Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
metal_gear_solid_v:mgsvgz_faq [2020/10/05 22:56] – Answer timer question lindsey | metal_gear_solid_v:mgsvgz_faq [2020/11/27 22:58] (current) – lindsey | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== Metal Gear Solid V: Ground Zeroes FAQ ====== | ====== Metal Gear Solid V: Ground Zeroes FAQ ====== | ||
- | [[ground_zeroes|Return to Metal Gear Solid V: Ground Zeroes]]\\ | + | [[ground_zeroes|Return to Metal Gear Solid V: Ground Zeroes]] |
- | //This page is currently under construction.// | + | |
**Q: What is the true speedrun category for this game?**\\ | **Q: What is the true speedrun category for this game?**\\ | ||
**A:** Like with any speed game this question doesn' | **A:** Like with any speed game this question doesn' | ||
+ | |||
+ | **Q: Why do speedrunners generally rescue Paz before Chico?**\\ | ||
+ | **A:** Generally speaking, because it is faster. Going to Paz first just makes for a faster route through the mission. On top of that, rescuing Chico last skips the cutscene where Snake gets the audio tape from him. | ||
**Q: How does one skip the cutscene when putting a POW on the helicopter? | **Q: How does one skip the cutscene when putting a POW on the helicopter? | ||
Line 18: | Line 19: | ||
**Q: What's the Companion App and what are its uses for speedrunning? | **Q: What's the Companion App and what are its uses for speedrunning? | ||
- | **A: | + | **A: |
**Q: What constitutes a full-game run?**\\ | **Q: What constitutes a full-game run?**\\ | ||
- | **A: | + | **A:** A full game run goes through all available missions in the game in one sitting, this includes post-release DLC. The run is started from a fresh save file and timed RTA. A list of all levels can be found [[https:// |
- | + | ||
- | **Q: Why do speedrunners generally rescue Paz before Chico? | + | |
- | **A:** FIXME | + | |
**Q: What constitutes a NG+ run?**\\ | **Q: What constitutes a NG+ run?**\\ | ||
- | **A: | + | **A: |
+ | |||
+ | **Q: When doing NG runs, do I have to constantly reset my save file?**\\ | ||
+ | **A:** No, just not using the unlocked items, not available on first playthrough, | ||
**Q: What's the difference between the releases of this game?**\\ | **Q: What's the difference between the releases of this game?**\\ | ||
- | **A: | + | **A: |
**Q: Why do I see speedrunners repeatedly aiming at nothing during Reflex Mode?**\\ | **Q: Why do I see speedrunners repeatedly aiming at nothing during Reflex Mode?**\\ | ||
- | **A: | + | **A: |
+ | |||
+ | **Q: Why are speedrunners killing guards, but are still getting the //Perfect Stealth, no kills// rating on the result screen? | ||
+ | **A:** The game is very particular about what counts as kills the player has committed. A lot of causes of death one would intuitively consider as such, the game categorizes as // | ||
+ | * standing next to exploding barrels | ||
+ | * falling from great heights | ||
+ | * getting struck by a driving vehicle, not under direct control by the player character | ||
+ | * those, who are heavily injured, bleeding to death | ||
+ | For them to count as environmental kills, it doesn' |