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metal_gear_solid_4:mgs4_knowledge_dump [2022/01/19 18:29] – srgtsilent | metal_gear_solid_4:mgs4_knowledge_dump [2023/11/15 05:43] (current) – [Optimal Liquid Strats] srgtsilent | ||
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Most information on this page is backup storage of information that can/should be in video form for public eyes. Credits to Major Zero for a large majority of this information. | Most information on this page is backup storage of information that can/should be in video form for public eyes. Credits to Major Zero for a large majority of this information. | ||
- | **Gate Boss Act 2** | + | ====Gate Boss Act 2==== |
80000 HP Right/Left Door LE | 80000 HP Right/Left Door LE | ||
+ | |||
200000 HP TBE | 200000 HP TBE | ||
+ | |||
16383 ~1/4 Left Door Barrel | 16383 ~1/4 Left Door Barrel | ||
+ | |||
16383 ~1/4 Right Door Barrel | 16383 ~1/4 Right Door Barrel | ||
+ | |||
9200 Grenades | 9200 Grenades | ||
+ | |||
375 AN94 - D | 375 AN94 - D | ||
+ | |||
400 M4C - D | 400 M4C - D | ||
+ | |||
530 Mk. 17 - C | 530 Mk. 17 - C | ||
+ | |||
415 AK-102 - D | 415 AK-102 - D | ||
+ | |||
1875 Twin Barrel (Any) - B | 1875 Twin Barrel (Any) - B | ||
- 1 bullet hits all hit | - 1 bullet hits all hit | ||
+ | |||
2500 50 Cal Turret | 2500 50 Cal Turret | ||
+ | |||
damage dealt is in weap menu | damage dealt is in weap menu | ||
+ | |||
aim explo at middle or -26 percent | aim explo at middle or -26 percent | ||
+ | |||
1000 Rail Gun lvl 1 | 1000 Rail Gun lvl 1 | ||
+ | |||
2250 Rail Gun lvl 2 | 2250 Rail Gun lvl 2 | ||
+ | |||
32767 Rail Gun lvl 3 | 32767 Rail Gun lvl 3 | ||
+ | |||
Javelin 47850 | Javelin 47850 | ||
+ | |||
RPG 34300 | RPG 34300 | ||
+ | |||
fim-92a 28020 | fim-92a 28020 | ||
+ | |||
m72 22 950 | m72 22 950 | ||
+ | |||
mgl he 9710 | mgl he 9710 | ||
+ | |||
mgl wp 7290 | mgl wp 7290 | ||
+ | |||
xm25 9180 | xm25 9180 | ||
+ | |||
petrol 0 | petrol 0 | ||
+ | |||
Door has health floor | Door has health floor | ||
- must wait for drebin | - must wait for drebin | ||
- | **Ragdoll Info** | + | |
+ | ====Ragdoll Info==== | ||
2700 units to over barriers | 2700 units to over barriers | ||
+ | |||
1750 units apart fence in act 4 | 1750 units apart fence in act 4 | ||
+ | |||
Ragdolls are unlikely | Ragdolls are unlikely | ||
- Dont update Y coord | - Dont update Y coord | ||
- | **Commercial Average Length in Frames** | ||
- | 7th Circle 9203.9 | ||
- | BombShelterBuffet 9202.9 | ||
- | Celebrity Moralist 9203.2 | ||
- | Ocean of Gossip 9203.7 | ||
- | Body of Armor 9203.1 | ||
- | Hideo 1 9240 [w/ skip] | ||
- | Hideo 2 9205 | ||
+ | ====Commercial Average Length in Frames==== | ||
+ | ^ Channel ^ Duration in Frames ^ | ||
+ | |7th Circle|9203.9| | ||
+ | |BombShelterBuffet|9202.9| | ||
+ | |Celebrity Moralist|9203.2| | ||
+ | |Ocean of Gossip|9203.7| | ||
+ | |Body of Armor|9203.1| | ||
+ | |Hideo 1|9240 [w/ skip]| | ||
+ | |Hideo 2|9205| | ||
- | **Optimal Ray Fight** | + | |
+ | ====Optimal Ray Fight==== | ||
on sn/bbh/tbe you fire 8 missiles, take 2 steps then ' | on sn/bbh/tbe you fire 8 missiles, take 2 steps then ' | ||
+ | |||
on nn/le, fire 8 missiles and take a step, then wait for the laser to charge fully to lvl 1 to begin walking again | on nn/le, fire 8 missiles and take a step, then wait for the laser to charge fully to lvl 1 to begin walking again | ||
- | **Optimal Liquid Strats** | + | ====Optimal Liquid Strats==== |
- | phase 1: Dash forward, 5 combo, if L.block strong punch, L.combo, loop | + | ===phase 1=== |
- | phase 2: Dash forward, strong punch, dash forward, loop till L.dodge, 5 combo or S.dodge windup and 5 combo, repeat from loop | + | * Dash forward |
- | 1 punch loop watch elbow | + | * 5 combo |
- | phase 3: Dash forward, strong punch, dash forward, | + | * if L.block strong punch |
- | so phase 4 | + | * L.combo |
+ | * loop | ||
+ | |||
+ | ===phase 2=== | ||
+ | * Dash forward | ||
+ | * strong punch | ||
+ | * dash forward | ||
+ | * loop till L.dodge | ||
+ | * 5 combo or S.dodge windup and 5 combo | ||
+ | * repeat from loop | ||
+ | | ||
+ | |||
+ | ===phase 3=== | ||
+ | * Dash forward | ||
+ | * strong punch | ||
+ | * dash backwards | ||
+ | * let liquid dash to you | ||
+ | * loop if lucky | ||
+ | * if L.block bait and dodge/ | ||
+ | * loop | ||
+ | * if open hand try to force L.dash or strong punch/body blow to force swap at cost of cutscenes: timing matters | ||
+ | * in general, let liquid dodge to you for easy loop | ||
+ | |||
+ | ===phase 4=== | ||
the last 3 hits are free | the last 3 hits are free | ||
+ | |||
the game literally forces you to take them and doesnt let liquid attack | the game literally forces you to take them and doesnt let liquid attack | ||
- | **New Tech w/out videos** | + | ====New Tech w/out videos==== |
new resistance skips all-d | new resistance skips all-d | ||
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- | **Misc Notes** | + | ====Misc Notes==== |
less gekko on le during act 2 | less gekko on le during act 2 | ||
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OHN claims its possible to skip the blueray codec after wolf with a tight roll | OHN claims its possible to skip the blueray codec after wolf with a tight roll | ||
+ | |||
+ | ---- | ||
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