mgs1_difficulty_differences

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mgs1_difficulty_differences [2020/03/29 18:56] – word choice plywoodmgs1_difficulty_differences [2021/08/28 22:38] (current) – Return link added PlatonicGuy
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   *Vision difference for guards by difficulty. Very Easy is the same as Easy. 3, 4, 5, and 8 running chaff steps respectively for each difficulty in distance   *Vision difference for guards by difficulty. Very Easy is the same as Easy. 3, 4, 5, and 8 running chaff steps respectively for each difficulty in distance
  
-^Difficulty^Guard Bullet^Turret Bullet^Ration^Rank Up^+^Difficulty^Guard Bullet^Turret Bullet^Ration^Rank Up HP Gain^
 ^Easy|-64|-80|+384|+Full| ^Easy|-64|-80|+384|+Full|
 ^Normal|-96|-120|+256|+Previous Rank| ^Normal|-96|-120|+256|+Previous Rank|
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 ====Very Easy==== ====Very Easy====
   *Addition of MP5, Infinite Ammo, Silenced, Fully Automatic Gun. Replaces FAMAS.    *Addition of MP5, Infinite Ammo, Silenced, Fully Automatic Gun. Replaces FAMAS. 
 +
 +  *Initial load is slower on console
  
   *RAM Manipulation is impossible   *RAM Manipulation is impossible
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   *Assume Easy otherwise   *Assume Easy otherwise
 +
 ====Easy==== ====Easy====
   *Defeating a boss refills HP completely.   *Defeating a boss refills HP completely.
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   *Liquid Jeep - 16   *Liquid Jeep - 16
-  -//Phase 1 (Swerve 1)//- 3  + 
-  -//Phase 2 (Tunnel Bumper)// - (2 transition) 2  +  *//Phase 1 (Swerve 1)// - 3  
-  -//Phase 3 (Swerve 2)// - 2  +  *//Phase 2 (Tunnel Bumper)// - (2 transition) 2  
-  -//Phase 4 (Columns)// - (2 transition) 3  +  *//Phase 3 (Swerve 2)// - 2  
-  -//Phase 5 (Side by Side)// - 2 [7 total for phase 4 and 5] +  *//Phase 4 (Columns)// - (2 transition) 3  
 +  *//Phase 5 (Side by Side)// - 2 [7 total for phase 4 and 5] 
 ====Normal==== ====Normal====
   *Defeating a boss refills HP in the amount before upgrade. To say it another way, the max **before** upgrade.   *Defeating a boss refills HP in the amount before upgrade. To say it another way, the max **before** upgrade.
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   *Liquid Jeep - 31   *Liquid Jeep - 31
   -//Phase 1 (Swerve 1)//- 6    -//Phase 1 (Swerve 1)//- 6 
-  -//Phase 2 (Behind Tunnel)// - (2 transition) 5 +  -//Phase 2 (Tunnel Bumper)// - (2 transition) 5 
   -//Phase 3 (Swerve 2)// - 5   -//Phase 3 (Swerve 2)// - 5
   -//Phase 4 (Columns)// - (2 transition) 6    -//Phase 4 (Columns)// - (2 transition) 6 
-  -//Phase 5 (Side by Side)// - 5 [13 total for phase 4 and 5] +  -//Phase 5 (Side by Side)// - 5 [13 total for phase 4 and 5
 + 
 +---- 
 +[[metal_gear_solid:|Return to Metal Gear Solid]]
  • mgs1_difficulty_differences.1585508199.txt.gz
  • Last modified: 2020/03/29 18:56
  • by plywood