mgs1_difficulty_differences

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mgs1_difficulty_differences [2019/04/01 21:18] – [Normal] Plywoodmgs1_difficulty_differences [2021/08/28 22:38] (current) – Return link added PlatonicGuy
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   *Vision difference for guards by difficulty. Very Easy is the same as Easy. 3, 4, 5, and 8 running chaff steps respectively for each difficulty in distance   *Vision difference for guards by difficulty. Very Easy is the same as Easy. 3, 4, 5, and 8 running chaff steps respectively for each difficulty in distance
 +
 +^Difficulty^Guard Bullet^Turret Bullet^Ration^Rank Up HP Gain^
 +^Easy|-64|-80|+384|+Full|
 +^Normal|-96|-120|+256|+Previous Rank|
 +^Hard|-128|-120|+256|+64|
 +^Extreme|-128|-160|+256|+0|
 +
 +^Rank^HP^Boss^
 +^1|256|Start|
 +^2|320|Ocelot|
 +^3|384|Tank|
 +^4|448|Ninja|
 +^5|512|Mantis|
 +^6|576|Wolf 1|
 +^7|640|Hind-D|
 +^8|704|Wolf 2|
 +^9|768|Raven|
 +
 ====Very Easy==== ====Very Easy====
   *Addition of MP5, Infinite Ammo, Silenced, Fully Automatic Gun. Replaces FAMAS.    *Addition of MP5, Infinite Ammo, Silenced, Fully Automatic Gun. Replaces FAMAS. 
 +
 +  *Initial load is slower on console
  
   *RAM Manipulation is impossible   *RAM Manipulation is impossible
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   *Assume Easy otherwise   *Assume Easy otherwise
 +
 ====Easy==== ====Easy====
   *Defeating a boss refills HP completely.   *Defeating a boss refills HP completely.
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   *Liquid Jeep - 16   *Liquid Jeep - 16
-  -//Phase 1 (Swerve 1)//- 3  + 
-  -//Phase 2 (Behind Tunnel)// - (2 transition) 2  +  *//Phase 1 (Swerve 1)// - 3  
-  -//Phase 3 (Swerve 2)// - 2  +  *//Phase 2 (Tunnel Bumper)// - (2 transition) 2  
-  -//Phase 4 (Columns)// - (2 transition) 3  +  *//Phase 3 (Swerve 2)// - 2  
-  -//Phase 5 (Side by Side)// - 2 [7 total for phase 4 and 5] +  *//Phase 4 (Columns)// - (2 transition) 3  
 +  *//Phase 5 (Side by Side)// - 2 [7 total for phase 4 and 5] 
 ====Normal==== ====Normal====
   *Defeating a boss refills HP in the amount before upgrade. To say it another way, the max **before** upgrade.   *Defeating a boss refills HP in the amount before upgrade. To say it another way, the max **before** upgrade.
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   *Liquid Jeep - 21   *Liquid Jeep - 21
   -//Phase 1 (Swerve 1)//- 4    -//Phase 1 (Swerve 1)//- 4 
-  -//Phase 2 (Behind Tunnel)// - (2 transition) 3 +  -//Phase 2 (Tunnel Bumper)// - (2 transition) 3 
   -//Phase 3 (Swerve 2)// - 3   -//Phase 3 (Swerve 2)// - 3
   -//Phase 4 (Columns)// - (2 transition) 4    -//Phase 4 (Columns)// - (2 transition) 4 
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   *Liquid Jeep - 26   *Liquid Jeep - 26
   -//Phase 1 (Swerve 1)//- 5    -//Phase 1 (Swerve 1)//- 5 
-  -//Phase 2 (Behind Tunnel)// - (2 transition) 4 +  -//Phase 2 (Tunnel Bumper)// - (2 transition) 4 
   -//Phase 3 (Swerve 2)// - 4   -//Phase 3 (Swerve 2)// - 4
   -//Phase 4 (Columns)// - (2 transition) 5    -//Phase 4 (Columns)// - (2 transition) 5 
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   *Liquid Jeep - 31   *Liquid Jeep - 31
   -//Phase 1 (Swerve 1)//- 6    -//Phase 1 (Swerve 1)//- 6 
-  -//Phase 2 (Behind Tunnel)// - (2 transition) 5 +  -//Phase 2 (Tunnel Bumper)// - (2 transition) 5 
   -//Phase 3 (Swerve 2)// - 5   -//Phase 3 (Swerve 2)// - 5
   -//Phase 4 (Columns)// - (2 transition) 6    -//Phase 4 (Columns)// - (2 transition) 6 
-  -//Phase 5 (Side by Side)// - 5 [13 total for phase 4 and 5] +  -//Phase 5 (Side by Side)// - 5 [13 total for phase 4 and 5
 + 
 +---- 
 +[[metal_gear_solid:|Return to Metal Gear Solid]]
  • mgs1_difficulty_differences.1554153513.txt.gz
  • Last modified: 2019/04/01 21:18
  • by Plywood