metal_gear_solid_4:mgs4_knowledge_dump

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metal_gear_solid_4:mgs4_knowledge_dump [2022/01/19 18:31] srgtsilentmetal_gear_solid_4:mgs4_knowledge_dump [2023/11/03 10:28] hau5test
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 Most information on this page is backup storage of information that can/should be in video form for public eyes. Credits to Major Zero for a large majority of this information. Most information on this page is backup storage of information that can/should be in video form for public eyes. Credits to Major Zero for a large majority of this information.
  
-**Gate Boss Act 2**+====Gate Boss Act 2====
 80000 HP Right/Left Door LE 80000 HP Right/Left Door LE
  
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-**Ragdoll Info**+====Ragdoll Info====
  
 2700 units to over barriers 2700 units to over barriers
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-**Commercial Average Length in Frames** +====Commercial Average Length in Frames==== 
-7th Circle 9203.9+^ Channel ^ Duration in Frames ^ 
 +|7th Circle|9203.9
 +|BombShelterBuffet|9202.9| 
 +|Celebrity Moralist|9203.2| 
 +|Ocean of Gossip|9203.7| 
 +|Body of Armor|9203.1| 
 +|Hideo 1|9240 [w/ skip]| 
 +|Hideo 2|9205|
  
-BombShelterBuffet 9202.9 
  
-Celebrity Moralist 9203.2 +====Optimal Ray Fight====
- +
-Ocean of Gossip 9203.7 +
- +
-Body of Armor 9203.1 +
- +
-Hideo 1 9240 [w/ skip] +
- +
-Hideo 2 9205 +
- +
- +
-**Optimal Ray Fight**+
 on sn/bbh/tbe you fire 8 missiles, take 2 steps then 'regrab' the analog to bait ray into jumping twice while you charge the laser on sn/bbh/tbe you fire 8 missiles, take 2 steps then 'regrab' the analog to bait ray into jumping twice while you charge the laser
  
 on nn/le, fire 8 missiles and take a step, then wait for the laser to charge fully to lvl 1 to begin walking again on nn/le, fire 8 missiles and take a step, then wait for the laser to charge fully to lvl 1 to begin walking again
  
-**Optimal Liquid Strats** +====Optimal Liquid Strats==== 
-phase 1Dash forward5 comboif L.block strong punchL.comboloop +===phase 1=== 
 +  * Dash forward 
 +  * 5 combo 
 +  * if L.block strong punch 
 +  * L.combo 
 +  * loop 
  
-phase 2Dash forwardstrong punchdash forwardloop till L.dodge5 combo or S.dodge windup and 5 comborepeat from loop +===phase 2=== 
-1 punch loop watch elbow+  * Dash forward 
 +  * strong punch 
 +  * dash forward 
 +  * loop till L.dodge 
 +  * 5 combo or S.dodge windup and 5 combo 
 +  * repeat from loop 
 +  1 punch loop watch elbow
  
-phase 3Dash forwardstrong punchdash forwardloop if luckyif L.block bait and dodge/interrupt L.comboloopif open hand try to force L.dash or strong punch/body blow to force swap at cost of cutscenes: timing matters+===phase 3=== 
 +  * Dash forward 
 +  * strong punch 
 +  * dash forward 
 +  * loop if lucky 
 +  * if L.block bait and dodge/interrupt L.combo 
 +  * loop 
 +  * if open hand try to force L.dash or strong punch/body blow to force swap at cost of cutscenes: timing matters
  
-so phase 4+===phase 4===
  
 the last 3 hits are free the last 3 hits are free
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 the game literally forces you to take them and doesnt let liquid attack the game literally forces you to take them and doesnt let liquid attack
  
- +====New Tech w/out videos====
-**New Tech w/out videos**+
  
 new resistance skips all-d new resistance skips all-d
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-**Misc Notes**+====Misc Notes====
  
 less gekko on le during act 2 less gekko on le during act 2
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 OHN claims its possible to skip the blueray codec after wolf with a tight roll OHN claims its possible to skip the blueray codec after wolf with a tight roll
 +
 +----
  
 [[:metal_gear_solid_4:guns_of_the_patriots|Return to Metal Gear Solid 4]] [[:metal_gear_solid_4:guns_of_the_patriots|Return to Metal Gear Solid 4]]
  • metal_gear_solid_4/mgs4_knowledge_dump.txt
  • Last modified: 2023/11/15 05:43
  • by srgtsilent