metal_gear_solid_4:mgs4_knowledge_dump

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metal_gear_solid_4:mgs4_knowledge_dump [2022/01/19 18:28] srgtsilentmetal_gear_solid_4:mgs4_knowledge_dump [2023/11/15 05:43] (current) – [Optimal Liquid Strats] srgtsilent
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 Most information on this page is backup storage of information that can/should be in video form for public eyes. Credits to Major Zero for a large majority of this information. Most information on this page is backup storage of information that can/should be in video form for public eyes. Credits to Major Zero for a large majority of this information.
  
-**Gate Boss Act 2**+====Gate Boss Act 2====
 80000 HP Right/Left Door LE 80000 HP Right/Left Door LE
 +
 200000 HP TBE 200000 HP TBE
 +
 16383 ~1/4 Left Door Barrel 16383 ~1/4 Left Door Barrel
 +
 16383 ~1/4 Right Door Barrel 16383 ~1/4 Right Door Barrel
 +
 9200 Grenades 9200 Grenades
 +
 375 AN94 - D 375 AN94 - D
 +
 400 M4C - D 400 M4C - D
 +
 530 Mk. 17 - C 530 Mk. 17 - C
 +
 415 AK-102 - D 415 AK-102 - D
 +
 1875 Twin Barrel (Any) - B 1875 Twin Barrel (Any) - B
 - 1 bullet hits all hit - 1 bullet hits all hit
 +
 2500 50 Cal Turret 2500 50 Cal Turret
 +
 damage dealt is in weap menu damage dealt is in weap menu
 +
 aim explo at middle or -26 percent aim explo at middle or -26 percent
 +
 1000 Rail Gun lvl 1 1000 Rail Gun lvl 1
 +
 2250 Rail Gun lvl 2 2250 Rail Gun lvl 2
 +
 32767 Rail Gun lvl 3 32767 Rail Gun lvl 3
 +
 Javelin 47850 Javelin 47850
 +
 RPG 34300 RPG 34300
 +
 fim-92a 28020 fim-92a 28020
 +
 m72 22 950 m72 22 950
 +
 mgl he 9710 mgl he 9710
 +
 mgl wp 7290 mgl wp 7290
 +
 xm25 9180 xm25 9180
 +
 petrol 0 petrol 0
 +
 Door has health floor Door has health floor
 - must wait for drebin - must wait for drebin
  
-**Ragdoll Info**+ 
 +====Ragdoll Info==== 
 2700 units to over barriers 2700 units to over barriers
 +
 1750 units apart fence in act 4 1750 units apart fence in act 4
 +
 Ragdolls are unlikely Ragdolls are unlikely
 - Dont update Y coord - Dont update Y coord
  
-**Commercial Average Length in Frames** 
-7th Circle 9203.9 
-BombShelterBuffet 9202.9 
-Celebrity Moralist 9203.2 
-Ocean of Gossip 9203.7 
-Body of Armor 9203.1 
-Hideo 1 9240 [w/ skip] 
-Hideo 2 9205 
  
 +====Commercial Average Length in Frames====
 +^ Channel ^ Duration in Frames ^
 +|7th Circle|9203.9|
 +|BombShelterBuffet|9202.9|
 +|Celebrity Moralist|9203.2|
 +|Ocean of Gossip|9203.7|
 +|Body of Armor|9203.1|
 +|Hideo 1|9240 [w/ skip]|
 +|Hideo 2|9205|
  
-**Optimal Ray Fight**+ 
 +====Optimal Ray Fight====
 on sn/bbh/tbe you fire 8 missiles, take 2 steps then 'regrab' the analog to bait ray into jumping twice while you charge the laser on sn/bbh/tbe you fire 8 missiles, take 2 steps then 'regrab' the analog to bait ray into jumping twice while you charge the laser
 +
 on nn/le, fire 8 missiles and take a step, then wait for the laser to charge fully to lvl 1 to begin walking again on nn/le, fire 8 missiles and take a step, then wait for the laser to charge fully to lvl 1 to begin walking again
  
-**Optimal Liquid Strats** +====Optimal Liquid Strats==== 
-phase 1Dash forward5 comboif L.block strong punchL.comboloop  +===phase 1=== 
-phase 2Dash forwardstrong punchdash forwardloop till L.dodge5 combo or S.dodge windup and 5 comborepeat from loop +  * Dash forward 
-1 punch loop watch elbow +  * 5 combo 
-phase 3Dash forwardstrong punchdash forward, loop if luckyif L.block bait and dodge/interrupt L.comboloopif open hand try to force L.dash or strong punch/body blow to force swap at cost of cutscenes: timing matters +  * if L.block strong punch 
-so phase 4+  * L.combo 
 +  * loop  
 + 
 +===phase 2=== 
 +  * Dash forward 
 +  * strong punch 
 +  * dash forward 
 +  * loop till L.dodge 
 +  * 5 combo or S.dodge windup and 5 combo 
 +  * repeat from loop 
 +  1 punch loop watch elbow 
 + 
 +===phase 3=== 
 +  * Dash forward 
 +  * strong punch 
 +  * dash backwards 
 +  * let liquid dash to you 
 +  * loop if lucky 
 +  * if L.block bait and dodge/interrupt L.combo 
 +  * loop 
 +  * if open hand try to force L.dash or strong punch/body blow to force swap at cost of cutscenes: timing matters 
 +  * in general, let liquid dodge to you for easy loop 
 + 
 +===phase 4=== 
 the last 3 hits are free the last 3 hits are free
 +
 the game literally forces you to take them and doesnt let liquid attack the game literally forces you to take them and doesnt let liquid attack
  
-**New Tech w/out videos**+====New Tech w/out videos==== 
 new resistance skips all-d new resistance skips all-d
 +
 Frogs 2020 2 apc top corn Frogs 2020 2 apc top corn
 +
 javelin octo only / na r/p90 javelin octo only / na r/p90
 +
 confinement route confinement route
  
-**Misc Notes** + 
-less gekko on le +====Misc Notes==== 
-Jo/spart Top Deck All + 
-free menu mei ling +less gekko on le during act 2 
-100 save limit / 2hslow+ 
 +Jo vs spart Top Deck All needs recorded 
 + 
 +free menu mei ling during act 5 elevator 
 + 
 +100 save limit for ps3 / 2hslow [not sure what this note meant]
  
 OHN claims its possible to skip the blueray codec after wolf with a tight roll OHN claims its possible to skip the blueray codec after wolf with a tight roll
 +
 +----
  
 [[:metal_gear_solid_4:guns_of_the_patriots|Return to Metal Gear Solid 4]] [[:metal_gear_solid_4:guns_of_the_patriots|Return to Metal Gear Solid 4]]
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  • Last modified: 2022/01/19 18:28
  • by srgtsilent