metal_gear_solid_4:mgs4_knowledge_dump

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metal_gear_solid_4:mgs4_knowledge_dump [2022/01/19 18:29] srgtsilentmetal_gear_solid_4:mgs4_knowledge_dump [2022/01/19 18:31] srgtsilent
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 **Gate Boss Act 2** **Gate Boss Act 2**
 80000 HP Right/Left Door LE 80000 HP Right/Left Door LE
 +
 200000 HP TBE 200000 HP TBE
 +
 16383 ~1/4 Left Door Barrel 16383 ~1/4 Left Door Barrel
 +
 16383 ~1/4 Right Door Barrel 16383 ~1/4 Right Door Barrel
 +
 9200 Grenades 9200 Grenades
 +
 375 AN94 - D 375 AN94 - D
 +
 400 M4C - D 400 M4C - D
 +
 530 Mk. 17 - C 530 Mk. 17 - C
 +
 415 AK-102 - D 415 AK-102 - D
 +
 1875 Twin Barrel (Any) - B 1875 Twin Barrel (Any) - B
 - 1 bullet hits all hit - 1 bullet hits all hit
 +
 2500 50 Cal Turret 2500 50 Cal Turret
 +
 damage dealt is in weap menu damage dealt is in weap menu
 +
 aim explo at middle or -26 percent aim explo at middle or -26 percent
 +
 1000 Rail Gun lvl 1 1000 Rail Gun lvl 1
 +
 2250 Rail Gun lvl 2 2250 Rail Gun lvl 2
 +
 32767 Rail Gun lvl 3 32767 Rail Gun lvl 3
 +
 Javelin 47850 Javelin 47850
 +
 RPG 34300 RPG 34300
 +
 fim-92a 28020 fim-92a 28020
 +
 m72 22 950 m72 22 950
 +
 mgl he 9710 mgl he 9710
 +
 mgl wp 7290 mgl wp 7290
 +
 xm25 9180 xm25 9180
 +
 petrol 0 petrol 0
 +
 Door has health floor Door has health floor
 - must wait for drebin - must wait for drebin
 +
  
 **Ragdoll Info** **Ragdoll Info**
 +
 2700 units to over barriers 2700 units to over barriers
 +
 1750 units apart fence in act 4 1750 units apart fence in act 4
 +
 Ragdolls are unlikely Ragdolls are unlikely
 - Dont update Y coord - Dont update Y coord
 +
  
 **Commercial Average Length in Frames** **Commercial Average Length in Frames**
 7th Circle 9203.9 7th Circle 9203.9
 +
 BombShelterBuffet 9202.9 BombShelterBuffet 9202.9
 +
 Celebrity Moralist 9203.2 Celebrity Moralist 9203.2
 +
 Ocean of Gossip 9203.7 Ocean of Gossip 9203.7
 +
 Body of Armor 9203.1 Body of Armor 9203.1
 +
 Hideo 1 9240 [w/ skip] Hideo 1 9240 [w/ skip]
 +
 Hideo 2 9205 Hideo 2 9205
  
Line 48: Line 83:
 **Optimal Ray Fight** **Optimal Ray Fight**
 on sn/bbh/tbe you fire 8 missiles, take 2 steps then 'regrab' the analog to bait ray into jumping twice while you charge the laser on sn/bbh/tbe you fire 8 missiles, take 2 steps then 'regrab' the analog to bait ray into jumping twice while you charge the laser
 +
 on nn/le, fire 8 missiles and take a step, then wait for the laser to charge fully to lvl 1 to begin walking again on nn/le, fire 8 missiles and take a step, then wait for the laser to charge fully to lvl 1 to begin walking again
  
 **Optimal Liquid Strats** **Optimal Liquid Strats**
 phase 1: Dash forward, 5 combo, if L.block strong punch, L.combo, loop  phase 1: Dash forward, 5 combo, if L.block strong punch, L.combo, loop 
 +
 phase 2: Dash forward, strong punch, dash forward, loop till L.dodge, 5 combo or S.dodge windup and 5 combo, repeat from loop phase 2: Dash forward, strong punch, dash forward, loop till L.dodge, 5 combo or S.dodge windup and 5 combo, repeat from loop
 1 punch loop watch elbow 1 punch loop watch elbow
 +
 phase 3: Dash forward, strong punch, dash forward, loop if lucky, if L.block bait and dodge/interrupt L.combo, loop, if open hand try to force L.dash or strong punch/body blow to force swap at cost of cutscenes: timing matters phase 3: Dash forward, strong punch, dash forward, loop if lucky, if L.block bait and dodge/interrupt L.combo, loop, if open hand try to force L.dash or strong punch/body blow to force swap at cost of cutscenes: timing matters
 +
 so phase 4 so phase 4
 +
 the last 3 hits are free the last 3 hits are free
 +
 the game literally forces you to take them and doesnt let liquid attack the game literally forces you to take them and doesnt let liquid attack
 +
  
 **New Tech w/out videos** **New Tech w/out videos**
  • metal_gear_solid_4/mgs4_knowledge_dump.txt
  • Last modified: 2023/11/15 05:43
  • by srgtsilent