mg_msx_faq:health_and_damge

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mg_msx_faq:health_and_damge [2022/07/07 07:22] – added health overview per Class hau5testmg_msx_faq:health_and_damge [2022/08/30 09:51] (current) – add mine damage hau5test
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 Snake starts the game with 24 health points and adds 8 points per Class addition. Leading to 48 points of maximum health at class 4. Snake starts the game with 24 health points and adds 8 points per Class addition. Leading to 48 points of maximum health at class 4.
  
-Snake Maximum Health | Class 1 | Class 2 | Class 3 | Class 4 | +Attribute | Class 1 | Class 2 | Class 3 | Class 4 | 
-^ | 24 | 32 | 40 | 48 |+Snake Maximum Health | 24 | 32 | 40 | 48 |
  
 The following table will explore the types of damage and their damage values per difficulty and wether body armor was used. The following table will explore the types of damage and their damage values per difficulty and wether body armor was used.
  
 === Damage Table === === Damage Table ===
-TBD +^ Enemy | Easy Difficulty | Original Difficulty | 
- +^ Dog Bite | 1 | 2 | 
 +^ Guard Bullets | 4 | 8 | 
 +^ Guard Touch Damage | 1 | 2 | 
 +^ Shotmaker Pellets | 4 | 8 | 
 +^ Machine Gun Kid | 4 | 8 | 
 +^ Hind D Bullets | 4 | 8 | 
 +^ Tank Shell | 8 | 16 | 
 +^ Tank LMG Bullets | 4 | 8 | 
 +^ Firetrooper Fire Damage | 4 | 8 | 
 +^ Brad Contact Damage | 4 | 8 | 
 +^ Dirty Duck Boomerang Damage | 4 | 8 | 
 +^ Laser Contact Damage | 4 | 8 | 
 +^ Big Boss Bullet Damage | 4 | 8 | 
 +^ Gas Damage per Tick | 2 | 4 | 
 +^ Deep Water Damage per Tick | 1 | 2 | 
 +^ Electric Floor Damage per Tick | 1 | 2 | 
 +^ Mine Damage | 8 | 16 |
 ---- ----
  
  • mg_msx_faq/health_and_damge.1657178537.txt.gz
  • Last modified: 2022/07/07 07:22
  • by hau5test