Differences
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Both sides previous revision Previous revision Next revision | Previous revision | ||
mg_msx_faq:health_and_damge [2022/07/07 07:22] – added health overview per Class hau5test | mg_msx_faq:health_and_damge [2022/08/30 09:51] (current) – add mine damage hau5test | ||
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Snake starts the game with 24 health points and adds 8 points per Class addition. Leading to 48 points of maximum health at class 4. | Snake starts the game with 24 health points and adds 8 points per Class addition. Leading to 48 points of maximum health at class 4. | ||
- | ^ Snake Maximum Health | + | ^ Attribute |
- | ^ | 24 | 32 | 40 | 48 | | + | ^ Snake Maximum Health |
The following table will explore the types of damage and their damage values per difficulty and wether body armor was used. | The following table will explore the types of damage and their damage values per difficulty and wether body armor was used. | ||
=== Damage Table === | === Damage Table === | ||
- | TBD | + | ^ Enemy | Easy Difficulty | Original Difficulty | |
- | + | ^ Dog Bite | 1 | 2 | | |
+ | ^ Guard Bullets | 4 | 8 | | ||
+ | ^ Guard Touch Damage | 1 | 2 | | ||
+ | ^ Shotmaker Pellets | 4 | 8 | | ||
+ | ^ Machine Gun Kid | 4 | 8 | | ||
+ | ^ Hind D Bullets | 4 | 8 | | ||
+ | ^ Tank Shell | 8 | 16 | | ||
+ | ^ Tank LMG Bullets | 4 | 8 | | ||
+ | ^ Firetrooper Fire Damage | 4 | 8 | | ||
+ | ^ Brad Contact Damage | 4 | 8 | | ||
+ | ^ Dirty Duck Boomerang Damage | 4 | 8 | | ||
+ | ^ Laser Contact Damage | 4 | 8 | | ||
+ | ^ Big Boss Bullet Damage | 4 | 8 | | ||
+ | ^ Gas Damage per Tick | 2 | 4 | | ||
+ | ^ Deep Water Damage per Tick | 1 | 2 | | ||
+ | ^ Electric Floor Damage per Tick | 1 | 2 | | ||
+ | ^ Mine Damage | 8 | 16 | | ||
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