 400 M4C - D | ||
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530 Mk. 17 - C | 530 Mk. 17 - C | ||
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415 AK-102 - D | 415 AK-102 - D | ||
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1875 Twin Barrel (Any) - B | 1875 Twin Barrel (Any) - B | ||
- 1 bullet hits all hit | - 1 bullet hits all hit | ||
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2500 50 Cal Turret | 2500 50 Cal Turret | ||
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damage dealt is in weap menu | damage dealt is in weap menu | ||
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aim explo at middle or -26 percent | aim explo at middle or -26 percent | ||
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1000 Rail Gun lvl 1 | 1000 Rail Gun lvl 1 | ||
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2250 Rail Gun lvl 2 | 2250 Rail Gun lvl 2 | ||
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32767 Rail Gun lvl 3 | 32767 Rail Gun lvl 3 | ||
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Javelin 47850 | Javelin 47850 | ||
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RPG 34300 | RPG 34300 | ||
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fim-92a 28020 | fim-92a 28020 | ||
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m72 22 950 | m72 22 950 | ||
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mgl he 9710 | mgl he 9710 | ||
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mgl wp 7290 | mgl wp 7290 | ||
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xm25 9180 | xm25 9180 | ||
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petrol 0 | petrol 0 | ||
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Door has health floor | Door has health floor | ||
- must wait for drebin | - must wait for drebin | ||
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**Ragdoll Info** | **Ragdoll Info** | ||
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2700 units to over barriers | 2700 units to over barriers | ||
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1750 units apart fence in act 4 | 1750 units apart fence in act 4 | ||
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Ragdolls are unlikely | Ragdolls are unlikely | ||
- Dont update Y coord | - Dont update Y coord | ||
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**Commercial Average Length in Frames** | **Commercial Average Length in Frames** | ||
7th Circle 9203.9 | 7th Circle 9203.9 | ||
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BombShelterBuffet 9202.9 | BombShelterBuffet 9202.9 | ||
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Celebrity Moralist 9203.2 | Celebrity Moralist 9203.2 | ||
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Ocean of Gossip 9203.7 | Ocean of Gossip 9203.7 | ||
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Body of Armor 9203.1 | Body of Armor 9203.1 | ||
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Hideo 1 9240 [w/ skip] | Hideo 1 9240 [w/ skip] | ||
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Hideo 2 9205 | Hideo 2 9205 | ||
Line 48: | Line 83: | ||
**Optimal Ray Fight** | **Optimal Ray Fight** | ||
on sn/bbh/tbe you fire 8 missiles, take 2 steps then ' | on sn/bbh/tbe you fire 8 missiles, take 2 steps then ' | ||
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on nn/le, fire 8 missiles and take a step, then wait for the laser to charge fully to lvl 1 to begin walking again | on nn/le, fire 8 missiles and take a step, then wait for the laser to charge fully to lvl 1 to begin walking again | ||
**Optimal Liquid Strats** | **Optimal Liquid Strats** | ||
phase 1: Dash forward, 5 combo, if L.block strong punch, L.combo, loop | phase 1: Dash forward, 5 combo, if L.block strong punch, L.combo, loop | ||
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phase 2: Dash forward, strong punch, dash forward, loop till L.dodge, 5 combo or S.dodge windup and 5 combo, repeat from loop | phase 2: Dash forward, strong punch, dash forward, loop till L.dodge, 5 combo or S.dodge windup and 5 combo, repeat from loop | ||
1 punch loop watch elbow | 1 punch loop watch elbow | ||
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phase 3: Dash forward, strong punch, dash forward, loop if lucky, if L.block bait and dodge/ | phase 3: Dash forward, strong punch, dash forward, loop if lucky, if L.block bait and dodge/ | ||
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so phase 4 | so phase 4 | ||
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the last 3 hits are free | the last 3 hits are free | ||
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the game literally forces you to take them and doesnt let liquid attack | the game literally forces you to take them and doesnt let liquid attack | ||
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**New Tech w/out videos** | **New Tech w/out videos** |